EventManager

Moved

Total Downloads: 10,604 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. which one of the plugins (event manager, zone manager, EMinterface, deathmatch, spawns...) is in charge of teleportation of players? because sometimes when event ends, it sais teleporting players back or whatever, but players get stuck in the arena even if event is ended... is there a fix for this?
     
  2. is it possible to run 2 events at the same time? because i have several arenas, and it would be nice to run games on arenas simultaneously. thx
     
  3. the event manager do that but there is no option to change anything about the teleport after the event ends.
    make sure that you have the latest version of event manager installed.
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    no man thats not possible i dont think your server is strong enough for that, if it is possible it will fuck your server...

    but you can set it that a event is running every x seconds...
     
  4. Did you update the configs for your events as mentioned in the last round of patch notes?

    Gyazo - 0f0376f24723ec905477a6c4393e1687.png
     
  5. ya I actually did figure it out finally. Was gonna post the answer here and just forgot. Life's been crazy lately
     
  6. sorry but i cant find that i noticed it that there was a change about that but can“t find it config.png
     
  7. You need to add the line to all the events configs. Look at the overview for each one to see the difference
     
  8. how to set server reward to give RP to winner?
     
  9. I would like to add a crate that has supplies in it that will automatically re spawns on the start of all events how can i get this to work?
     
  10. thats not possible but you can make a kit taht inkude the supplies.
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    Screenshot_166.png
     
  11. Since the last update, when a corpse gets destroyed/removed, a backpack is still left behind.
     
  12. I know this has probaly been answered already, I have not been able to flip through all the pages yet. In the case of a event not returning a players inventory, is there a command they can execute to return their inventory?
     
  13. /restoreme

    This happened to myself once when I disconnected in the middle of a match. When I reconnected it said I had pending restore day and to run /restoreme
     
  14. This plugin is completely fantastic, probably the best resource that got me started coding event plugins. Thanks so much @k1lly0u!
     
  15. Nice plugin. Seriously nice work.

    Question: Is there any way to give rewards for winners of the event?
     
  16. Event Manager currently can give RP to winners (and points for participation based on kills, rounds, etc.). If you set up ServerRewards players will be able to purchase their own rewards with RP.
     
  17. this game headshot 1 shot die ... why??
     
  18. Question about the classes option is there any way to change your class between deaths or are you stuck with one choice all game? thanks
     
  19. I'm having a massive issue with this, when players get killed for the first time they keep dying as soon as they move after respawn, this also continues to happen after the event has ended or even after they leave and re-join the server. Only way of fixing this seems to be a server restart.

    Any ideas how to fix this?
     
  20. Hi guys!! first of all, thanks for your job..greatest one! im getting all day this error console

    Failed to call hook 'isPlaying' on plugin 'EventManager v3.0.73' (NullReferenceException: Object reference not set to an instance of an object)

    at Oxide.Plugins.EventManager.isPlaying (.BasePlayer player) [0x00000] in :0 at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0