Build | Page 48 | Oxide
Correct prefabs added and prefix updated

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,177 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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Last edited by a moderator: Aug 21, 2016
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Build features simply stopped working for me since the update Thursday. Any ideas?
[Oxide] 5:40 AM [Warning] Waiting for another application to stop using script: Build
[Oxide] 05:40 [Debug] Load requested for plugin which is already loading: Build
[Oxide] 05:40 [Error] Build plugin failed to compile!
[Oxide] 05:40 [Error] Build.cs(628,21): error CS1501: No overload for method `Spawn' takes `1' arguments
This is what happens when I try to reload BuildLast edited by a moderator: Aug 22, 2016 -
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Is it possible to place something and remove the floor/foundation its on after but remove it? (like stacking stairs)
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Error in compiler logfile:
Build.cs(628,21): error CS1501: No overload for method `Spawn' takes `1' arguments
D:\home\sid_152435\rust\Release\Assembly-CSharp.dll (Location of the symbol related to previous error)
Error in server console:
17:45 [Error] Build.cs(628,21): error CS1501: No overload for method `Spawn' takes `1' arguments -
Same thing here
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Is it possible to force the server to not remove planted trees, boxed and barrels on server restart? I don't want my custom building to look like shit when I restart my server. The area is protected so no one can destroy the resources.
Last edited by a moderator: Aug 23, 2016 -
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i had reloaded the build plugin from page 48 and i am receiving this message prompt any ideas?
[Warning] Missing plugin name prefix 'build.' for permission 'builder' (by plugin 'Build') -
[Oxide] 13:30 [Error] Error while compiling Build.cs<628,21>: error CS1501: no overload for method 'Spawn' takes '1' arguments
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if (!permission.PermissionExists("build.builder")) permission.RegisterPermission("build.builder", this);
Before it looked like this:
if (!permission.PermissionExists("builder")) permission.RegisterPermission("builder", this); -
Everything is fine but my game doest know what build.builder is. Do you need to update after the "forced wipe" it or is it a problem on my end ?
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Receiving the error HeightAdjustment: 0 and no animals spawn when going /animals Bear, anyone else getting this?
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Permission is "Builder"
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Got this error today >
[Oxide] 21:30 [Error] Build.cs(628,21): error CS1501: No overload for method `Spawn' takes `1' arguments
[DOUBLEPOST=1472348071][/DOUBLEPOST]
I got this error trying to add the plugin
[Oxide] 21:30 [Error] Build.cs(628,21): error CS1501: No overload for method `Spawn' takes `1' arguments