ok, i figuerd out why i have issue and heli dont spawn xD
at the first try i have a mistake in min and max as example:Code:"Spawning - Automatically call CH47 between max seconds": 14800.0, "Spawning - Automatically call CH47 between min seconds": 14000.0, "Spawning - Automatically call CH47 if one is already flying": false, "Spawning - Automatically call helicopter between max seconds": 7500.0, "Spawning - Automatically call helicopter between min seconds": 6900.0, "Spawning - Automatically call helicopter if one is already flying": false,
"Spawning - Automatically call helicopter between max seconds": 6900.0,
"Spawning - Automatically call helicopter between min seconds": 7500.0,
i mistakes it, max was lower as min so plugin loads but dont spawn a helicopter ^^
after correct the values and reload i get now the message [HeliControl] Next Helicopter spawn: 121 minutes
> o.reload HeliControl
[Oxide] 16:11 [Info] Unloaded plugin HeliControl v1.3.1 by Shady
[Oxide] 16:11 [Info] [HeliControl] Next Helicopter spawn: 121 minutes
[Oxide] 16:11 [Info] [HeliControl] Next CH47 spawn: 239 minutes
[Oxide] 16:11 [Info] Loaded plugin HeliControl v1.3.1 by Shady

HeliControl
Manage CH47 & helicopter health, player damage, configure turrets/rockets, and more!
Total Downloads: 35,304 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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Hello, I meet on my server, since 1-2 days, displacements non compliant helicopter. The latter advances, retreats, advances, recedes, ... But his movement is not fluid. Do you have similar problems?
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It appears the skipnight plugin is making a mess of helicopter schedules on my server and my expected prevention of heli + chinook is being foiled!
Do you think there's any way to compensate for this @Shady757 ? -
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Is there any possibility that skipping hours of the day could screw up the timers which would cause the heli and chinook to spawn at the same time? -
Unable to load HeliControl. HeliControl.cs(649,20): error CS1061: Type `PatrolHe
licopterAI' does not contain a definition for `leftTubeFiredLast' and no extensi
on method `leftTubeFiredLast' of type `PatrolHelicopterAI' could be found. Are y
ou missing an assembly reference?
What to do with this ? -
still getting a error here is code this is when a heli tries to spawn in
Code:(14:16:58) | Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 (14:16:58) | Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
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Wulf Community Admin
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(15:12:39) | Protocol: 2081.160.1
Build Date: 04/12/2018 08:17:58
Unity Version: 2017.1.3f1
Changeset: 26442
Branch: release
Oxide.Rust Version: 2.0.3904 -
Wulf Community Admin
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EDIT: I apologize if I asked before (hard to remember who all I've asked), but any chance you could provide your config file? Thanks.Last edited by a moderator: Apr 25, 2018 -
why when heli is destroy it doesn't drop crates ?
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hi shady, in config possible to have a minimum amount of players to start the timed spawn? (especially for the ch47) thank you
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@Shady757
Hey, as I said above, heli respawn is broken, hes respawning too fast.
Code:(15:22:07) | [Notifier] Helicopter coming!! (17:00:00) | [Notifier] Helicopter coming!! (17:01:11) | [Notifier] Helicopter coming!! (18:16:11) | [Notifier] Helicopter coming!! (19:26:39) | [Notifier] Helicopter coming!! (20:19:00) | [Notifier] Helicopter coming!! (20:46:04) | [Notifier] Helicopter coming!!
Code:(17:19:00) | [HeliControl] Next Helicopter spawn: 180 minutes (20:26:25) | [HeliControl] Next Helicopter spawn: 180 minutes
Code:"Spawning - Automatically call helicopter between max seconds": 10800.0, "Spawning - Automatically call helicopter between min seconds": 10800.0, "Spawning - Automatically call helicopter if one is already flying": false,
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