reload EventManager
Then reload the event
example reload GunGame
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
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here the Text.
[Oxide] 18:49 [Error] Error while compiling EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer -
Here you go heres a temporary fix this should work if after you add this plugin and your event plugin doesnt work tell me which event and ill give you a fixed file glad to help trying to be of use on this website cause i want to help people that had the same problems i did
[DOUBLEPOST=1479665912][/DOUBLEPOST]Attached Files:
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Hello, I may need help withg the autoevent...There is some detailed giude? It seems to be all were should be but it says that no event were initialized...
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Sorry..
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Code:
(20:30:18) | [Oxide] 12:30 [Error] Failed to call hook 'OnServerInitialized' on plugin 'GunGame v0.4.1' (NullReferenceException: Object reference not set to an instance of an object) (20:30:18) | [Oxide] 12:30 [Debug] at Oxide.Plugins.GunGame.CheckValidSet () [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
EDIT: It's if you've renamed the event, works fine if you leave the name as default.
EDIT2: Ok, it likes if I rename it to Deathmatch_Guns but not "Deathmatch (Guns)"Last edited by a moderator: Nov 20, 2016 -
"AutoCancel": true, 1 - 2 - 3 pvp arena started
player /event leave and pvp arena not worked
"AutoCancel": false, ??
all the time manager restart?
AutoEvent
Code:{ "Announce_Event": false, "AnnounceDuring_Event": false, "AnnounceEvent_Interval": 1800, "Battlefield_Timer": 1200, "Default_Gamemode": "GunGame", "Default_Spawnfile": "gg", "KillDeserters": true, "Messaging_MainColor": "#FF8C00", "Messaging_MsgColor": "#939393", "Required_AuthLevel": 1, "UseClassSelector_Default": true, "UseEconomicsAsTokens": false, "z_AutoEvents": { "AutoCancel": true, "AutoCancel_Timer": 0, "GameInterval": 10, "z_AutoEventSetup": [ { "CloseOnStart": false, "EventMode": 1, "GameType": "Last Man Standing", "Kit": "gladiator", "MaximumPlayers": 5, "MinimumPlayers": 2, "Spawnfile": "gladiator", "TimeLimit": 0, "TimeToJoin": 15, "UseClassSelector": false, "ZoneID": 65798204 }, { "CloseOnStart": false, "EventMode": 1, "GameType": "Deathmatch", "Kit": "admin", "MaximumPlayers": 8, "MinimumPlayers": 2, "Spawnfile": "dm", "TimeLimit": 0, "TimeToJoin": 30, "UseClassSelector": false, "ZoneID": 27160033 }, { "CloseOnStart": false, "EventMode": 1, "GameType": "GunGame", "Kit": "admin", "MaximumPlayers": 12, "MinimumPlayers": 2, "Spawnfile": "gg", "TimeLimit": 0, "TimeToJoin": 30, "UseClassSelector": false, "ZoneID": 55931748 }, { "CloseOnStart": true, "EventMode": 1, "GameType": "ChopperSurvival", "Kit": "admin", "MaximumPlayers": 5, "MinimumPlayers": 1, "Spawnfile": "vert", "TimeLimit": 0, "TimeToJoin": 30, "UseClassSelector": false, "ZoneID": 2319323 } ] } }
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Reloading the plugin so the events are registered properly is very clunky
Code:(21:32:32) | [Oxide] 13:32 [Error] [Event Manager] Event game not registered: ArenaDeathmatch (21:32:32) | [Oxide] 13:32 [Error] [Event Manager] Event game not registered: ArenaDeathmatch (21:32:32) | [Oxide] 13:32 [Error] [Event Manager] Event game not registered: TeamDeathmatch (21:32:32) | [Oxide] 13:32 [Error] [Event Manager] No valid event config selected for autoevent : #0 (21:32:32) | [Oxide] 13:32 [Error] [Event Manager] No valid event config selected for autoevent : #1
[DOUBLEPOST=1479677707][/DOUBLEPOST]Code:(21:34:49) | [Oxide] 13:35 [Error] [Event Manager] Error generating a default event config for game: ArenaDeathmatch Invalid spawnfile selected Invalid kit selected (21:34:49) | [Oxide] 13:35 [Info] [Event Manager] Registered event game: ArenaDeathmatch (21:34:49) | [Oxide] 13:35 [Info] Loaded plugin TeamDeathmatch v0.3.0 by k1lly0u (21:34:49) | [Oxide] 13:35 [Error] [Event Manager] Error generating a default event config for game: TeamDeathmatch
Last edited by a moderator: Nov 20, 2016 -
Why the hell is it when i shoot someone in the head it goes through there head please help this is dumb
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EDIT, server restart fixed errors seen after transitioning from V2 to V3
Last edited by a moderator: Nov 21, 2016 -
I reload EMInterface and everything else follows suit, not EventManager. -
Something weird with CTF, the match seems to be instantly over as soon as you join and you just get spat back out again, says team A won etc. Time limit and score limit are all there so shouldnt be doing it. Have removed it from auto events for the time being,
Code:"CaptureTheFlag_1": { "CloseOnStart": false, "DisableItemPickup": true, "UseClassSelector": false, "MinimumPlayers": 2, "MaximumPlayers": 20, "ScoreLimit": 10, "RespawnTimer": 0, "GameRounds": 0, "EnemiesToSpawn": 0, "EventType": "CaptureTheFlag", "Kit": "teamdm", "WeaponSet": null, "Spawnfile": "teamdm_a", "Spawnfile2": "teamdm_b", "ZoneID": "31914013", "GameMode": 0, "RespawnType": 0, "SpawnType": 0
Man I wish the bugs would get ironed out as I love the GUI and overlays of V3.
Anyone got a working V2 CTF?Last edited by a moderator: Nov 21, 2016 -
Is it possible to make the players to be automatically placed in the event immediately as the entered the game, and that would not end Event and was always open. Thanks in advance for your reply
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Hello, I doone all as is write but when I type the autolauch command in the console this is what I got
> event launch deathmach
[Oxide] 05:09 [Error] Failed to call hook 'ccmdEvent' on plugin 'EventManager v2.0.24' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 05:09 [Debug] at Oxide.Plugins.EventManager.AutoEventNext () [0x00000] in <filename unknown>:0
at Oxide.Plugins.EventManager.LaunchEvent () [0x00000] in <filename unknown>:0
at Oxide.Plugins.EventManager.ccmdEvent (.Arg arg) [0x00000] in <filename unknown>:0
at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 -
Please fix
players /event leave
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