EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Thank you!!!!
     
  2. Found another problem with ShowDeathScreen being set to true in ArenaDeathmatch. The last person to die that ends the event (resulting in a win for somebody else), they will instantly spawn back to where they were (before entering the event), then their body is destroyed and their items splatter on the ground where the body was, then they respawned completely naked (no torch or rock) under the map just outside the zone for the arena. I'm guessing some of the logic of ShowDeathScreen is persisting after the event ends, then respawns them at the arena, but not with a class kit anymore.
    [DOUBLEPOST=1474087815][/DOUBLEPOST]Also one other note, sometimes when a player gets head shotted during the event (or simply took a lot of damage at once that killed them), they suffer a regular death and not an event trigger death. What I mean is DeathNotes announces the kill and the player who did the killing is not rewarded with a point. EventManager does not recognize it as an event kill. And the body of the one who died from this bug does not despawn, it remains there. They respawn normally with their Class Kit they had selected though.
     
  3. Another note, Auto Events disabled after automated server restart. Any chance auto events can remain enabled through server restarts?
     
  4. Stopped working overnight for some reason, I can manually do /event game Deathmatch, /event spawnfile Arena, and /event open, join, start ... but suddenly kits don't work. Didn't change anything, just stopped working overnight. Is there a known issue and we're waiting for a fix?

    Also upon /event launch, I get this: No events were successfully initialized, check that your events are correctly configured. I didn't change anything. Plus I can manually start them, so I know they work.
     
  5. OK well, nevermind, it's strange but it's working just fine now.
     
  6. BUG: @ Capture the Flag: If the Event end´s by time and someone holds at this moment the flag. His inventar is empty after event.
     
  7. time have a issue.
     

    Attached Files:

  8. Is there a Gui for this plugin??? im just asking because i saw Renebs video and it has a gui.
     
  9. Ask too
     
  10. A group that I know are asking if you require any other help with testing to further the bugfixes on this or if you are taking a break for a while to relax.
     
  11. Ask??? I can ask for An event Manager GUI
     
  12. I come to test , I love this plugs.
     
  13. nightmare...
     

    Attached Files:

  14. Zone manager flag nodrop doesnt say to you nothing? :)
     
  15. Thank you! i miss it..
     
  16. name is too long...
     

    Attached Files:

  17. Code:
    (16:51:54) | MadJoker[10622380/76561198215153607] fired invalid projectile: Entity too far away (shotgunbullet on player with 2056.433m > 7.442562m in 0.4441022s)
    (16:51:54) | MadJoker[10622380/76561198215153607] fired invalid projectile: Entity too far away (shotgunbullet on player with 2056.076m > 7.442562m in 0.4441022s)
    (16:51:54) | MadJoker[10622380/76561198215153607] fired invalid projectile: Entity too far away (shotgunbullet on player with 2056.344m > 7.507015m in 0.455821s)
    (16:51:54) | MadJoker[10622380/76561198215153607] fired invalid projectile: Entity too far away (shotgunbullet on player with 2056.449m > 7.571468m in 0.4675397s)
    (16:51:54) | MadJoker[10622380/76561198215153607] fired invalid projectile: Entity too far away (shotgunbullet on player with 2056.343m > 7.571468m in 0.4675397s)
    (16:51:54) | MadJoker[10622380/76561198215153607] fired invalid projectile: Entity too far away (shotgunbullet on player with 2058.671m > 7.888199m in 0.5251272s)
    Why in Battle player will be too slow....
    [DOUBLEPOST=1474707354][/DOUBLEPOST]this is my zone flags
    UnDestr, NoBuild, NoTp, NoDeploy, NoKits, NoPlayerLoot, NoStability, NoDrop
    [DOUBLEPOST=1474707470][/DOUBLEPOST]other error.
    Code:
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1135)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1136)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1137)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1138)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1139)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1140)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1141)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1142)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1143)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1144)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1145)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1146)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1147)
    (16:56:16) | 聖路易斯·本山歐巴[11025284/76561198197402515] fired invalid projectile: Missing ID (1148)
     
  18. Not sure if these bugs were around in event manager before, or if they were introduced.

    Couple of problems when inventory of players is restored after event is over.
    • The red damage zone of equipment condition goes away.
    • Keys lose their ownership/link to locks on doors. (this one is kind of a big deal)
    • Specialty bullets loaded into a gun will change to regular bullets.
    Also, another issue is that when a player crashes or disconnects in the middle of an event, their body is not teleported back to its original location with its original inventory. They are forced to respawn when they come back.