Yes, Ive deleted the stats json file but it keeps coming back upon plugin reload with the old stats :/. I've also tried deleting event manager first and then the data file, then reinstall event manager, still brings back the old stats. Thanks.
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
-
The relevant plugin might be EMInterface, rather than EventManager.
I'm not certain but just unload all EM related plugins, delete stats json, the load them all again. -
Is there a way to prevent two players spawning in the same spawn point?
I set up a very basic deathmatch for 2-6 people, 6 spawn points chosen randomly(is that the issue?).
Two players joined and spawned in two different places, UNTIL the event actually started, then we spawned in the same spawn point... -
Error while compiling EventManager.cs(1593,29): error CS1061: Type `Oxide.Plugins.EMInterface' does not contain a definition for `DeathClassSelector' and no extension method `DeathClassSelector' of type `Oxide.Plugins.EMInterface' could be found. Are you missing an assembly reference?
[DOUBLEPOST=1485150796][/DOUBLEPOST]sorry, all right.
update EMInterface ) -
seriously I just ran a deathmatch with 24 people in a small arena and within 1 minute everyone was getting 2 FPS and using upwards of 12 gigs of ram
-
hi ,
i have a problem with events after i get killed i spawn out of the arena and everything freezes.
i have to quit rust i go in the server agian.
please help i love this events -
However changing spawn mode seems to have fixed that
There's another thing that I came across by accident really. I was testing out the timer on auto-events for deathmatch with a friend and we didn't kill each other at all. After 5 minutes there was an announcement that time ran out and event is over.
We were then stripped naked - inventory totally empty, but not teleported back to where we were and then given our previous inventory back.
We were able to run around beyond the zone of the arena and gather pick up things in the arena and outside.
There was no error, the last log entry was
Code:[EventManager] Saved player statistics
The only thing that finally worked was logging out and in again. I awoke briefly where I went to bed and then was teleported back to where I joined the event.
We tried this again, but each got a kill and we were teleported back without any issues...
what have we learned from this: don't be too nice to each other -
Is it possible to enable Kill feeds with dethnotes or withing event manager?
-
I didn't fish through nearly 100 pages of posts so I don't know if this has been answered, but can I set each event to have a different set of available classes? I know how to set up the classes and add them, but I have a FreeForAll game with different kits for assault weapons, shotguns, snipers, etc, but I would also like a TDM with several classes of snipers/different types of shotguns/melee. I don't want the FFA classes available in the sniper/shotty games, what is the easiest way to make this happen?
I assume just edit the event config prior to starting the event, then changing it back, but I'll be doing AutoEvents for 20 hours a day and can't be there to do it, so I need a better way. -
Hey, I have a quick question, there are 2 different death screens, you have DropCorpseOnDeath and UseSpectateMode I was wondering if the UseSpectateMode can be made into a command for users so they can spectate games in progress without disturbing the game? I think that that would be so cool.
-
Code:
(23:03:09) | Failed to call hook 'ccmdCreator' on plugin 'EMInterface v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)
-
I finally got it working the way I had it, I love it now. Only problem I've encountered so far is arrows stuck in the body during an event don't come off after and event, players must relog to get rid of them.
-
I have big problem. When i start event, everyone in event dies before start because they "left arena zone". But i set zone in my arena (about 100 radius) and i gave her same ID to emi interface. Where is the problem?
Thanks -
Creating item with less than 1 amount! (Pistol Bullet)
Failed to call hook 'OnServerInitialized' on plugin 'EventManager v3.0.4' (NullReferenceException: Object reference not set to an instance of an object)
Creating item with less than 1 amount! (Pistol Bullet)
Failed to call hook 'cmdRestoreMe' on plugin 'EventManager v3.0.4' (NullReferenceException: Object reference not set to an instance of an object)
Player is able to keep using /restoreme to get 1x supply signal + other items back. I've tried deleting the restoration file many times, reloading the plugin, manually editing the restoration file then reloading, all attempts i've failed so any help would be much appreciated. Thanks -
It seems players are able to dupe by placing items in a box right before the event starts. Running event GunGame.
-
Can the scoreboard for this be made to overlap on top of LustyMap?
Some servers have it on the right side which means the scoreboard is hidden.
-
not working after latest patch
-
Wulf Community Admin
-
EM interface not working