EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. getting the erorr: Error while compliling EventManager.cs the left hadn side of an assigment must be a variable, a property or an indexer.

    help is appreciated.
     
  2. Damn. Thanks.
    I was really hoping I wouldn't be on my own with this one.
    Server instantly drops when someone does /event leave, so I don't get to see the errors in RCON.
    For some reason my logs start from scratch after a crash or reset. Any idea how I'd prevent that?
     
  3. PLEASE HELP I NEED HELP WHEN I DRAG AND DROP THE EVENT MANAGER IN MY PLUGINS FOLDER IT SAYS IN MY CONSOLE Error While Compiling Eventmanager.cs <156,64>: Error CS0131: The left-Hand side of an assignment must be a variable, a property or an idexer
     
  4. This update is entirely untested, I won't have time to play with it until tomorrow. Use at your own discretion

    Fixed errors from users not setting the correct zone and having corpse drop enabled
    Fixed /event leave bug when last person leaves
    Replaced restore system again. Failed restores are now saved and when the user next logs on / respawns they will be restored to their status prior to the event
    Added support to stop players from trading and using the shop. No support for warps, a hook will need to be requested from the author
    Moved the flags detect range up to stop players grabbing it through the floor
    Force kill helicopters that are underground when distance is checked
    Removed the auto-load shit for events as its causing more issues then them just not loading in the first place
    Fixed the event vote error when EM isn't loaded
     
    Last edited by a moderator: Jan 11, 2017
  5. (05:55:07) | [Oxide] 04:54 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'GunGame v0.4.1' (ArgumentOutOfRangeException: Argument is out of range.

    Parameter name: index)

    (05:55:07) | [Oxide] 04:54 [Debug] at System.Collections.Generic.List`1[Oxide.Plugins.EventManager+EventPlayer].get_Item (Int32 index) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.TryRestorePlayers (Int32 num) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.PreProcessPlayers () [0x00000] in <filename unknown>:0

    at Oxide.Plugins.EventManager.EndEvent () [0x00000] in <filename unknown>:0

    at Oxide.Plugins.GunGame.Winner (System.Collections.Generic.List`1 winners) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.GunGame.CheckScores (.BasePlayer player, Boolean leveled, Boolean timelimit) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.GunGame.AddKill (.BasePlayer player, .BasePlayer victim, System.String shortname) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.GunGame.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    (05:55:07) | [Oxide] 04:54 [Warning] Calling 'OnEventPlayerDeath' on 'GunGame v0.4.1' took 368ms

    (05:55:07) | [Oxide] 04:54 [Warning] Calling 'OnEntityTakeDamage' on 'EventManager v3.0.2' took 369ms
    \
     
  6. SAme bro
     

  7. read post #1211

     
  8. Ok so I was trying to test the new radius for the flag, (thanks for fixing it!) and I noticed that if I leave the event or end the event...it will still show the words blue/green flag....any way to fix this? Also everytime u die, it should reset your kit only....if you took alot of arrows or something it keeps all of those arrows in your body
     
  9. Tested ChopperSurvival but now the chopper just desintegrated in the air while i was shooting at it, had its life at around 85%.
     
  10. "Replaced restore system again. Failed restores are now saved and when the user next logs on / respawns they will be restored to their status prior to the event"

    srry but not even close everyone loses everything every time now

    CTF still boots 3-6 people the second it starts
    GunGame seemed to work but spammed the console with an error nonstop over and over and afterwords nobody got their inv back :(
     
  11. How to run multiple events at the same time?
     
  12. Sorry must've uploaded the wrong file. Here is the one with the new restore system. Had a bit of a play with it tonight and it seemed alright so hopefully all goes well. I'm away for the next few days for work so I won't be here to fix anything.
    Also have a new event coming on the weekend, its essentially small scale BattleRoyale
    @MeatCircus, I need to see a specific error regarding the players that get kicked at the start of CTF for me to look into why it's happening. Haven't been able to reproduce it and the last error you posted about it was not related
     
  13. Help me please, I've made the event, all is by instruction. Spawnpoints all are at correct place, please check the snapshot Screenshot “Rust 2016-11-14 16.01.20.png”
    But when players join the event, they appear at place of the event but underwater, however, spawnpoints coordinates are like (-251.4973 16.99121 -1964.424) so Y is positive. When I'm trying as admin join the event all is Ok.

    Resolved: I removed the flag /eject from the zone
     
    Last edited by a moderator: Nov 14, 2016
  14. I would like to let 5 seconds of godmode until the 5 seconds is over or the player aim or shoot the weapons, How can I do it?
     
  15. ummm no, all was fine after a server restart
     
  16. great!

    I only Restart on Wipes :D
     
  17. [Oxide] 15:40 [Error] Error while compiling EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
     
  18. Same :/