EventManager

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Total Downloads: 10,603 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. If its an issue with them stashing in containers you could do the noboxloot option from the plugin Zone Manager. It will prevent players from seeing and placing items inside any container within a zone. It may be an issue though if you are wanting players to be able to loot it after an event is over as you would have to turn the noboxloot off or remove/disable the zone after each event.
     
    Last edited by a moderator: Aug 22, 2017
  2. thank you.. that's definitely a good temporary (or even permanent) fix
     
  3. Hi, I have created a zone for multiple purposes. One of them is for running events. I'm wondering when an event start if there is a way to remove players which are not participating in the event, that maybe are in the zone? It would be nice if the players receive some kind of warning to leave the area or to teleport home...Then after the event is finished, players can go back. Is this possible? Thanks!
     
  4. There's a lot of entries here so please excuse this question if it's already been answered and just point me to the response. I'm still learning all this and there's a lot to take in, I think I'm getting the hang of it. But my issue here is when the event is over and you get your gear back all markings on your map have been wiped. Is there something I can edit to fix this or is it just the way it is and I should make a note in InfoPanel saying to stash your map before entering any events?
     
  5. Got this error tonight -
    Code:
    Failed to run a 3.00 timer in 'EventManager v3.0.73' (NullReferenceException: Object reference not set to an instance of an object)
    (20:02:07) | at Oxide.Plugins.EventManager+RestorationManager.RestoreItems (.BasePlayer player, Oxide.Plugins.RestoreInfo info, InventoryType type) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+RestorationManager.RestoreInventory (.BasePlayer player, Oxide.Plugins.RestoreInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+RestorationManager.RestorePlayer (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+RestorationManager.RestoreLoop () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+RestorationManager.StartRestoration () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.<EndEvent>m__1 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  6. A idea ?

    Always the same error:

    Code:
    | at Oxide.Plugins.EventManager.SaveStatistics () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.Unload () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Sep 9, 2017
  7. Same here
     
  8. Sometimes players stuck in the arena area after event ends, players do not go back and do not get their loot, what can cause this problem ?
     
  9. Same issue here. Sometimes vote counts go back to zero on their own even if multiple people have voted. I decreased minimum number of votes required to 1 and after voting, nothing happens.
     
  10. Has anyone else had the issue with their maps getting wiped? Also to be safe should I just disable events until there's an update/patch? My sever has very few players. I don't want to mess with what population I do have.
     
    Last edited by a moderator: Sep 10, 2017
  11. Hello all, I need some help setting up a Auto Event for death match. I keep getting 'You do not have any saved configs' when I am trying to set it up. pls.
     
  12. hello, I am having issues the the events in which, the events work like they always have at first. Everybody spawns in fine with gear, the match will start and ppl get shuffled around again. However, when the first person is killed, they come back with nothing and are not able to be seen. I have tried to remove and add new in game configs, remove and add a new zone, removed and added new spawn file, and reloaded the plugins. I am at a loss as to what to do...
     
  13. same issue here
     
  14. hey @Killyou I am using event manager for a deathmatch and i am trying to add bots (using botspawn plugin) i can get them to spawn and fight but they dont hurt players and players cant hurt them although myself as admin level 2 can kill them no problem ive tried tweaking every option in event manager and zone manager but cant get it to work 'Steenamaroo' was telling me a hook may need to be added...can you help me at all.thanks :)
     
  15. eventmanager not working properly since last nights update, when i launch an event it starts normal but once someone dies the respawn invisible and with no weapons.
     
  16. same issue here
     
  17. Same, ok I wasnt sure if it was me. Please fix :)
     
  18. Anybody got a fix yet? Or know if it is this plugin that is causing the issue?
     
  19. Sweet, thanks for the help guys.
     
  20. still not working here mate