Yes I have that configured for my server. I even tried your string with an owner id which is my steam64 id and nothing just you don't have permission
Other plugins are working like the admin mod I put in. And fancy drop is working and some others like points thing I put in there.
[DOUBLEPOST=1468719934][/DOUBLEPOST]yes I have done that.

Custom Animal Spawns
Create additional spawn points for animals of your choosing, that re-spawn on a timer
Total Downloads: 6,930 - First Release: Jul 12, 2016 - Last Update: Oct 29, 2017
- 5/5, 18 likes
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what does it say when you type 'grant user al4r customanimalspawns.admin'?
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If its successful it would say [Oxide] 13:27 [Info] User '[God] k1lly0u (76561197987768959)' granted permission 'customanimalspawns.admin'
Try it through a RCON program such as RustAdmin or Rusty -
What it does not say is this: any identifiers like the user id or user "GOD" or the steam64 id all that is blank.Last edited by a moderator: Jul 17, 2016 -
would be great for some random spawn count.
Have ability to spawn x amount of animals in x range. -
It doesn't list the animal ID's in my console even though the plugin says it has, I've tried reinstalling etc, any help?
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They get listed to your F1 console. If it doesn't do it the first time use the command again. I've never had to type it more then twice
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Are the animals supposed to move after deactivating tool?
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They are still for about 10 seconds after spawn then they will wander off and do their thing
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I waited 30 mins., then it was just a slaughter fest.
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k1lly0u updated Custom Animal Spawns with a new update entry:
0.1.21
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does not work
> customanimalspawns.admin
Command not found -
worked fine for me Bur... grant group moderator customanimalspawns.admin in the console... did the same for admin group as well
Wonderful plugin K1lly0u ... works a charm ... I've now been able to add a farm to my little Norse community on Midgard... really sets it off.
Now all we have to wait for is a rust fix to stop everything running straight through the walls -
Hi Guys, having a bit of a problem.... had some fun on the server last night... subjected a couple of the players to a chicken storm... 200+ chickens invading their super secret base... pissing myself laughing as they fight back the invading army with pump action shotguns till they run out of ammo then starting with bone knives
Anyhoo.... when they started to complain about the lag I killed off the spawns... or tried to. The despawn commands killed off 50 or so but you could still hear the vast majority clucking there way to heaven. I did a cas wipe of all spawned creatures... which seemed to fix the problem. I logged off and went to bed.... today, all the chickens are back and there game is laggy again. Any ideas on how to fix? What log files do I need to look at???
Thank the Gods they aren't the mutant killer chickens from early rust concepts -
in the plugin i noticed you might have misspelled the command to deactivate the animal spawner it says /crs when /cas works
am i wrong about this? -
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K1lly0u, currently using your mod, however i cant get the animal list to show with F1, ive been trying for about 10 minutes, reloaded mod, relogged, still nothing, any idea?