Спасибо!
Eng: Tnx!
DeathNotes
Broadcasts players and animals deaths to chat
Total Downloads: 65,994 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
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any way to change the letter size?
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SkinN õ.Õ'.|. updated Death Notes with a new update entry:
Death Notes | Multiple messages!
[DOUBLEPOST=1424523436][/DOUBLEPOST]
[DOUBLEPOST=1424523490][/DOUBLEPOST]
[DOUBLEPOST=1424523579][/DOUBLEPOST]
Though that was an issue that has been fixed now. -
SkinN õ.Õ'.|. updated Death Notes with a new update entry:
Death Notes | Hotfix
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It is possible to change standart weapon names? To russian or other languages.
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v2.1.1 :
CONSOLE
Code:(15:17:47) | [Oxide] 1:18 PM [Info] ('{victim} est mort de saignement.', u"{victim} s'est vid\xe9 de son sang.") (15:17:47) | [TeddyBears] Nathan was killed by Bleeding
Code:self.Config['MESSAGES']['BLEEDING'] = ('{victim} est mort de saignement.','{victim} s\'est vidé de son sang.')
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[DOUBLEPOST=1424529135][/DOUBLEPOST]
You have to change messages and the configuration from the plugin configuration file under the 'config' folder. -
I do not see why it appears that.
(file encoding is ok for "é")
I have the same problem with the unmodified plugin. (and unmodified config file)
(15:45:00) | [Oxide] 1:45 PM [Info] ('{victim} drowned.', '{victim} thought he could swim, but guess not.')
This is only for bleeding .Last edited by a moderator: Feb 21, 2015 -
# 1
# 2
Code:self.Config['MESSAGES']['BLEEDING'] = ('{victim} est mort de saignement.','{victim} s\'est vidé de son sang.')
You're not showing the you're using, because the line of code you posted here it's the original and I can guarantee to you the original works.
Even if you have added 'é' to the original the chat would replace the 'é' with a '?' simbol.
# 3
You say that the file encoding it's ok for "é" but have you consider if Rust supports the file encoding? -
Okay, I am unable , forget the beginning. Plugin and not modify config = > same in the console
( For your information , Rust and plugins allow "é " "à" etc ... But the rcon not . ) -
That way I can't be sure of everything. -
What u think about make it possible? Like in Old version of rust.
Like that
Code:function PLUGIN:OnKilled(takedamage, damage) local tags = {} tags.killer = "" tags.killed = "" tags.weapon = "" tags.bodypart = "" tags.distance = "" if not (tostring(type(damage) ~= "userdata")) or not (tostring(type(takedamage) ~= "userdata")) then return end if not (damage:GetType().Name == "DamageEvent") then return end --TakeDamage , DamageEvent local weapon if(damage.extraData) then weapon = damage.extraData.dataBlock.name if (weapon == "M4") then weapon = "M4"
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When setting plugin day , I always delete the config file.
I've completely remove " deathnotes " and " .json config" ; restart server to be sure that many unloaded and re-download your plugin without modification. The spam console each death of a player:
Code:(15:45:00) | [Oxide] 1:45 PM [Info] ('{victim} drowned.', '{victim} thought he could swim, but guess not.')
it also has it for other dead now. -
[DOUBLEPOST=1424532975][/DOUBLEPOST] -
SkinN õ.Õ'.|. updated Death Notes with a new update entry:
Death Notes | Minor Fix
[DOUBLEPOST=1424533294][/DOUBLEPOST] -
Thank you , nice work
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is
Code:"MESSAGES RADIUS": 200,
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i.g "DISPLAY MESSAGES IN RADIUS": false -
thanks!
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hi
Is it normal that I am the only one to see the console the people I kill ??
Sorry for my english