is there a way to use this to place signs down. like the old days, would like to make a table. but it only places standing up. thank you

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,176 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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HeyGuys, I found how to use the /buildgrade x all, it's a bit weird but to get it work you need to place something with left click and directly rightclick it.
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To the dev, I highly suggest adding a configuration option (or straight-away enforcing the following) to allow spawned objects to be saved 100% between server sessions. For example, if you spawn barrels and loot crates, they won't be saved if server stops, thus when the server restarts they will not be on the map anymore.
The code that does it is really simple (I added one logical line, rest is the same):
Code:private static void SpawnAnimal(string prefab, Vector3 pos, Quaternion angles) { var createdPrefab = GameManager.server.CreateEntity(prefab, pos, angles, true); BaseEntity entity = createdPrefab?.GetComponent<BaseEntity>(); if (entity != null) { entity.enableSaving = true; entity.Spawn(); } }
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So in result, this changes nothing. -
I wrote my reply exactly because they weren't saving and I had to add this code in for them to actually be properly saved... It does change a lot for me personally I guess, and do note I'm talking about loot crates, barrels, trash piles, etc. (and not objects like trees, lamps, beds).
Edit: Unloaded all mods, spawned the object afterwards, still the same, so no interference was causing this.
Edit 2: enableSaving is not set within Spawn(), but as a defauly instance variable of BaseEntity. Clearly it gets set to false somewhere along the way when I spawn a barrel/loot crate and I explicitly printed the field in console before and after running Spawn().Last edited by a moderator: Sep 14, 2016 -
where do i fing the /plant id's for the trees, ores and other things when i do /buildhelp resources it doesn't show the tree's or ores or anything like that
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If the list is too long (in most cases true), then you can view them in your game clients log file:
Code:%ProgramFiles(x86)%\Steam\SteamApps\common\Rust\RustClient_Data\output_log.txt
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Hello,
Can someone point me in the direction of an asset list to use with /plant <number>
The rust.wikia doesnt appear to have this info ie - Pumpkin
.. Looking to locate the id to use with /plant to plant a pumpkin?
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Last edited by a moderator: Sep 15, 2016
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Fujikura, can you add the ability to spawn deployables on the players position via console comand ?
For example, i typing something like that - build.plant (steamid) (ID)
I have some ideas for making more fun on the server and would be appreciate for such ability -
I'm not the owner of the plugin, but thanks anyway for that...
I do mostly answer on many plugins, because i know them all very deep by using on my sold server about 100 plugins
Regards, Fuji -
I thought that you are a plugin developer
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Is there a way to edit/config NPC's (Name is always "Blaster
") who where placed with this plugin?
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It appears that even if you dont long click you will get a mass spawn with any NPC. Or it thinks a double click is a mass spawn as well.
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Anyone know of a way to get all the Plant IDs like on the internet they do not all show up in console
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