Info : /zone noboxloot true
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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Didnt know where to put this but i assume here would work
I have a plugin that is effected by this plugin and was wondering if there would be a way to fix, the plugin that is effected is a Hidden inventory plugin that adds more inventory slots that the user cannot see or interact with, this issue is when an event is finnished the event plugin paste their inventory back in and when it does this is puts the hidden inventory items in their visable inventory.
Anyway to fix? :\
Also Another issue :\ if a player types /event join and dies before enough players have joined to start the event they dont spawn with autokit from kits plugin until they leave the event (even tho the event hasent started (all they have done is register to join the event when their is enough players) -
I do get it a few times where players seem to wake naked in my arena with all their gear gone. :/
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Log out and back in again - everything may be fixed, or they'll get a message to type in /restoreme or sth like that to be returned to their pre-arena status. -
Code:
> event game TeamDeathmatch [Event Manager Menu Interface] TeamDeathmatch is now the next Event game. > event launch [Event Manager Menu Interface] You must set the event game first
I can't get past this 'You must set the event game first' prompt.
I know launch is for autoevents, I've tried using open, start, etc as well..
'event config list' even returns the same error message.Last edited by a moderator: Feb 27, 2017 -
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Not sure if this problem has been noted yet, but there's a bit of an issue with arrows in deathmatches. Arrows to the face do not despawn upon death, and are unable to be grabbed. I think this is likely client side, the arrows never being killed for the client, and persisting. Eventually, under normal "The arrow fell out" timer, it will go away.
This makes for some funny, almost unplayable DM's, when players get 20+ arrows to the face. Suggest destroying all embedded arrows during OnPlayerDeath( or OnEntityDeath, whichever you use, haven't looked at the code), before "killing" the player. -
@k1lly0u, sorry for my translate))
Why does multiplying it by 2? In the source for server, nothing is said about this.
http://i.imgur.com/Ge3AfHx.png -
It's so headshots are instakills
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I dunno.
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@k1lly0u When someone gets dc'd in the middle of a match they lose their inventory are you able to put out a fix
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There is one problem when the event begins to limit on the chat or weapons do not work in the zone (
zo if zone have "nokit true" all players can use them on event. -
as of latest update:
Error while compiling: EMInterface.cs(3241,125): error CS1955: The member `BasePlayer.IsAdmin' cannot be used as method or delegate -
Wulf Community Admin
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Hi, we too are experiencing the issue with arrows remaining in our body. Is there a way to fix this? -
yup i have arrows in body and also events dosent always add the next game it just stops working have to manual reload the plugin
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SO I know some of this has been mentioned already but I am just capturing my 'suggestions' or whatever you want to call them so that there is aplace where all of them are together.
1. Loading into event without any kit/clothes on subsequent event runs.
2. Scoring incorrectly on some games, winner is not high score unless you use a game with kill limit
3. ChopperSurvival indicator is not going away after event completes (see capture below)
4. Timer before event starts jumbles your inventory when the game starts.
On the last one most of my players use that time frame when the timer is ticking down to setup there inventory the way they like it but when the event starts it seems to set that back to default.
I LOVE THIS MOD but I cant use it (cant use AutoEvent or voting event) until most of that above gets fixed.
Last edited by a moderator: Mar 19, 2017 -
event cancel, time ended, wave 5, heli kill. please fix
Chopper Survival -
I think the below change WILL correct item 2 above (the scoring issue) but I am testing it now. That code came from ArenaDeathmatch.cs.