EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Its ok i have fix my stupid erors ^^ But now i want launch a TeamDeathMatch but when i click on Start i have this eror
    Code:
    [Oxide] 05:39 [Error] Failed to call hook 'ccmdControls' on plugin 'EMInterface v1.0.4' (NullReferenceException: Object reference not set to an instance of an object)
     
  2. Thanks Steenamaroo, figured it might be something with a zone setting, but now I am thinking it's just a glitch in the event manager?

    I am also curious if anyone knows how to autostart events after a daily server reboot.. I have to go in every time to /event and set Auto-Event Status to Enabled to auto launch my events for the day... it's fine for the entire day, until my morning restart again... is there something with TimedExecute to force the Auto-Events Status to Enabled - anyone know?
     
  3. how to configure autostart every 30m?
    /event launch
    /event minplayers XX
    /event maxplayers XX

    that's right?
    After the restart it is necessary to enter again?
     
  4. in zone manager dont use with events flags: eject and nocorpse, so in your zones use eject false nocorpse false
     
  5. I use nocorpse true in all of my Arenas and have no issue, but never use the eject flag.
     
  6. I used nocorpse true and people after death were removed on the edge of zone unaible to walk or to be killed - needed allways to unload EventManager ect and force those people to restart game :(
     
  7. All work good now but i have a problem with the Class Selector when i start my event i come on the Interface and he have Currently Selected Class: none and 'none' Kit Contents : , A i have test turn false NoKits but i have same problem :/
     
  8. I have set up the events and 3 auto events, but now it wont auto open events.
    Something I've done wrong?
    upload_2016-10-10_20-7-25.png upload_2016-10-10_20-8-37.png

    EDIT: I think I've found the problem, auto event enable. Tought it was an option per auto event :p
     
    Last edited by a moderator: Oct 10, 2016
  9. got an error during gungame:

    [Oxide] 21:22 [Error] Failed to call hook 'OnEventPlayerSpawn' on plugin 'GunGame v0.4.1' (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 21:22 [Debug] at System.Collections.Generic.Dictionary`2[System.String,ItemDefinition].get_Item (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.GiveItem (.BasePlayer player, Oxide.Plugins.RankItem rankItem) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.GiveGear (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.OnEventPlayerSpawn (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Oct 11, 2016
  10. auto events wont open automaticly on my server
    EDIT: sorry for being noob, game interval stands on 1800, see that are minutes, not seconds >.<


    -> chopper in choppersurvival becomes undestructable when normal chopper is flying around <-
    -> Confirmed that voting for auto events does not work on my server <-

    everything else working great now as far I can see and tested, tomorrow going to add CTF and LMS, then I will have 5 events running iff eveything go's well
     
    Last edited by a moderator: Oct 11, 2016
  11. hi im having an issue ive loaded a tdm event with two sperate spawn points for each time but it only ever puts everyone in the same spawn point how do i fix this
     
  12. I recommend to look at this one ;)
    I completely removed event manager, and put the public test versions in.
    Timer is fixed now, spawns working better, and insta respawn without klicking on respawn.

    NOTE: it takes a lil bit of time to figure everything out, but my oppinion is that this one works better:

    EventManager public testing | Oxide
     
  13. Does anyone else have to load all the plugins and begin auto events manually every day?
    I asked k1ll and he said all dependencies should load with EM, but it's not happening for me.
     
  14. My plug ins load fine by themselves, but I DO have to manually enable auto events after each server restart... :\
     
  15. There is no console command added yet to launch auto events, k1lly0u knows about this, I am sure (hopefully) it will be in the next update.
     
  16. Would be nice if they were auto-auto, as in if auto events are configured and enabled they called started upon plugin restart.
    Not exactly top priority right now, I understand.

    I'm still getting Godmode players after TDM, btw.
    It's happened 3-4 times over the last few days.
    It's usually just one player out of all of them.
     
  17. Steen, I don't have that problem.. here are my TDM zone settings for what's "True" for your comparison/troubleshooting:

    AutoLights, UnDestr, NoBuild, NoTp, NoDecay, NoKits, NoBoxLoot, NoPlayerLoot, NoCorpse, NoSuicide, NoRemove, NoDrown, NoStability, NoUpgrade, NoCollect, NoDrop

    I don't use any of the "god" toggles..
     
  18. No body have idea for my problem with Class selector on TDM please :/
     
  19. Came across this error last night in ArenaDeathmatch. Various users including myself had this issue.

    [10/11/2016 20:20:52] [Oxide] 20:20 [Error] [Event Manager] Unable to restore Mentok
     
  20. Also seeing these now...