which one of the plugins (event manager, zone manager, EMinterface, deathmatch, spawns...) is in charge of teleportation of players? because sometimes when event ends, it sais teleporting players back or whatever, but players get stuck in the arena even if event is ended... is there a fix for this?
EventManager
Moved
Total Downloads: 10,604 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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is it possible to run 2 events at the same time? because i have several arenas, and it would be nice to run games on arenas simultaneously. thx
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make sure that you have the latest version of event manager installed.
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but you can set it that a event is running every x seconds... -
Gyazo - 0f0376f24723ec905477a6c4393e1687.png -
ya I actually did figure it out finally. Was gonna post the answer here and just forgot. Life's been crazy lately
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You need to add the line to all the events configs. Look at the overview for each one to see the difference
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how to set server reward to give RP to winner?
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I would like to add a crate that has supplies in it that will automatically re spawns on the start of all events how can i get this to work?
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Since the last update, when a corpse gets destroyed/removed, a backpack is still left behind.
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I know this has probaly been answered already, I have not been able to flip through all the pages yet. In the case of a event not returning a players inventory, is there a command they can execute to return their inventory?
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This happened to myself once when I disconnected in the middle of a match. When I reconnected it said I had pending restore day and to run /restoreme -
This plugin is completely fantastic, probably the best resource that got me started coding event plugins. Thanks so much @k1lly0u!
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Nice plugin. Seriously nice work.
Question: Is there any way to give rewards for winners of the event? -
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this game headshot 1 shot die ... why??
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Question about the classes option is there any way to change your class between deaths or are you stuck with one choice all game? thanks
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I'm having a massive issue with this, when players get killed for the first time they keep dying as soon as they move after respawn, this also continues to happen after the event has ended or even after they leave and re-join the server. Only way of fixing this seems to be a server restart.
Any ideas how to fix this? -
Hi guys!! first of all, thanks for your job..greatest one! im getting all day this error console
Failed to call hook 'isPlaying' on plugin 'EventManager v3.0.73' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.EventManager.isPlaying (.BasePlayer player) [0x00000] in :0 at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0