EventManager

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Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Just says "This game Deathmatch isn't registered, did you reload the game after loading Event - Core" It does that after I install the plugin then do /event spawnfile maze

    Edit:
    Nvm I figured it out
     
  2. Always post your solution.
     
  3. Are you able to put in a spawn protection config for all deathmatch related modes? I use a few different arena's and each one is different sized. The smaller arena's are having the issue of the players spawning and getting killed instantly.

    Also, is it possible to use multiple arena's without changing configs and having to reload gg? Maybe have it either random pick spawn files if you have them in a list, or have it cycle through? This would increase varity on some servers that are just pure game modes and nothing else.
     
  4. Hey again,
    Sorry...I should have been more detailed in the other thread.
    This set of rewrites is intended to incorporated a lot of new features and things which have been requested.

    The first post has a pretty detailed run down of what's what, including how game modes, spawn files, kits, etc can now be configured, stored, and called more easily.

    I have tested multiple configs with GunGame. Editing them into the config file was a bit footery (maybe I missed a more obvious way), but it works and I now have about 5 configs that I can choose from in the GUI.....(YES, there's a GUI now).

    I'd suggest trying the new versions to see where the progress is but be don't expect flawless performance just yet. ;)

    Updates have been on the fly throughout this thread so flick through manually for the most recent versions.
     
  5. Yeah. I have read a bit. I'm not confident in my admin abilities. It took me roughly a week to get just a gungame server going since there were so many issues I started with. I'm not confident enough to switch over to the new beta for EM and GG, and then go from there, especially when I'm looking to get the server automated, as it's slowly beginning to gain traction.
     
  6. Honestly, you'd be better just doing it. It's so much easier to set up and manage than before.

    If you already know how to make kits, arenas, zones, spawn files etc, the rest is a gift.
    The only code tinkering I had to do was combining some gun game configs and, like I said, maybe I overlooked an easier way?
    If you have a few gun game config files and want them combined I wouldn't mind helping, although it'd be nice to hear from someone else incase that isn't necessary.

    All your preconfigured events show up in the GUI.
    2 or 3 clicks starts a game. :)

    The automation and vote system alone would make it worth your while, from the sounds of things.
     
  7. For the killing, I am using inside zone manager also flag sleepersgod set to true, not in all but mostly
     
  8. You mention a vote system, would that mean voting for a mode? I'm still trying to catch up on everything in the thread. I'm willing to give it a shot since the server is going to be locked for maintenance for a few hours while we build another Arena.
     
  9. Honestly, I don't know. I haven't tied out the voting system yet.

    I'm hoping to give it a dry run tomorrow with some of the guys.
    Since it's wipe day anyway, there's no danger of losing pop when/if things go wrong. :)

    Incidentally, if you don't already use the copy/paste plugin, give it a look.
    If you want to recycle arenas, it's a huge time saver.
     
  10. Yeah, I have copy/paste. I'm looking at cycling through different arena's, so I would already have it built, just using a different spawn file, i.e: ggspawns1, ggspawns2, and so on. This means the arena's remain, but the mod would cycle through them. At the moment I'm doing it manually every few hours, but having the ability to have them change automatically would be great, since then it would add more variety to the server.

    Then, if there's a possibility to have a voting system for the different modes, then pretty much you could create a mini-game server, something more stress-free then nilla rust, which is my goal. (I'm learning, slowly, how to code. It's going to be a looooong process :( )
     
  11. As I say, I'm not sure how the voting system works but I know the rest can be done.
    You can make, say, 20 different configs across 5 arenas then set up auto-events either in order or randomly, as far as I know.
    With the other game modes (ctf,tdm,dm,lms, slasher, choppersurvival), it's going to be pretty cool!
     
  12. I'll have to play with it myself, but for now I'll explore the different configs and see how I can change them automatically. Thanks man :)
     
  13. Im sure his mistake was a wrong name, those names are case sensitive :p it happent to me long ago.

    Does some1 knows hos to re-enable again friendly-fire inside LastManStanding thot event manager? I`m sure i read some updates ago that friend support was implemented. thx
     
  14. Hey K1lly0u,

    Would it be possible to implement an even-numbers only for TDM/CTF for lower pop servers?
    I'm getting a lot of bitching about 2v1 events so I was thinking if a third player joins he's made to wait until a 4th player joins?

    I know you could just set the min players to 4 but I'm lucky if there's 10 on my server most days. :(
     
  15. anyone got the problem that Gungame event cancels on start, and sometimes players get stuck in arena after event?
    [DOUBLEPOST=1475883442][/DOUBLEPOST]
    [Oxide] 01:30 [Error] Failed to run a 5.00 timer in 'EventManager v2.0.24' (NullReferenceException: )
     
  16. Code:
    (08:13:05) | [Oxide] 08:12 [Error] Failed to run a 5.00 timer in 'EventManager v2.0.24' (NullReferenceException: )
    (08:13:05) | [Oxide] 08:12 [Debug]   at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
      at UnityEngine.Component.GetComponent[EventPlayer] () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.RedeemInventory (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+<RedeemInventory>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    Plugin is working well but this spams my console if player join or leave. Anyone know how i can fix this?
     
  17. I need test again this EventManager after many update but i have this eror
    Code:
    [Oxide] 23:24 [Error] EventManager.cs(1324,249): error CS1525: Unexpected symbol `end-of-file'
    [Oxide] 23:24 [Error] EMInterface.cs(1453,248): error CS1525: Unexpected symbol `end-of-file'
     
  18. I've also noticed that the countdown timer in events making steps of 5 seconds?!
    Anyone knows how to fix this?
     
  19. I've run into an issue a few times now where a player dies RIGHT as the event ends and they get stuck in event mode (or something) where they cannot hurt or be hurt! Is there a zone flag or something to fix that? Doesn't happen a lot but enough to be bothersome. I have to unload the event plugins and have the player relog then it's fixed. This is with tdm, not sure about other modes yet.
     
  20. Hi Genocide,
    I had the same thing today in a GunGame.
    Myself and another player were trapped in the arena with our kit, but both were invincible.

    Three other players respawned just fine, though.