ah okay got an idea for the restart issue...the door starts with more health than maxadded a limit for that...

ConstructionConfig
Set health, cost and protection of constructions
Total Downloads: 1,994 - First Release: Mar 27, 2015 - Last Update: Apr 4, 2016
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it seems first time from loading the plugin i set the door health reload it works fine i try change the door health again reload and doesnt change same on other parts as well
[DOUBLEPOST=1450582546][/DOUBLEPOST]my old doors health just shot up to 12500 when health is set too 2000 on plugin
[DOUBLEPOST=1450584915][/DOUBLEPOST]think i got it going now actually after restart health is staying the same now
[DOUBLEPOST=1450585429][/DOUBLEPOST]i did one more reset too be sure everything is perfect now man cheers -
is this plugin still working? i changes health and reseources, reload the plugin and restart server and still not works :/
UPDATE!
it works now i forgott you use this server command... but why will this plugin not list all items like wooden.box stone wall from the stone gate ?Last edited by a moderator: Jan 25, 2016 -
I was checking out this plugin. Looks great! The hp works and players can see that it is 1500 but I can't seem to get the upgrade cost to work. I will try resetting later, jw if this works and how to make changes easier
[DOUBLEPOST=1454278966,1454181806][/DOUBLEPOST]So the server has been reset and still making 1500 hp triangles but the resources don't go up.
changes from original config (wood at the bottom):
Code:{ "Constructions": { "assets/prefabs/building core/floor.triangle/floor.triangle.prefab": { "costMultiplier": 0.25, "grades": { "Metal": { "baseCost": [ { "amount": 150.0, "shortname": "metal.fragments" } ], "baseHealth": 750.0 }, "Stone": { "baseCost": [ { "amount": 300.0, "shortname": "stones" } ], "baseHealth": 500.0 }, "TopTier": { "baseCost": [ { "amount": 50.0, "shortname": "metal.refined" }, { "amount": 400.0, "shortname": "stones" }, { "amount": 300.0, "shortname": "wood" } ], "baseHealth": 1000.0 }, "Twigs": { "baseCost": [ { "amount": 50.0, "shortname": "wood" } ], "baseHealth": 10.0 }, "Wood": { "baseCost": [ { "amount": 10000.0, "shortname": "wood" } ], "baseHealth": 1500.0 } },
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please update
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I'm having an issue with the doors health not updating on server restart or oxide.reload, the hp still shows the default value of 800, the only way I can get the updated hp on doors is by replacing the door with a new one.
Any ideas about this? -
Need it too.... :/
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Perhaps that one works for doors?
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lol Thanks.
A few of my players just said that the last one worked.....
gonna test this out now.
aand well...
since i began using Itemconfiug and cons. config lfor my server build
im re writing it every week new,,,
isnt there just a easier way to geld old values back ...
[DOUBLEPOST=1455463328][/DOUBLEPOST]+1 works perfect. even All Cell walls. Windows, doors, fence's are back to what i set them on. Great man. ty ! -
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When i set health for somthing, it ends up going back to normal after a server restart
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Bump hope they update this.
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I have high external stone walls set to 2,000hp. When I damage one that's < 750hp it will repair it back up to 750 and then start taking damage.
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Get only this, pls fix.
Code:[Oxide] 10:39 PM [Debug] at Oxide.Plugins.ConstructionConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0 at Oxide.Plugins.ConstructionConfig.CheckConfig () [0x00000] in <filename unknown>:0 at Oxide.Plugins.ConstructionConfig.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.ConstructionConfig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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for some reason the external stone walls dont want to change health anymore can someone look into this please
[DOUBLEPOST=1457149569][/DOUBLEPOST]it will work once you change it to place new high external stone walls but its not updating existing -
Also they reset with server restart only new placed ones have changed health.
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External walls dont save because they're deployables and not construction items, they follow a different protocol for placing. Haven't found a workaround yet.
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Last update broke this plugin:
[Oxide] 15:31 [Error] ConstructionConfig plugin failed to compile!
[Oxide] 15:31 [Error] ConstructionConfig.cs(324,39): error CS1061: Type `DirectionProperties' does not contain a definition for `radius' and no extension method `radius' of type `DirectionProperties' could be found. Are you missing an assembly reference? -
Nogrod updated ConstructionConfig with a new update entry:
1.0.7