Would also be nice if the mod disabled all admin powers somehow..... not sure how of course then restored them @ end.....
Is there a way to remove them from a permission group then give it back at end??? Maybe use that to disble admin perm groups.
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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For my arena I made a room to spectate, is it possible when players die they can spawn in the spectate room to wait for the next wave/round?
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OK I think I fixed number 1 also... it turns out that the reason we are not getting kits "seems" to be related to the value isEnding or gameEnding is not set to false at very end.
I opened up every game and changed the ending boolean to false and it seems to be working. I have not tested all the games and one game does not even have an isEnding or gameEnding boolean... cant recall which one.
Author can you review these two fixes I have and see if they are the problem and please release a new version with these fixes.
[DOUBLEPOST=1489968755][/DOUBLEPOST]OH one more add to that list....
5. I noticed that everytime I am in the pseudo death state I TP out then back for a split second... any chance that can be eliminated??? the constant TP?? -
I see that I am not the only one with the issue on playing auto-events sequentially in the list (without manual intervention)
For now, I set Randomize to true and while that doesn't do what I want, it does seem to kick off events without manually doing anything.
I don't see the health bars on the chopper survival - is that a setting other than "ShowHeliHealthUI": true" (which it is set to)? -
Events are running but console is not happy today after update.. getting spammed with:
[03/23/2017 17:19:01] Failed to call hook 'OnItemPickup' on plugin 'EventManager v3.0.4' (InvalidCastException: Cannot cast from source type to destination type.)
20:27 [Error] Failed to call hook 'OnItemPickup' on plugin 'EventManager v3.0.4' (InvalidCastException: Cannot cast from source type to destination type.)
20:27 [Stacktrace] at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
OK that did NOT FIX number 1... there still needs to be a fix for the no kit after dying. Author needs to fix this. Do not set isEnding to False....
[DOUBLEPOST=1490423239][/DOUBLEPOST]sorry these mods are nearly useless until this is fixed: Loading into event without any kit/clothes on subsequent event runs. -
Hello , I run a deathmatch server and would like to switch arenas every 10 minutes. I can use event manager but I dont want to have to have people join the event. Is there any other way I can do this?
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hi i have this messages too
Failed to call hook 'OnItemPickup' on plugin 'EventManager v3.0.4' (InvalidCastException: Cannot cast from source type to destination type.)
Failed to call hook 'OnItemPickup' on plugin 'EventManager v3.0.4' (InvalidCastException: Cannot cast from source type to destination type.) -
Getting the same
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I can not start events by console
event game ArenaDeathmatch
(13:47:11) | [Event Manager Menu Interface] ArenaDeathmatch is now the next Event game.
event config list
(13:48:28) | [Event Manager Menu Interface] You must set the event game first
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the people complaint that after Event ( on my server gungame) stack arrow in body.... and they cant pickup....
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yeh its been goin on for ages, its this:
(02:27:07) | Failed to call hook 'OnItemPickup' on plugin 'EventManager v3.0.4' (InvalidCastException: Cannot cast from source type to destination type.)
k1llyou doesnt seem to interested in fixing it. -
are you using EMInterface? why use console? and if you must use console then yes, select the event config you want to use.
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I did a small change and it seems fixed, still need your help to test it
Open file EventManager.cs, go to line 452:
Replace with this line:Code:void OnItemPickup(BasePlayer player, Item item)
Attached file is patched version of EventManagerCode:void OnItemPickup(Item item, BasePlayer player)
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The autoevent does not work well, does not work random list and when it finishes with the last one of the list the autoevent is finished.
I want programing with php + mysql autoevent but I just need to correct this error:
event game ArenaDeathmatch
[Event Manager Menu Interface] ArenaDeathmatch is now the next Event game.
event config eventak47
(13:48:28) | [Event Manager Menu Interface] You must set the event game first
Request the type of game when you already select it
If I start it from the EMInterface once this does not happen and it works fine until the next automatic restart of the server.
Thanks. -
modified the line, will let you know how it goes, thanks
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one more change is replace OnPlayerDeath to OnPlayerDie (3 places)
I tested and it working w/ TeamDeathMatch (works perfect) and LastManStanding (need patch)Last edited by a moderator: Apr 3, 2017 -
In a bow match now, working fine, thanks for fixing a bug thats been around 6 months

EDIt, it's still not 100%, just doesnt show the thing in console now
Seems to work 70/30 of the time at least.Last edited by a moderator: Apr 3, 2017 -
i have change the settings for fixing the bug with arrow or something,, but people say its in head or something too
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What did you do?
