Probably a bad time to ask with current issues, but does anyone know if there's a way to have Event Manager announce by custom game name, rather than the official game name?
I might have mp5 deathmatch, bow+arrow deathmatch, and bolty deathmatch, for example.
I'd like that to be announced, rather than just "Arena Deathmatch" or whatever.
IDK...Different people like different games.
Thanks.![]()
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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Hey, thanks for that man.
Yeah, I should have mentioned, I use auto-events exclusively.
I had a quick squint but my knowledge is very limited. -
Wulf Community Admin
Wulf updated Event Manager with a new update entry:
3.0.4
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is there a call for on player disconnect? problem im having is if a player disconnects from the event and on return there in the zone but no longer in the event and when event ends over half the people do not get placed back and lose all the inventory. same with the disconnected player hes also stuck there.
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(16:18:02) | Error while compiling EventManager.cs(1593,29): error CS1061: Type `Oxide.Plugins.EMInterface' does not contain a definition for `DeathClassSelector' and no extension method `DeathClassSelector' of type `Oxide.Plugins.EMInterface' could be found. Are you missing an assembly reference?
(16:18:02) | Error while compiling EMInterface.cs(53,39): error CS0246: The type or namespace name `EventManager' could not be found. Are you missing an assembly reference? -
Wulf Community Admin
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Wulf Community Admin
reload EventManager
reload EMInterface -
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not work! fix
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Thanks for the update! love how on timer you can switch classes like how we asked for! Glad to be heard, so I bug I've noticed before and still occurs is that sometimes the individual who didn't actually win the even, somehow won the event. (i.e. Me: 17 kills - Friend: 2 kills - Friend wins deathmatch event.
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2017-01-21 00:46:16: Failed to call hook 'ccmdControls' on plugin 'EMInterface v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)
Getting this while trying to start autoevents -
getting kicked out of game after a event is over Steam gave us a AuthTicketCanceled ticket response for unconnected id also if people join they get randomly kicked out from the game ont he start this is with headquarters is this a eventmanger prob or headquaters prob
Last edited by a moderator: Jan 21, 2017 -
everytime i load up the GUI, by typing /event , it only shows the top bar with the options like home, admin, close etc, the rest of the menu has dissapeared and is not working, i can only use the admin tab, and even then, i cant click or get anything else to work, im using the latest version of all the mods and addons for this mod!
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I'm just going to ask, because I can't get the new EventManager working the way I had it working before the UI update. I liked it how it was, I could make multiple themed events out of ArenaDeathmatch, now it's like pulling teeth to get even one running.
Can someone update this previous version to the new 1/19 Rust fix? Pretty please?Attached Files:
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Bug: when players return from the event their weapon in inventory is repairing. People don't have to search for new components, resources, just go to the event and here you go...
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How do you reset stats? Thank you.
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I've just been deleting the statistics.json in the data folder, but if there's a command I'd like to know too.