EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. I get this too.
    I actually use nopickup true, but the same is true once the event is over - Arrows are stuck until relog.

    Until very recently, arrows seemed to be exempt from the nopickup flag, and players did get sent home with arrows stuck in them but they could pick them up no problem.
     
  2. I think this just happened on my server.. There was only one guy in the event who did /event leave and right after the server console threw a csharp error and locked the entire console.. is that what you were seeing Steen?
     
  3. No, not quite.
    My server instantly kicked everyone and crashed but RCON logged no errors that I could see.

    I believe the last update from K1ll addressed the issue that I was having - Pretty sure he said as much when I mentioned it to him.

    I think the error was isolate to when the only/last player leaves, but I'm not 100% on that.
    When I installed the most recent version I opened, joined, started, and left every game type that I use without any issues.
     
  4. Code:
    78.131.49.48:62874/76561198017666581/Lazac disconnecting: NullReferenceException: Object reference not set to an instance of an object
    HeldEntity.OnHolster ()
    HeldEntity.PostNetworkUpdate ()
    BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity)
    Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size)
    Client.OnEntities (Network.Message packet)
    Client.OnNetworkMessage (Network.Message packet)
    Facepunch.Network.Raknet.Client.HandleMessage ()
    UnityEngine.Debug:LogException(Exception)
    Facepunch.Network.Raknet.Client:HandleMessage()
    Facepunch.Network.Raknet.Client:Cycle()
    Client:LateUpdate()Version: 17602
    [Oxide] 18:18 [Info] [Notifier] Lazac disconnected. (Reason: Disconnected)
    TeamDeathmatch
    Got shot and died and got disconnected from the server.
     
    Last edited by a moderator: Nov 28, 2016
  5. God damn this is taking a long time to work the kinks out :(
     
  6. k1lly0u is hard at work, trust me. And to think, he does all this for FREE

    The public version of EventManager, and all the events are still available if you do not want to use this one.

    I would expect to see a new version to test coming soon :D
     
  7. Its all config but , how the fuck do i run the event manually ? If i write /event open its just shows the GUI again
     
  8. MOSTLY for free.. I've sent him some donations. I encourage others to send him a few bucks. I'm sure the doesn't make that much and deserves more. Support the developer link on any of his other plugin pages.
     
    Last edited by a moderator: Nov 29, 2016
  9. Yesterday I had a couple of players accessing the store and buying weapons during a swords only event. Is there any way I can prevent this?
     
  10. can anyone tell me why i get this?

    [Oxide] 22:43 [Error] Error while compiling EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

    and this

    [Error] Error while compiling GunGame.cs(1205,29): error CS0266: Cannot implicitly convert type `ulong' to `int'. An explicit conversion exists (are you missing a cast?)

    please help me
     
  11. New bug with V2 >.<

    Code:
    (00:52:43) | [Oxide] 16:52 [Debug]   at Oxide.Plugins.EventManager.BroadcastToChat (System.String msg) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.EndEvent () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.Unload () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  12. @Plugin developer please update the event manager :)

    EventManager.cs(154,26): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
    EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

    thanks for read <3
     
  13. Would be great to get this fixed.. my players bitch nonstop about it. :\
     
  14. EventManager.cs(154,26): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
    EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

    HOW I FIX THIS?
     
  15. You're using the official version, go back through the thread pages and find one of the uploaded ones as the main dev hasnt updated the official version in a long time
     
  16. send the link, pls?
     
  17. hello, here is a temporary fixed version of EventManager, for me works fine for the last Rust Update.
     

    Attached Files:

  18. oh thx dimjim <3, for me works too!
     
  19. Can you please tell me the permission for "/event" command to use, so I could give it to somebody?
     
  20. Anyone have any idea what this means? Ive been trying to get Event manager to run Arena Deathmatch and Team Deathmatch plugins for like 12 hours now... I can get the plugin to function (it will say event has started but never tps me there, when I end the event it tps me back to where i joined the event). Ive set zones and config them. Tried several different versions of Event Manager...
     

    Attached Files: