Restart your server, and make sure you removed everything before updating. <- I recommend clean instal to prevent problems / bugs
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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Thanks
MinkiSan -
Here is one of my arenas. Used for HQ,CTF,TDM,GunGame and Chopper Survival. Working on a close quarters combat arena. Thanks for the Events plugin, makes the game a lot of fun. View attachment 31676
Attached Files:
Last edited by a moderator: Jan 5, 2017 -
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Copy-Paste for Rust | Oxide -
And when you got it, try reload EMInterface, that reloads all plugins. -
Anyone having this issue that minimum player count has been reached but the arena would not start ?
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Big update coming out tonight, and I think events will get more bugs.
Testing and fixing can be done after that update.
Try to look what event you try to play, and post errors and bugs under their forum please -
Been
[01/06/2017 18:00:37] [Oxide] 18:00 [Error] Failed to call hook 'ccmdJoinEvent' on plugin 'EMInterface v1.0.1' (ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index)
Problem solved. Standard minimum player in EMInterface config was set to 15 and sometimes it overrided the event config. Changed it to 2 and now its working perfectlyLast edited by a moderator: Jan 6, 2017 -
If the configuration in the event configs don't match the EMI settings, It won't let you start -
Hello I would love some help. I have created a few games in an arena, I have added the spawnfiles and created some classes, the games start but people load into a game where I enable classes, none of the classes I created are available to select. What am I doing wrong?
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People still loosing their items they had before the event started out of their belt.
The items in that slots are lost, which contained items as the event ended.
It things its related with clearing inventory/giving items back.
My suggestion to solve this would be:
With the message "event ended" the current inventory will be deleted.
At the moment people get ported they should get gear back (like its now)
Just to split up the item related setps a bit. Maybe it could solve the problem.
@k1lly0u
@DroplulGaming -
For example: I played some gungame today after wipe with 4 players total, nobody got problems.
Played chopper Survival and chopper healthbar still there after match, and before last wipe-update got kit problems after death.
We also would like to know if the /restoreme worked? This works on my server. -
/restoreme doesnt work for that bug.
It works if the whole inventory is missing.
As i said it happens sometimes as the event ends, i think its realted to the items deleting/restoring,
thats why i would split that progress up.
I posted it in Eventmanager directly, because its in multiple events.
It was in Gungame and HQ/CTF
If there has been copy/paste or the same system to create the events,
it could depend on the single event plugins.
I think k1lly0u will know if the restorement of the items is done by EM or each single gamemode. -
it is done separately, the inventory is initially stripped when it is preparing the player prior to any restoration, then inventory restoration is done just at the end of the restoration method before the player in sent home. ill keep a eye out for it but wont be able to fix anything until i see it myself. are you sure the items arent just being moved to their main inventory or something?
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Hi all
is the Plugin outdated ? /event doesnt work... -
What exactly is not working for you? No console error? Everything set up right, it wont let you start if the configuration wont match the interface settings. -
I installed the Eventmanager.cs and the plugin downt create any json (config) file.. and i have restart the server, but no config file and /event doesnt work.
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Did you read 1 page back here?
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yes but i dont find the error.. hmm , sorry my english is not so good..
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