EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. its says gungmae is not registed on the core
     
  2. Guys, do not run the plugin, emboss error. How to fix ?
     
  3. Yes the inventory clear bug happens on my server maybe 5% of the time.. I've ended up telling people to go naked for now, which discourages some from bothering to play, unfortunately. Also the restoreme command kept deleting someones inventory after they had left the event but didn't respawn with their gear.. it fixed after a server reboot.

    P.S. Thanks for adding the auto start switch!! It's great not having to start the auto event after every reboot!
     
  4. > oxide.reload EventManager
    [Oxide] 00:39 [Error] Error while compiling EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
     
  5. ^ I am having the same error
     
  6. Well, this is a new one

    Code:
    (11:37:32) | [Oxide] 03:37 [Warning] Calling hook OnSelectSpawnFile resulted in a conflict between the following plugins: TeamDeathmatch - True (Boolean), ArenaDeathmatch (True (Boolean))
    [DOUBLEPOST=1479901436][/DOUBLEPOST]
    Don't use the one on the main page, use the one uploaded a couple pages back, the main dev unfortunately has stopped updating this version altogether while he works on version 3, which, unfortunately is taking a long time to get all the bugs ironed out.
     
  7. And where you can download the normal version?
     
  8. And how can I solve the problem?
     
  9. [Oxide] 01:29 [Error] Error while compiling EventManager.cs(1514,42): error CS0246: The type or namespace name `EMInterface' could not be found. Are you missing an assembly reference?

    what is the problem?
    [DOUBLEPOST=1479940573][/DOUBLEPOST]> oxide.reload EventManager
    [Oxide] 01:33 [Error] Error while compiling EventManager.cs(1514,42): error CS0246: The type or namespace name `EMInterface' could not be found. Are you missing an assembly reference?
    [Oxide] 01:35 [Debug] Load requested for plugin which is already loading: EventManager
    [Oxide] 01:35 [Debug] Load requested for plugin which is already loading: EMInterface
    [Oxide] 01:35 [Debug] Plugin compilation is already queued: EMInterface (1.005 ago)
    [Oxide] 01:35 [Error] Error while compiling EventManager.cs(2328,42): error CS0246: The type or namespace name `EMInterface' could not be found. Are you missing an assembly reference?
    [Oxide] 01:35 [Error] Error while compiling Missing dependencies: EventManager
    > oxide.reload EventManager
    [Oxide] 01:35 [Error] Error while compiling EventManager.cs(2328,42): error CS0246: The type or namespace name `EMInterface' could not be found. Are you missing an assembly reference?


    Here is the exact error
     
  10. `EMInterface' could not be found.
     
  11. Its says there is no command "event" and there is also no con fig file for me , any help?
     
  12. Thanks so much! Which version do you think I shall use?
     
  13. How to create kits for Event Manager????
     
  14. Haven't seen anyone post on ChopperSurvival, but its one of my favorites, gives people some PVE to keep them occupied when taking a break from raiding. Everything seems to work during setup, i have no errors during server boot, or when configuring the event, or when opening/starting the event. I get the Wave 1 incoming message, and then you hear/see the chopper coming in.. but then after about 5 seconds, it despawns, before ever making it to the zone. Same effect with manually started event, or auto event. also same with using default kit/zone/spawns names, or custom names. I basically made a fresh server, with no other plugins besides EM and its dependencies, and tried everything i could think of. All the other events work for the most part, its just this one, i could be doing something wrong, but never had an issue like this with v2. any ideas? is it working for others?
     
  15. Ive been trying to make it work as well. I have the same issue with heli disapppearing, tried reducing spawn distance of chopper but that didnt help
     
  16. after playing with some settings, the chopper despawns at the end of the CheckDistanceTimer. If you set that really long, things seem to work.. until you die.. you dont actually die, it just says you do, but you have the same amount of health as when you took your killing blow, and just get stuck in a "you have died" loop until the 10 deaths is up and the event ends. Nothing in the console.
    [DOUBLEPOST=1480130091][/DOUBLEPOST]one final bit of info, if i comment out the part of CheckDistance that does the ForceDie, everything seems to work as intended, player death and all.

    (I think its checking ther terrain height, and comparing it against the choppers height, and if its below the terrain, it kills it.. but its set to terrainheight < chopperheight, so if the chopper is above the ground it gets killed.. so changing the < to a > may fix it also... but in all honesty, i have no idea what i am talking about, and just know enough about code to break things :D

    EDIT: a couple more updates, with it changed to > it does seem to work better. The main issue i now have is it randomly decides to stop giving the kit on death, so you spawn with 3 health and naked. once it starts doing that, i have to reload the plugin to get it to work again.. then will work again for a while, until one random death gets no kit, then no deaths give the kit until i reload again, even starting a new event.. you start with the kit, but first death you're naked with no health. Also, chopper randomly despawns... although that's much less frequent.. i've run through about 20-30 events testing, and that only happened once.
     
    Last edited by a moderator: Nov 26, 2016
  17. Well if event manager is working for you, then you would do /event cs add (ClassName) (kitname)
    Like it says on the front page, please check fully through that page before asking on the forums.
     
  18. Ok, seems like everyone else fixed this problem, I just used an older version of EM to work. I did this because if I used the new EM it would give me:
    [Oxide] 18:57 [Error] Error while compiling EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
    But the older version worked so I used the older one. But now when installed EMInterface because of the HeadQuarters plugin (I think requires it). When I do /event it gives me the help command in chat. For example:
    /event (I want to open the UI)
    Chat:
    /event cs
    /event cs add
    /event cs remove
    /event launch
    And so on...
    When I use the old one that error goes away but this error arises:
    [Oxide] 18:58 [Error] Error while compiling EMInterface.cs(53,52): error CS0426: The nested type `Events' does not exist in the type `Oxide.Plugins.EventManager'

    FOR @Reneb:
    The HeadQuarters plugin dosn't work. Not sure if it requires the EMInterface but I created my own config (not sure if I was supposed to do that). It just keeps saying in chat "This Game HeadQuarters isn't registered, did you reload the game after loading Event - Core?
     
    Last edited by a moderator: Nov 27, 2016
  19. Found a little quirk.. I have a Primitive deathmatch arena with NoPickup FALSE in ZoneManager so players can pick spears/arrows out of their faces.. but if they don't get them all BEFORE the event ends, they get ported back and the arrows/spears are stuck inside them until they re-log... So they can't pick them up/out after the event ends. Not sure if this is a ZoneManager or Event thing..
     
  20. What need to do? Plugin not work for me. Command was not work on chat, and console.

    [SERVER v1.0.24] Console: EventManager.cs(137,33): error CS0266: Cannot implicitly convert type `ulong' to `int'. An explicit conversion exists (are you missing a cast?)
    EventManager.cs(153,44): error CS1502: The best overloaded method match for `ItemManager.CreateByItemID(int, int, ulong)' has some invalid arguments
    C:\gsp-panel\users\gsp_95\185.97.254.33-2401\Assembly-CSharp.dll (Location of the symbol related to previous error)
    EventManager.cs(153,93): error CS1503: Argument `#3' cannot convert `int' expression to type `ulong'
    EventManager.cs(154,26): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
    EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
    [DOUBLEPOST=1480243310][/DOUBLEPOST]13:38 [Error] Error while compiling EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

    This is error
     
    Last edited by a moderator: Nov 27, 2016