EventManager

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Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. You tried to reload eventmanager, but your server could not find spawns
    Do you have the Spawns plugin, set up correctly, and reloaded?
     
  2. Spawns database not found. Please download Spawns database to continue

    It tells you what the problem is if you looked at it you would of seen that
     
  3. How too use another colors on the event manager text in the chat? could do it my self but i dont know the color codes x) it wasnt simple at "Red" "Green" etc! :( :p anyone have a site or aplace with the color codes on this plugin? :)
     
  4. Is there a way to get an arena to work with HumanNPC ? I Have an arena built, and i added an NPC in with HumanNPC. I've setup human npc for the npc's to be hostile etc. The problem is that when the NPC starts shooting it wont do any damage to me, and I cant do damage to the NPC. I also noticed that there is an option to "Add Enemies" but when i tried (using Deathmatch) it says it doesnt require enemies (I gather enemies are like NPC's to fight?)

    Thanks,

    dnZOr
     
  5. Amazing update, Is there a way to create an always open arena that is running Deathmatch? When no one is in the Arena it closes or doesn't start until 1 player joins.
     
  6. Hellou, tested the gungame event and found couple of interesting stuff. First when you get teleported out you will have the same amount of health that you had in the arena not the amount you had when teleporting in. Other thing is that the scoreboard does not get reseted. If you join up for the second arena you will see the last arenas scoreboard. I am using the lastest EMI, Event and gungame.
    Thanks.

    EDIT:
    Oh and just noticed that every arena is won by the same person that won the first played arena.
    Posted here cause event manager is responsible for this behavior in my oppionion.
     
  7. hey all, i have looked at http://oxidemod.org/plugins/serverrewards.1751/ but would really wish to find something different.

    at completion of event is there anyway to just have a winning player receive an inventory item.

    like winner of a deathmatch event once respawned would receive 5 c4.
    i am still new to rust server making, any help would be appreciated.

    on a second not really avoiding olooking through every page of this forum as is huuuuge and sorry if this question has been asked before.

    is there anyway to prevent players from having unremovable arrows, spears, bullet wounds etc once an event is finished, we have done heaps of testing, and once a event is over we look like pin cushions and the only way to fix is leave server and come back
     
  8. Does anyone care to share how to create a Deathmatch that never ends and is always running?
     
  9. I keep trying to work through this error:

    [Event Manager] Registered event game: ChopperSurvival
    [Event Manager] Registered event game: GunGame
    [Event Manager] Registered event game: LastManStanding
    [Event Manager] --- Validating all event configs and auto events ---
    [Event Manager] No auto events found!
    Failed to call hook 'ccmdControls' on plugin 'EMInterface v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)

    I have tried several fresh installs of all associated EM plugins, and went through the configs... but I have failed.

    Please help if possible <3
     
  10. I've been trying to find the cause of a few issues I have with EM.

    1. AutoEvents: When an auto event launches the moment someone joins, it ends the event (Event is now closed) and nobody can join.
    2. Manual Events. They do not start after the join timers expires, an admin has to start the event himself.

    Any suggestions would be great.

    I have already removed and reinstalled the latest version, yes, oxide is up to date.
     
  11. It mentions above about Hemp Seed? But this wasn't stored to the log.

    Code:
    Failed to run a 3.00 timer in 'EventManager v3.0.3' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.EventManager+RestorationManager.RestoreItems (.BasePlayer player, Oxide.Plugins.RestoreInfo info, InventoryType type) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+RestorationManager.RestoreInventory (.BasePlayer player, Oxide.Plugins.RestoreInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+RestorationManager.RestorePlayer (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.CheckForRestore (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+<CheckForRestore>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 
     
    Last edited by a moderator: Jan 11, 2017
  12. are you sure you havent selected the option to close event once started, we did this mistake for our server when testing auto events,
     
  13. @k1lly0u Feature request, would it be possible to add the event name to the chat broadcast instead of the game type? I've renamed a few of my events that use different kits, for instance I have a Gun kit Deathmatch but also a Primitive one as well. I have a Deathmatch in a fort instead of those other 2 that are on an island, it'd be nice if people knew which one they were joining.

    Thanks
     
  14. I know it was reported before about this bug, but maybe this clarification could help somehow to resolve. I am as admin always respawning at respawn points, but other players at the place where they were killed.

    Zone "Flags": "AutoLights, SleepGod, UnDestr, NoTp, NoWounded, NoDecay, NoDeploy, NoKits, NoPlayerLoot, NoSuicide, KillSleepers, NoStability, NoUpgrade, NoPickup, NoDrop"

    "ArenaDeathmatch_1": {
    "CloseOnStart": false,
    "DisableItemPickup": false,
    "UseClassSelector": false,
    "MinimumPlayers": 2,
    "MaximumPlayers": 0,
    "ScoreLimit": 20,
    "RespawnTimer": 4,
    "GameRounds": 0,
    "EnemiesToSpawn": 0,
    "EventType": "ArenaDeathmatch",
    "Kit": "deathmatch",
    "WeaponSet": null,
    "Spawnfile": "deathmatchspawns",
    "Spawnfile2": null,
    "ZoneID": "222",
    "GameMode": 0,
    "RespawnType": 1,
    "SpawnType": 1
     
  15. Why you don't ask cosanostra.io since you copied the whole server. :)
     
  16. Sure dude we share our own costem shit. Allways this kids who try copy other servers.
     
  17. You got people biting your style too aye. I know the feels. They never do it better though.
     
    Last edited by a moderator: Jan 14, 2017
  18. Copied his server? You what... I only saw his server after my server was getting populated >.> There are only so many combinations you can have on a Battlefield server, don't get salty bro.

    I'm guessing all those "attempted" DDOS attacks came from you salty lot.

    Let's be honest you are running a Battlefield server which has nothing original... I've had a similar server in the past that was created before yours so I am just reviving what I used to have.

    Feel free to discuss this off this thread if you wish.
     
    Last edited by a moderator: Jan 14, 2017
  19. How can i give premission to my admins, to use event manager? seems like it only work if i add them ass owners, any clue?
     
  20. Failed to call hook 'cmdEventMenu' on plugin 'EMInterface v1.0.2' (ArgumentOutOfRangeException: Argument is out of range. Parameter name: index)

    Failed to call hook 'ccmdJoinEvent' on plugin 'EMInterface v1.0.2' (ArgumentOutOfRangeException: Argument is out of range. Parameter name: index)

    Then the start timer was stucked and i had to start manually the event

    Failed to call hook 'OnEventStartPost' on plugin 'EventManager v3.0.3' (ArgumentOutOfRangeException: Argument is out of range. Parameter name: index)

    Another very important thing,Im using Arena DeathMatch and this plugins are eating all my servers ram when y start them, My server has 24gb RAM ddr4 and it goes from 50% use to 98% Use. Any solution? ty, good plugins mate