EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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For now it runs fine.
the events Teamdeathmatch, chopper, gungame. etc are not working`? eventmanager dont recognize them at all -
hi i have tried your new event manager everything seems simple to set up ive set kits ect everything sends us in no problem but we arent able to get a kit through class chooser and we cant set it to auto send us in with kits any ideas on how to fix this thanks
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hi mate having an issue with the addon like everything works fine but its keeping people in the arena and when they tp out they are made invincible
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yea. works for me aswell now
must done something wrong first ...
well.....yea... Working fine so far.
Class selector doesnt really work tho.
and for the Chopper Survival i would want to NOT close the event on start it dont let me....
and another thing. for the CaptureTheFlag Mode...
There should be eather x4 spawns , or handled somehow else.
The flags shouldnt be right on the Spawnpoint.... that makes it just impossible to play.
Other then that, Great work. -
some CTF test results:
kills are not registered
when player jumps in the water with the flag, the flag is gone and no flags can be returned.
Chopper Survival:
Chopper becomes god when normal chopper is called in the map.
Some letters colliding with each other
chopper health bars covering status section (maybe because I set 5 heli's max)
ooh yeah, another anoying thing, EMInterface sometimes shows 1 zone double.
this is mostly after adding some events, I added them all to auto event and running all in 1 zone, when I look into the zonelist that zone is single listed, but interface ingame shows it double.
Have almost all event plugins running in 1 arena, more testing tomorrow
besides all, very nice work, great plugin, keep it up!!
Makes a server fun again when nobody is online or everybody is building.Last edited by a moderator: Oct 14, 2016 -
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more testing of Capture the flag, it would be nice to get the respawn after death instant like the other plugins, with an optional timer in seconds to set a delay for people who want it. Now getting the sleeping bags and respawn screen when I got killed.
After I closed all gabs to get out of the arena no problems detected with losing the flag.
also a sugestion for losing the flag:
Option: store flag @ death point or restore flag @ origional spawnpoint.
besides the sleeping bag screen Realy fun to play and no bugs found -
edit, nevermind
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players are now playing capture the flag, but iff I'm right the auto events where disabled.
I hear it did not auto-canceled, and the time limit does not works.
1 team blue member had a green shirt in his inventory, he could co undercover by this and kill other team without they knowing he was from other team xD
once in a few kills, players get a broadcasted kill (deathnotes) and get the sleeping bag screen.
would be nice iff this is insta respawn, and an option to put a delay on itLast edited by a moderator: Oct 15, 2016 -
Update: I am still working on this, I haven't had alot of free time lately but I have been working on it here and there and spent most of today working through bugs and adding features. I was hoping to push a update tonight but there is still stuff I want to get done first. I would provide a update list but there has been so much done since the last update, and because its been worked on over the past few weeks I can't remember half of what I have it
I'm looking to post a update for everything in the next couple of days.
Thanks to @TnTGaming and @Diesel 42o for putting up with working through bugs with me -
Must have read my mind lol I was just coming here to ask what was happening with this. Thx killyou
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*removed*
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@k1lly0u ! so when is the next version ^^ i'm eager!
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I'm having the same problem with the kits. I have to use the class selector. Anytime I edit the config to turn default class selector to false, when i save and reopen it switches back to true, no matter what i do.
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The main problem i am running into is whenever a player respawns on a foundation it seems like the player loads in before the arena does and falls right through. I was able to get capture the flag and others working for the most part. I made a test arena on a island so players can spawn on land but the buildings that i put on the island still do not load in instantly, i find my self running into a invisible barrier immediately after spawn and a few seconds later a wall appears. I can provide a video if needed
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