EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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So don't worry.!
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Code:
(03:19:51) | [Oxide] 03:28 [Error] EventManager plugin failed to compile! (03:19:51) | [Oxide] 03:28 [Error] EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
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Same here
Code:[11/04/2016 03:51:16] [Oxide] 03:51 [Error] EventManager plugin failed to compile! [11/04/2016 03:51:16] [Oxide] 03:51 [Error] EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
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Hey guys here's a temporary fixed version for todays Rust update.
Basically, the skin data type used to be an integer, but with the latest update and the changes to skins, it's now a ulong. Was a simple change.Attached Files:
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Attached Files:
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Do you have some events saved and auto events enabled and configured in the GUI?
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And after delete plugin/config and reload/reconfig it's work. -
Damn, I did it again.
I keep thinking I'm in the public testing thread...Sorry.
Glad you got it fixed. -
Need fix for update or it's me ?
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I loved this plugin! But I can't use it to dupe! Need to fix dupe. Users already wrote, how does the dup . In the old version everything is OK.
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Update broke the whole eventmanager :
[Oxide] 18:57 [Error] EventManager plugin failed to compile!
[Oxide] 18:57 [Error] EventManager.cs(2182,42): error CS0246: The type or namespace name `EMInterface' could not be found. Are you missing an assembly reference? -
@k1lly0u Will you patch v2 so we can keep using it while you work on this one?
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Code:(03:13:22) | [Oxide] 20:13 [Info] Unloaded plugin Event Manager v2.0.24 by Reneb / k1lly0u (03:13:22) | [Oxide] 20:13 [Error] Error while compiling TeamDeathmatch.cs(144,41): error CS0266: Cannot implicitly convert type `int' to `ulong'. An explicit conversion exists
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here is a temporary fix, please delete the post, if it didnt allowed to post here :O
its the same thing just editing from :
Code:public int TeamA_SkinID { get; set; } public int TeamB_SkinID { get; set; }
Code:public ulong TeamA_SkinID { get; set; } public ulong TeamB_SkinID { get; set; }
Attached Files:
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I was hoping to get a official update out this weekend but have run out of time. I am going to be away for work next week so I will post where I am at.
Important note: If you are using the DropCorpse option and have the 'nocorpse' flag in your zone make sure you set the correct zone ID when starting your events or it will cause a error
Delete your old configs -
Thanks @k1lly0u for your work.
Data files must be deleted too ? Cause i edit all levels for my GunGame for example and it's so long xD
Thanks again
Code:(11:59:41) | [Oxide] 11:59 [Error] Failed to load plugin 'ArenaDeathmatch' (no source found) (11:59:41) | [Oxide] 11:59 [Error] Failed to load plugin 'Slasher' (no source found)
Last edited by a moderator: Nov 6, 2016 -
data files fine. the messages is due to a temporary solution for people who have trouble with the events not loading correctly. it will change in the future but for now causes no issues
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