you need to put build. prefix in front until overview is updated so it will be build.builder I am sure @Reneb will update the overview soon

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,179 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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Is there a way to alter how items are placed? I don't know if it's a common issue, but no matter how I adjust the multi-spawn timer in config, I always end up placing like 10 foundations or items all on top of each other and lag up the server and my game.
What I recommend is the method that this plugin uses things - Custom Resource Spawns for Rust - Updates | Oxide
They do left click vs. right click and I've never had that issue on that plugin when placing trees. But when I plant trees with your plugin, I get massive numbers of trees pasted. -
ok this is what i am getting when i use right click spawn wolfs this comes up.
ArgumentNullException: Argument cannot be null.
Parameter name: key
ArgumentNullException: Argument cannot be null.
Parameter name: key
ArgumentNullException: Argument cannot be null.
Parameter name: key
ArgumentNullException: Argument cannot be null.
Parameter name: key -
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Ummm, I accidentally had /erase active and went to bandage someone with Right Click and they disappeared.... What do i do now?
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[DOUBLEPOST=1469474528][/DOUBLEPOST] -
Can't build anything except deployables
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How would I remove something that I've placed that cannot be deleted with "ent kill", for example, the white spheres, is there a way to remove all of the items spawned by the build tool? or one specific item number? I've (of course) tried /erase but no joy
Last edited by a moderator: Jul 27, 2016 -
Is there a full list of resource id #'s somewhere? When I do /buildhelp resources, it only prints resources from 190-300 and something, when I scroll up its blank.
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Hello, seems like items aren't spawning in correctly :/ They are invisible on the map.
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Is it only me or is the
/buildgrade 4 all
not working anymore?
It's for some time now and I was waiting for a fix, but it seems no one else is asking for it.
Plugin conflict? -
i spawned a windmill by accident as i was curious for the aesthetics, any way of removing this somehow? i used various resources like the /erase, /remove admin and even called in airstrikes on it. any suggestions is much appreciated. thanks. oh btw dont use /plant 222, its gonna be hard to remove it eeek
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My server is bugged and will not spawn enough animals. I've tried every command in the book. Is there any way to get this to randomly deploy a preset amount of animals using TimedExecute?
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help i can't fly, i press right shift + L, and don't happen anything
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@CaptFoxX use this command in consol del assets/prefabs/deployable/windmill/ and it will delete all windmills on the server.
@єя åvø Try using Custom Animal Spawns for Rust | Oxide or Radtown Animals for Rust | Oxide
@Jcam20 make sure you set yourself as admin by doing ownerid "SteamID" "name" and then server.writecfg so that you are saved, or when you restart your server youll have to add yourself to the owner/admin list again -