Custom Animal Spawns

Create additional spawn points for animals of your choosing, that re-spawn on a timer

Total Downloads: 6,930 - First Release: Jul 12, 2016 - Last Update: Oct 29, 2017

5/5, 18 likes
  1. Wow, what can I say. This is the perfect weapon for an owner being agro'd by fuckboys. This and crosshair and I have "BEARGUN". And the range is sweet.
     
  2. yes on Line 571 in CustomAnimalSpawns.cs it should be /cas, instead of /crs.

    also, having any chickens on the map spawned with this mod throws this error on mod load, and will throw the same error for how ever many chickens are on the map.

    "assets/bundled/prefabs/autospawn/animals/chicken.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?"
     
  3. great plugin ty
     
  4. none of your plugins print to console anymore (F1)
    [DOUBLEPOST=1473672775][/DOUBLEPOST]Update for those who would like to view the IDs in chat:
     

    Attached Files:

  5. [Oxide] 22:25 [Error] CustomAnimalSpawns plugin failed to compile!
    [Oxide] 22:25 [Error] Compiler closed.

    EDIT:
    Fixed. Needed to restart my server.
     
    Last edited by a moderator: Sep 13, 2016
  6. first time i have used this type of plugin (spawn)
    Could you tell me where i enter the amount of whatever animal i want to spawn ? as for the command below
    assets/bundled/prefabs/autospawn/animals/boar.prefab
     
  7. You set spawn points. After a certain time they respawn
     
  8. I know t hat because i can read, what i asked was where in the command do i type the amount of animal (type) chosen to spawn there, if you dont put an amount in it will ask you to,
     
  9. You don't choose an amount, just a location by left clicking
     
  10. i am sorry to say you are wrong, the plugin asks for the amount i want to spawn., example in jpeg

    I will play around with it, i might stumble over the answer
     

    Attached Files:

  11. The number corresponds to the selection of animal not the amount. After you enable the plugin, you left click to deploy the animal
     
  12. please refrain from any more advice, i know that, i also know you can type a number before assets to choose what type of animal you want instead of typing the actual name (shown before .prefab) in fact if you type 2 in front of assets you will get the animal that is second on your list (boar) not the one that is shown before prefab, the question was and still is . i want to be able to be able to spawn a CHOSEN AMOUNT of that type of animal. . if you dont have that answer please dont waste time answering the post because it will be ignored, and please refrain from quoting this post, as my attention span can actually last long enough to read all the posts , quoting something that is 10 or 20 pages ago is helpful , quoting my own posts is not
     
  13. I really wasn't going to reply, but I see you're having difficulty. Quoting a post isn't just for you, it's also for everyone else. In this way we easily follow conversation replies and comments. If you read the overview or understood this plugin, you would understand amount per spawn location is not an embedded feature. It would be odd and obscure to have multiple animals spontaneously spawn in one spot. You can do that manually however. The appropriate syntax for the plugin is as follows:

    /cas add <number of animal>

    That's it; there is no amount of animals variable. None of the methods call or use a "amount of animals" variable within the code. If you had the capacity to figure this out, you would have. You do /cas, no clip to the spot, left click, and repeat. An animal promptly appears after clicking. Creating a single spot with multiple spawns requires clicking the mouse however many times (in that one spot). You could have also copy and pasted the entry generated in the data file multiple times over. I.e. location: 1000.7 -23.3 200.2 prefab/boar. The plugin would then spawn the same prefab in the same spot as many times as you'd like. Before you're done, see if there's a plugin to remove the stick out of your ass.
     
    Last edited by a moderator: Sep 21, 2016
  14. Phew it's getting hot in here :p Sorry but there is no support for multiple animals per spawnpoint. 1 spawn = 1 animal. Perhaps your thinking of another plugin?
     
  15. Thats ok. i stopped listening to the fools a long time ago, I was asking a question because i read a post where someone had spawned several hundred chickens in one area and wondered if there was a command to do that, especially as shown in my jpg the plugin was asking me for an amount, I did not think that someone who could not get the F1 console working for any of your plugins would be offering advice ,especially someone who thinks everyone else has the same extremely short attention span as themselves
    Now that I know i wont be watching this thread again.
    Thanks for another great plugin,
     
  16. You can do that with this command. Just click and hold mouse button and move it around. You can spawn as many animals you want.
     
  17. "..it will just wander around within a 100M radius of its original spawn location."

    Is there anyway i can keep the animals closer to the spawn location than the 100M?
     
  18. Can you add a possibility to spawn number of random animals in random locations over the map?
    Or add random located spawn locations with attribute <number> on how many locations do you want to spawn?
     
  19. x2 to what Ziggy said. This isn't rocket science. The question/problem can be easily answered/solved without any serious effort.
     
  20. @k1lly0u Ive got Custom Resource Spawn and Custom Animal Spawn but after the last update it seems I cant remove any of the spawned items whether its ore or an animal any ideas?