Build

Build, spawn, plant, upgrade, deploy anything the way that you want it.

Total Downloads: 21,177 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018

4.9/5, 50 likes
  1. Even with this version though the "all" command doesn't work anymore. Like /buildgrade 5 all doesnt upgrade a whole structure at once like it alwasy did
     
  2. That option was removed a while back from what I remember
     
    Last edited by a moderator: Aug 21, 2016
  3. Well that sucks :(
     
  4. Nice work - thanks.
     
  5. Build features simply stopped working for me since the update Thursday. Any ideas?

    [Oxide] 5:40 AM [Warning] Waiting for another application to stop using script: Build
    [Oxide] 05:40 [Debug] Load requested for plugin which is already loading: Build
    [Oxide] 05:40 [Error] Build plugin failed to compile!
    [Oxide] 05:40 [Error] Build.cs(628,21): error CS1501: No overload for method `Spawn' takes `1' arguments


    This is what happens when I try to reload Build
     
    Last edited by a moderator: Aug 22, 2016
  6. Download the patch. Look back on this thread one to two pages.. It's been updated, someone posted the fix for it. Download and replace with current Build.cs in your plugins folder. Then reload it -> oxide.reload Build.
     
  7. Is it possible to place something and remove the floor/foundation its on after but remove it? (like stacking stairs)
     
  8. Error in compiler logfile:
    Build.cs(628,21): error CS1501: No overload for method `Spawn' takes `1' arguments
    D:\home\sid_152435\rust\Release\Assembly-CSharp.dll (Location of the symbol related to previous error)

    Error in server console:
    17:45 [Error] Build.cs(628,21): error CS1501: No overload for method `Spawn' takes `1' arguments
     
  9. Same thing here
     
  10. Is it possible to force the server to not remove planted trees, boxed and barrels on server restart? I don't want my custom building to look like shit when I restart my server. The area is protected so no one can destroy the resources.
     
    Last edited by a moderator: Aug 23, 2016
  11. Go to Page 48 for the fix by Resistance.
     
  12. i had reloaded the build plugin from page 48 and i am receiving this message prompt any ideas?
    [Warning] Missing plugin name prefix 'build.' for permission 'builder' (by plugin 'Build')
     
  13. [Oxide] 13:30 [Error] Error while compiling Build.cs<628,21>: error CS1501: no overload for method 'Spawn' takes '1' arguments
     
  14. Nevermind, i played around with the coding update on page 48 for the recent Build.cs and just need to revise in the code language as follows,
    if (!permission.PermissionExists("build.builder")) permission.RegisterPermission("build.builder", this);

    Before it looked like this:
    if (!permission.PermissionExists("builder")) permission.RegisterPermission("builder", this);
     
  15. Everything is fine but my game doest know what build.builder is. Do you need to update after the "forced wipe" it or is it a problem on my end ?
     
  16. Receiving the error HeightAdjustment: 0 and no animals spawn when going /animals Bear, anyone else getting this?
     
  17. How is it even working for you ? My game doesn't even recognize the permission
     
  18. Permission is "Builder"
     
  19. Got this error today >
    [Oxide] 21:30 [Error] Build.cs(628,21): error CS1501: No overload for method `Spawn' takes `1' arguments
    [DOUBLEPOST=1472348071][/DOUBLEPOST]
    If you helped make this plugin can you help me?
    I got this error trying to add the plugin
    [Oxide] 21:30 [Error] Build.cs(628,21): error CS1501: No overload for method `Spawn' takes `1' arguments