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Do you have spawn files created? Do you have the spawns database plugin installed?
EventManager
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Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
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I figured that out,thanks.Players in Gun Game appear without weapons for the event.How to download it?
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how to install the kit?Does anyone have a video how to do it?
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Well,tell me the sets written in the file "Gun Game".I'm stubborn and want to win this plugin)))
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With a kit is GunGame not just DeathMatch, apart from melée level down?
Honest question. I didn't realise gungame accepted kits.
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As far as I know GunGame configs and kits are just being made by server admins.
It's not difficult.
For GunGame, you need to open GunGame.json in your config folder.
You'll see sets on inventory corresponding to 1, 2, 3, 4 etc.
You need to edit as many of those as you have max kills set.
Quick tip - take a backup of the original gungame json first, because most of the weapons and ammo are in it somewhere.
It saves you a lot of googling when you can't remember the specific name of a weapon.
Once edited, you'll need to reload the plugin. -
Be a friend,help!Throw ready files.I will be very grateful!
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Heh..definitely not. Sorry.
The time it would take you to tell me what weapons you want is about the same time it would take you to edit the config file. -
Before I break something was hoping someone might be able to give me the wisdom of experience. Thinking of a 'quick fix' plugin to solve the TDM issue of locked inventory slots where a chat command could just update it. However, cs/py are not what I'm used to, so wanted to check I was out the right path, kinda bodged things together.
Code:using System.Collections.Generic; using Newtonsoft.Json;namespace Oxide.Plugins { class MyPlugin : RustPlugin { [ChatCommand("FreeInv")] void cmdChatSample(BasePlayer player, string command, string[] args) { SendReply(player, "Please For The Love Of UNICORNS Work"); player.inventory.containerWear.SetFlag(ItemContainer.Flag.IsLocked, false); } } }
Last edited by a moderator: Oct 18, 2016 -
Why not load kit for Gun Game?
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That's the point of GunGame - it's a different weapon each round.
I suppose you could have 10 kits...? -
There is a folder EventManager.It is a file GG_WeaponSets.I understand he has kits for Gun Game.I correctly think?
Attached Files:
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That's right.
I modded that file to include several different weapon sets so I can choose, just like you choose a kit.
It's a set of however many different 'kits' though...That's not the same as kits from the kits plugin, which all the other events use.
I said 'kits' too much. It no longer has meaning. -
I'm tired of your attitude.I'm asking just a little nudge in the right direction.Why not just help me!
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My attitude?
I'm just explaining that GunGame doesn't use kits from the kit plugin.
The default weapon set works. If you want to customise it, open the weaponsets file and do it..
I'm not sure what you think I can do. -
The video shows that the default does not work!
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Oh, sorry. I see now.
It sounded like you were asking for someone to customised for you.
Ok, have you been editing the weapon sets file at all? Maybe there's a mistake in it?
If so, delete it then oxide.reload GunGame
If that doesn't help, are you getting any errors in console?
I don't have a vanilla gungame weaponsets file to share with you, but hopefully someone will.