EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. OK SO.. apparently you can /trade while in the events and trade all the kit gear to your buddies?!

    Shouldn't Zone Manager or something (this plugin) have some kind of Trade block feature? Trade is a pretty popular plugin from what I've seen.. surely others run Trade and Events?
     
    Last edited by a moderator: Nov 7, 2016
  2. True. I'd like to see Zone Manager integrate NoTrade and NoWarp, but really Trade, Warp, and Zone Manager threads are the place to ask for that, unless K1ll wants to block commands when in-event?
     
  3. look at post #1211 Skrallex upload a temporary fixed version

     
  4. Code:
    (19:19:12) | [Oxide] 11:19 [Error] Failed to call hook 'OnServerInitialized' on plugin 'EMInterface v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
    (19:19:12) | [Oxide] 11:19 [Debug]   at Oxide.Plugins.EMInterface+EventVoting.OpenEventVoting (Boolean enable) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EMInterface.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EMInterface.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    (19:19:12) | [Oxide] 11:19 [Info] Loaded plugin Event Manager v3.0.2 by Reneb / k1lly0u
    (19:19:13) | [Oxide] 11:19 [Debug] Load requested for plugin which is already loading: GunGame
    (19:19:13) | [Oxide] 11:19 [Debug] Load requested for plugin which is already loading: ArenaDeathmatch
    (19:19:13) | [Oxide] 11:19 [Error] Failed to load plugin 'Slasher' (no source found)
    (19:19:13) | [Oxide] 11:19 [Debug] Load requested for plugin which is already loading: TeamDeathmatch
    (19:19:13) | [Oxide] 11:19 [Error] Failed to load plugin 'ChopperSurvival' (no source found)
    (19:19:13) | [Oxide] 11:19 [Error] Failed to load plugin 'LastManStanding' (no source found)
    (19:19:13) | [Oxide] 11:19 [Error] Failed to load plugin 'CaptureTheFlag' (no source found)
    (19:19:13) | [Oxide] 11:19 [Error] Failed to load plugin 'HeadQuarters' (no source found)
    (19:19:13) | [Oxide] 11:19 [Info] Loaded plugin GunGame v0.4.1 by k1lly0u
    Code:
    (19:20:22) | [Oxide] 11:20 [Error] Failed to call hook 'ccmdControls' on plugin 'EMInterface v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
    (19:20:22) | [Oxide] 11:20 [Debug]   at Oxide.Plugins.EventManager.SetEventDetails () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.OpenEvent () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.LaunchEvent () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EMInterface.ccmdControls (.Arg arg) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EMInterface.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    Any ideas? Removed all traces of v2 before loading in v3, cant launch auto events

    Any way these v3 event modes will work with v2 eventmanager? As all the v2 stuff seems broken at the moment.
     
    Last edited by a moderator: Nov 8, 2016
  5. Hello, the plugin work for you with the latest version of the game?
     
  6. Safety jai test both previous file and the command is unknown average step to boost the vent
     
  7. Event Manager loads, but Team DM and DM need fixing, DM wont teleport players to the arena and Team DM wont give each team their team shirt. I really wish Kill would just do a quick patch to v2 since v3 is taking so long :(

    Gonna try and get in touch with the Battlefield server guys to see if they've got their own version working.
     
  8. Okay. The plugin does not work before long. We'll wait.
     
  9. Installing:
    Before installing this updated version makes sure to delete all previous version configs and any associated data files (I don't think there were any?) That includes configs for the updates Events also. No old event will work with this new version of EventManager.
    ** You MUST download both EventManager.cs and EMInterface.cs, they will not work without each other **
     
  10. it works for me with the temporary fixed version of EventManager and TDM, i try today DM and it works too.
     
  11. Bug Report ->
    Event - TDM
    Code:
    (18:58:14) | 89.134.201.240:64503/76561198089504909/ExtremeEditionHUN disconnecting: Object reference not set to an instance of an object
      at HeldEntity.OnHolster () [0x00000] in <filename unknown>:0
      at HeldEntity.PostNetworkUpdate () [0x00000] in <filename unknown>:0
      at BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) [0x00000] in <filename unknown>:0
      at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size) [0x00000] in <filename unknown>:0
      at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0
      at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
      at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
    (18:58:14) | [Oxide] 18:58 [Error] Failed to call hook 'OnPlayerDisconnected' on plugin 'Hive v0.8.9' (FileNotFoundException: Could not load file or assembly 'Rust.Xp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.)
    (18:58:14) | [Oxide] 18:58 [Debug]   at Oxide.Ext.Hive.Plugin.HiveCore.OnPlayerDisconnected (.BasePlayer player, System.String reason) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    (18:58:14) | [Oxide] 18:58 [Info] [Notifier] ExtremeEditionHUN disconnected. (Reason: Disconnected)
     
