Cant agree. I haven't used it in the old versions, but i started to use it with this version and i dont think that it is complicated.
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
-
What event is it in, and did you or they tried /restoreme ?
Did you get any errors in console? <- this problem should give a yellow line
On my server I have 5 events all in 1 arena.
As said before this is a game within a game.
Every update rust makes can cause bugs.
Yes, I understand that you say that it's more difficult, but is it, or is it just different?
My opinion is the last one, to prevent errors, sometimes more things needs to be added.
Also: there are a lot of different server owners, the one knows the working of plugins better than the other.
With this one you carefully need to double-check all configs, spawns, and arena configuration.
Using a different symbol, a high case letter or spawn names that almost looks the same can use trouble.
Just give it time, and everybody learns cycling by falling many times.
This all will not say that there are no bugs left, so please let know what event is causing the trouble, so we can point the problem easierLast edited by a moderator: Jan 1, 2017 -
I got the latest version of the plugins, i installed everything 2 days ago.
/restoreme doesnt help -
On what event is this happening? <-posting the problem on their pages in future is better, and if we know what event the owner can check it
What does the console says when this happens??
I don't know if it's recommended, but I always do that to prevent error's and making 100% sure that the files should be correct.
If this all is checked and right, I sadly also dont know the fix and this will be a thing for the maker of the plugin.
I hope that you can fix it and run it as I do with this info, and if not I hope k1llyou can take a look -
I dont know if it can be done by eventmanager (but i think so) or each gamemode plugin.
I think it would be a good idea to freeze all players at the begin of the event for like 30 secs or 1 minute,
because players have different loading times if they get teleported.
I know i could protect the sleepers with zone manager, but in gamemodes like HQ or gungame,
players could capture the point or step next to the sleepers and wait for their awekening. -
That's also why I ask to try to post to the related plugin thats causing the bugs.
The point of the sleepers I understand, but I don't think the players with a good ping and good pc would
appreciate a loadscreen of at least 30 secs. (I wont certainly not appreciate it)
Just try making at least 4-6 spawnpoints per player that can join the event, to prevent players spawning on the same point.
I do gungame with max 20 players, but mostly there are max 5 players playing it, so I do 20-40 spawnspoints with a wide spread,
I got sleepgod on, and only once in a while players have the issue spawning on the same spot.
And also for me: shooting players like that is not even fun, I wont do that, because I don't like to get spawnkilled neither, and most players will stop doing this when they got spawnkilled a few times. -
i wasnt talking about a bug.
it just was a feature request. -
Spawning on each other is is mostly provided by using a large number of players that can join, and having a small number of spawns. The spawn time also depends on how big the arena is, and how many fps players can get (my 100x40 arena got 60-100fps, and fast join times when ping is okey)
And yes, the request of a spwan timer is a regular question, and can be done here, but I see problems when thats going to be added, so thats also why I share my knowledge and my opinion.
my last opinion about the request:
a delay to spawn is in my eyes just not fixing your problem.
The event will let everybody join the same time, there is no way to look what kind of Pc players got, how long it's going to take to join, and let the players with longer load times join 1st.
Your setup would be like, and correct me if I'm wrong:
- Event opens
-Peeps join
-event starts
-event teleports players in the arena, but they can't do anything because they have to wait on others.
-event needs to kill everyone when the game itself starts, because the players that came in 1st, see where everybody is, and could take an advantage of this.
I also see happen with this setup that the peeps that where waiting, are annoyed they can't start, or will think the event broke (unless this setup will be broadcasted or something.Last edited by a moderator: Jan 3, 2017 -
I agree that waiting for everyone would cause too much problems.
I have enaugh spawns thats not the problem.
As i said i dont know if you could solve this with em or with each gamemode plugin.
I dont know their code so i thaught that the respawn timers are made by em,
because you can select the same respawn types in each gamemode.
So i thaught it would be possible that way -
I will add it to the list to see if there can be made some tweeks, but that's not up to me, and first need to speak K1llyou about this one.
I'm not the owner of the plugin, just a regular server owner with much time left, that helps the owner testing bugs before posted,
So I try to help others out to make the bug posts more easy to see for the owner, and try to make the respond time faster so people can be helped even when the makers don't have time to react -
what type of spawn setting are you using:
random or consecutive ?
when tried random, can you check it on consecutive and test iff spawning on each other is still a problem? -
Random post:
For everyone that needs some inspiration of building an Arena,
here is a picture of my 100x40 5-event arena, running between 50-120 fps on highest settings:
Last edited by a moderator: Jan 3, 2017 -
Great Arena, nice work.
Mine is under construction
[DOUBLEPOST=1483492317][/DOUBLEPOST]I found a little bug, nothing serious..
After game "Deathmatch" (we played with bows) , we spawned back with the arrows in our bodies and we could pick them up.I guess few free arrows are good reward for playing game ^^
Good work with plugins! -
It's like LustyMap, there are thousands of people using it with out issue (probably ~400 for this), you can't take the word of less then a handful of people who can't get things to work and assume the plugin is broken or doesn't work properly when chances are 90% of those cases are down to user error or not following instructions.
Nor can you really say its confusing, its like with any new plugin, people need time to work it out. I doubt when EM 1.0 come out everyone instantly knew what to do
Either way you don't have to use the menu or any of those features if its hard for you to use, all the console commands still exist and events have there own configs so you have the option to use it just like it used to be
[DOUBLEPOST=1483493462][/DOUBLEPOST]As for the arrows Ill take a look into it. We spent more time on that then anything else the other week when we were testing -
-
k1lly0u updated Event Manager with a new update entry:
3.0.3
-
Have the Auto Events started to work again? Upon restart of the server my configs went missing and no auto event started.
-
-
-
Hi,
If anyone can help I will be truly grateful. I have an issue where event manager says its unloaded, when I try and reload it I get this error "Reload requested for plugin which is already loading: EventManager". I just completely wiped the map today and downloaded all the latest plugins. Not sure how to resolve this issue.
Thanks
MinkiSan