I get this too.
I actually use nopickup true, but the same is true once the event is over - Arrows are stuck until relog.
Until very recently, arrows seemed to be exempt from the nopickup flag, and players did get sent home with arrows stuck in them but they could pick them up no problem.
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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No, not quite.
My server instantly kicked everyone and crashed but RCON logged no errors that I could see.
I believe the last update from K1ll addressed the issue that I was having - Pretty sure he said as much when I mentioned it to him.
I think the error was isolate to when the only/last player leaves, but I'm not 100% on that.
When I installed the most recent version I opened, joined, started, and left every game type that I use without any issues. -
Code:
78.131.49.48:62874/76561198017666581/Lazac disconnecting: NullReferenceException: Object reference not set to an instance of an object HeldEntity.OnHolster () HeldEntity.PostNetworkUpdate () BaseNetworkable.OnNetworkUpdate (ProtoBuf.Entity entity) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size) Client.OnEntities (Network.Message packet) Client.OnNetworkMessage (Network.Message packet) Facepunch.Network.Raknet.Client.HandleMessage () UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:LateUpdate()Version: 17602 [Oxide] 18:18 [Info] [Notifier] Lazac disconnected. (Reason: Disconnected)
Got shot and died and got disconnected from the server.Last edited by a moderator: Nov 28, 2016 -
God damn this is taking a long time to work the kinks out
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The public version of EventManager, and all the events are still available if you do not want to use this one.
I would expect to see a new version to test coming soon -
Its all config but , how the fuck do i run the event manually ? If i write /event open its just shows the GUI again
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Last edited by a moderator: Nov 29, 2016
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Yesterday I had a couple of players accessing the store and buying weapons during a swords only event. Is there any way I can prevent this?
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can anyone tell me why i get this?
[Oxide] 22:43 [Error] Error while compiling EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
and this
[Error] Error while compiling GunGame.cs(1205,29): error CS0266: Cannot implicitly convert type `ulong' to `int'. An explicit conversion exists (are you missing a cast?)
please help me -
New bug with V2 >.<
Code:(00:52:43) | [Oxide] 16:52 [Debug] at Oxide.Plugins.EventManager.BroadcastToChat (System.String msg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.EndEvent () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.Unload () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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@Plugin developer please update the event manager
EventManager.cs(154,26): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
thanks for read <3 -
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EventManager.cs(154,26): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
EventManager.cs(156,64): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
HOW I FIX THIS? -
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send the link, pls?
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hello, here is a temporary fixed version of EventManager, for me works fine for the last Rust Update.
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oh thx dimjim <3, for me works too!
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Can you please tell me the permission for "/event" command to use, so I could give it to somebody?
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Anyone have any idea what this means? Ive been trying to get Event manager to run Arena Deathmatch and Team Deathmatch plugins for like 12 hours now... I can get the plugin to function (it will say event has started but never tps me there, when I end the event it tps me back to where i joined the event). Ive set zones and config them. Tried several different versions of Event Manager...
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