  12. Event - ChopperSurvival

    When a chopper gets to a low health, near destruction, it has a high possibility to dissapear and not to explode. When this happens the health UI remains there with the low health indicators and no new choppers are spawned whole event get blocked you can only /event leave nothing else.
    After leaving i get a double dialog on the chat that chopper event has been closed and teamdeathmatch has been closed aswell.
     
  13. Code:
    (22:03:50) | [Oxide] 22:03 [Error] Failed to run a 3.00 timer in 'EventManager v3.0.2' (NullReferenceException: Object reference not set to an instance of an object)
    (22:03:50) | [Oxide] 22:03 [Debug]   at BasePlayer.SendFullSnapshot () [0x00000] in <filename unknown>:0
      at BasePlayer.RespawnAt (Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.PreProcessPlayer (Oxide.Plugins.EventPlayer eventPlayer) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.LeaveRestoration (Oxide.Plugins.EventPlayer eventPlayer) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+<RestoreLoop>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    (22:03:57) | [Oxide] 22:04 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'TeamDeathmatch v0.3.0' (ArgumentException: An element with the same key already exists in the dictionary.)
    (22:03:57) | [Oxide] 22:04 [Debug]   at System.Collections.Generic.Dictionary`2[System.UInt64,Oxide.Plugins.EventManager+Scoreboard].Add (UInt64 key, Oxide.Plugins.Scoreboard value) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TeamDeathmatch.UpdateScores () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TeamDeathmatch.AddKill (.BasePlayer player, .BasePlayer victim) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TeamDeathmatch.OnEventPlayerDeath (.BasePlayer vic, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TeamDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    (22:03:59) | [Oxide] 22:04 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'TeamDeathmatch v0.3.0' (ArgumentException: An element with the same key already exists in the dictionary.)
    (22:03:59) | [Oxide] 22:04 [Debug]   at System.Collections.Generic.Dictionary`2[System.UInt64,Oxide.Plugins.EventManager+Scoreboard].Add (UInt64 key, Oxide.Plugins.Scoreboard value) [0x00000] in <filename unknown>:0 
    I don't have any infos about it
     
  14. Was testing out capture the flag, and noticed two different problems...I have my flags inside a tower so u would have to climb to the top to be able to retrieve the flag. The flag is placed on the top floor but u can still get the flag from the floor below....not sure exactly how it is programmed or at what radius you grab the flag, just thought maybe it could be edited to make it smaller. Then when you score in CTF, it takes a very long time for the GUI to update the score. Other than that works really great!

    Any potential release date on that headquarters event I saw ?
    [DOUBLEPOST=1478776032][/DOUBLEPOST]
    I had the same problem when testing it out last night! Killed the chopper but didn't explode...maybe it would work better if the rounds were ended when health on chopper dies vs. a crash? I dunno I'm just brainstorming
     
  15. Try loading the plugin without any ZoneID's in the configuration, and using spawn points alone. This fixed all my teleportation issues with GunGame.
     
  16. Deathmatch is working fine now, although the old bug is back with team dm in that when an auto event, it doesnt issue your specified alternate"tshirt" (it can actually be any item you want) to the teams. When I run it manually with /event open etc it works, I just wish someone else was using Team Dm so they could test and confirm if they're gettin the same issue but everyone just seems to use DM and GG

    Man I wish the kinks would get worked out of V3 so we could get the ball rolling, I tried it for the thiurd time in a few months the other night and even EMInterface gives off errors
     
  17. Anyone else getting insta-server-crash when they do /event leave?

    Everything else seems to be working well for me, although I'm only running GG, TDM,DM, and CTF.
     
  18. No crashes here till now, only wierd stuff that i encountered in CTF is that i got killed and the server kicked me out with an object not found and network error.
     
  19. New Event for lastest version on EM from this post
    Event - Headquarters for Rust | Oxide

    Remember that to load any Event you need to first add it to your plugins THEN do:
    oxide.reload EMInterface
    to reload properly all the plugins in order
     
    Last edited by a moderator: Jan 11, 2017
  20. Thanks @Reneb will be testing it tommorow :)