EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. that's not this plugin issue.
    it's a rust issue.
    most likely a laggy player sending desynced bullets.
    it's not a hacker, might be server lag, might be player lag, but it's not an issue at all.
     
  2. Two new bugs to report. These I found while testing GunGame, but they may be issues in any of the events.
    • Getting a kill with throwing a weapon will count as a kill for the player who threw it, but will not rank up the player in GunGame.
    • Getting a kill with incendiary rocket fire will count as a kill for the player who fired it, but will not rank up the player in GunGame. (this may happen with flame thrower, haven't tested it).
     
  3. hello, I dont know if this is asked before, but is it possible to run 2 events like: gungame and deathmatch at the same time on auto event?
    It now says 1 event is running, but what I want is different arena's with events going on at the same time.
     
  4. bad idea droplul ^^
    and no it's not possible with the way it was coded
     
  5. Hi Reneb, i'm curious about, how can i have the same "EditingPanel" you got for editing your Events ? Can it be possible for me to have the same ?
     
  6. During Chopper Survival, sometimes the chopper doesn't die when its body health reaches 0. It then becomes immune to damage in all other parts, and the game can never progress to the next wave. Seems to randomly happen, on a random wave, with any amount of people. Sometimes doesn't happen at all, I have no clue what is causing it :(
     
  7. UGH I was stuck on this one, thanks Kunazai.

    You have also done an amazing job at reporting bugs. Hopefully we see a final version soon... maybe K1ll needs some extra encouragement ;)
     
  8. I'm still having a problem integrating TeamDeathmatch kits with auto events. If I put Team Deathmatch into auto event it will NOT give the opposite teams different t shirts, same thing happens if I give the kit no t shirt, or a t shirt of any kind. It 100% works if I set up the event manually using /event. Can this be given this minor fix instead of being delayed for the new major version?

    Thanks
     
  9. Is this with V2?
     
  10. Yes, there were so many bugs being reported with that testing version that I thought it not wise to update yet
     
  11. Fair enough - I doubt there'll be any updates or fixes for V2.

    Don't get me wrong, though. Does no harm to post them. :)
     
  12. Hm ok I'm gonna bite the bullet and go V3 :D
     
  13. Good luck. I won't be far behind you. :)
     
  14. Used the Classes workaround because I had too many kits for the plugin to handle, but added 3 kits to the claseses list and none of them showed up in the class selection when I started the Team DM :(
     
  15. I had this problem too, doing oxide.reload EventManager fixes it for me.
    [DOUBLEPOST=1475022285][/DOUBLEPOST]
    I tried to test this further by reducing zone radius to 3 to make sure chopper never went into the zone, and then tested again with zone radius set to 300 to ensure it never left the zone, and it still had a random chopper that wouldn't die at 0 body health and would become invincible. Might try a few more things to test this, but It might just be a bug in the code itself rather than the logic.
     
  16. Holy crap, this aint good, players get stuck like this when they die in TeamDM

    upload_2016-9-28_3-33-42.png
    [DOUBLEPOST=1475031789][/DOUBLEPOST]Does it on normal DM too, looks like i'm rollin back to the old version

    upload_2016-9-28_4-3-5.png

    This completely breaks a persons rust session and they have to alt f4 the game
     
    Last edited by a moderator: Sep 28, 2016
  17. Holy crap, don't touch it, massive bugs when you get killed, screws your whole rust session.
     
  18. Unfortunately, I wasn't far behind you.
    Going back to plan A - testing locally.
     
  19. I already posted about this and what the work around is.

     
  20. Cool, nice one, think I'm gonna stick with V2 for now, our pop took a bit of a hit due to other issues a couple weeks ago and don't wanna rock the boat.

    Thanks