Custom Animal Spawns

Create additional spawn points for animals of your choosing, that re-spawn on a timer

Total Downloads: 6,930 - First Release: Jul 12, 2016 - Last Update: Oct 29, 2017

5/5, 18 likes
  1. I tried /cas ID and still nothing. I downloaded the last version of plugin and worked perfect, will wait out on update to be fixed. Great plugin though
     
  2. now getting new error

    CustomAnimalSpawns was compiled successfully in 1688ms
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    [BUNDLE] Not found: assets/rust.ai/agents/assets/rust.ai/agents/bear/bear.prefab/assets/rust.ai/agents/bear/bear.prefab.prefab
    Failed to create agent because it is not close enough to the NavMesh
    Failed to call hook 'OnServerInitialized' on plugin 'CustomAnimalSpawns v0.1.4' (NullReferenceException: Object reference not set to an instance of an object)
    Failed to create agent because it is not close enough to the NavMesh
    Loaded plugin CustomAnimalSpawns v0.1.4 by k1lly0u
    StringPool.GetNumber - no number for string assets/rust.ai/agents/assets/rust.ai/agents/bear/bear.prefab/assets/rust.ai/agents/bear/bear.prefab.prefab
    Failed to create agent because it is not close enough to the NavMesh
    Couldn't find prefab "assets/rust.ai/agents/assets/rust.ai/agents/bear/bear.prefab/assets/rust.ai/agents/bear/bear.prefab.prefab"
    Failed to create agent because it is not close enough to the NavMesh

    as just cos i am a bit slow,
    did the plugin create a "new" folder structure or is it still "config" and "data" folders ?
    and is it still /cas to get the menu but /cas add <id no> for the animal selection (instead of long sentence) and still /cas to close menu ? because /cas add <3> gets me confirmation that the plugin is activated but no chickens ?
     
    Last edited by a moderator: Apr 16, 2017
  3. k1lly0u updated Custom Animal Spawns with a new update entry:

    0.1.41


    [DOUBLEPOST=1492309975][/DOUBLEPOST]
    Have you disabled the navmesh or something? I couldn't reproduce that error before, nor now, and the last plugin change was using unity's own navmesh component to find a point on the navmesh or failing that it won't spawn the animal so I have no idea how you are still getting that error

    "/cas add 3" would be the command for chickens with out the < > (if that is what you are doing?), if they aren't spawning then its likely due to what ever is causing your other issue
     
  4. i would not know not only how to disable the navmesh but what the navmesh is ! and of course i do not type <> as they are always used as an example of either item or player name or whatever else has to go in the space. and /cas add 3 gives me no chickens.
    btw: the navmesh error is also being posted by people (including me but i have uninstalled it) using Radtownanimals who also probably know nothing about the navmesh
    [DOUBLEPOST=1492315855][/DOUBLEPOST]it seems there is also a conflict with ZoneManager now, to show you i disabled both plugins then reloaded ZoneManager and then this one, the error shows what happens when this plugin is installed.
     

    Attached Files:

    Last edited by a moderator: Apr 16, 2017
  5. k1lly0u updated Custom Animal Spawns with a new update entry:

    0.1.5

     
  6. seems to be ok so far. thanks for all the hard work,
    /cas
    then
    /cas add 3 gets you chickens now,
    Enjoy the rest of Easter

    And I love the Zombies, joined the game a week after they had gone, and they are really fast
     
    Last edited by a moderator: Apr 17, 2017
  7. (10:19:16) | assets/rust.ai/agents/wolf/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?

    (10:19:53) | assets/rust.ai/agents/wolf/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?

    (10:19:57) | assets/rust.ai/agents/wolf/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?

    (10:20:07) | assets/rust.ai/agents/wolf/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?

    (10:20:07) | assets/rust.ai/agents/wolf/wolf.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?

    Can anyone confirm if this is correct? Or do I have to do anything? Thank you
     
  8. i cant seem to place any spawns, it doesnt seem to let me click "fire"? any ideas? thanks :)
     
  9. does not work , admin owner of my server , i input permission as stated and says i don't have permissions . please fix
     
  10. @ EL_Wapo did you make yourself admin in server "users" config ?
    @artifactuk , did you type /cas and then get confirmation it was activated then /cas add (0-6) to choose spawn (press fire to create) , and then /cas to close it ?

    anyway the reason for my post is i am getting this error message (not in red) and wondered if it was from this plugin, plugin works great but the message is spamming my consol

    assets/rust.ai/agents/zombie/zombie.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    assets/rust.ai/agents/zombie/zombie.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    assets/rust.ai/agents/zombie/zombie.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    assets/rust.ai/agents/zombie/zombie.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
    assets/rust.ai/agents/zombie/zombie.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
     
    Last edited by a moderator: Apr 23, 2017
  11. i get a list on the f1 console, but what is the actual animal id? is it the number before. it just keeps telling me i need to enter an animal number. any help much appreciated
     
  12. Permission

    grant user your name customanimalspawns.admin


    you type /cas
    and then get confirmation it was activated
    then /cas add (0-6) to choose spawn (press fire to create) ,
    and then /cas to close it
    animals are
    /cas add 0 (gets you zombies)
    /cas add 1 bears
    /cas add 2 boar
    /cas add 3 chickens
    /cas add 4 horses
    /cas add 5 stag
    /cas add 6 wolves

    Some caution is of course needed when adding dangerous animals in an area near you, i always make a foundation with a set of stairs to stand on
    so that i am not eaten before i can move away. and remember if you forget to type /cas after creating needed amount and try to shoot any of the animals you will actually create another one every time you shoot :)
     
  13. thank you sir, great response :D
     
  14. Hi, does anyone know why animals are not moving?
     
  15. Wulf

    Wulf Community Admin

    Have you updated your server to the latest Oxide build?
     
  16. Latest build was on the 22/4
     
  17. mine have not been moving much since the game update before this one, thought this one would fix it ! although spawned animals work great ?
    still spamming the console with the above error (in post on this page and previous pages)
     
  18. still spamming the console like mad
     
  19. Great plug in! Only /cas wipe doesn't seem to be really getting rid of all the spawns it tells me it has but they spawn back when the timer resets.
     
  20. Not using this plugin, but the commands in the console to increase animal density and spawn.....after I had messed with that, there's invisible animals now on our server killing people, can't see them or hear them. Yet after setting it all back to default, restart the server, this still happens. Anyone else having issues like this?