Yes it works, I built this town with the plugin and it worksRustyville

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,184 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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Anything special or particular post I have to go to for a working version? I know I had to dig for Airdrop Extended (and it still doesn't work right)
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also; how do I turn off build xD
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I'm having a bit of trouble getting a full asset list, am I doing something wrong? It will only output a chunk of the assets in the console. Is there a full asset list somewhere else?
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Is it possible to place trees, barrels, prefab buildings (like the shacks/shipping containers)?
Seems you can, but I have to guess on the asset list, since it doesn't display all of the items. Just the last 50 or so.Last edited by a moderator: Jun 6, 2016 -
I forgot to turn off {/deploy auto turret} and aimed at a player.It spawned several of them there and lagged us both out. I had to get another admin
to tp and kill me to get back on. Now no one can go to that part of the map without lagging out "object reference". I am updated on all plugins, oxide and
server. Has anyone else experienced this? Is there a way to remove all auto turrets from the map? I tried object remover, but it says auto turrets are not
supported. I can work with code text a little but i haven't had to do anything like that. -
SOLVED! I used "Clean Up and Count Informations for Rust" to remove all auto turrets from the map. Now I have to hear "Where did my turrets go?" for a few days, but much better than a server wipe!
Hope this helps someone as who has a lapse in brain function like I did today! -
Do animals spawned by this plugin respawn on the same location when killed or not?
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Animals
0. bear.prefab
1. boar.prefab
2. chicken.prefab
3. horse.prefab
4. stag.prefab
5. wolf.prefab
Collectible
6. corn-collectable.prefab
7. hemp-collectable.prefab
8. mushroom-cluster-1.prefab
9. mushroom-cluster-2.prefab
10. mushroom-cluster-3.prefab
11. mushroom-cluster-4.prefab
12. mushroom-cluster-5.prefab
13. mushroom-cluster-6.prefab
14. pumpkin-collectible.prefab
15. metal-collectible.prefab
16. stone-collectible.prefab
17. sulfur-collectible.prefab
18. wood-collectible.prefab
Beach
19. deadtree-1.prefab
20. deadtree-2.prefab
21. field-bare-1.prefab
22. field-bare-2.prefab
23. field-bare-3.prefab
24. palm-1.prefab
25. palm-2.prefab
26. palm-3.prefab
27. douglas-fir-1.prefab
28. douglas-fir-2.prefab
Arctic Field
29. pinesnow-1.prefab
30. pinesnow-2.prefab
31. pinesnowtall-1.prefab
Arid Field
32. palm-1.prefab
33. palm-2.prefab
34. palm-3.prefab
Temperate Field
35. field-1.prefab
36. field-2.prefab
37. field-3.prefab
38. field-4.prefab
39. field-5.prefab
Tundra Field
40. deadtree-3.prefab
41. deadtree-4.prefab
42. field-bare-1.prefab
43. field-bare-2.prefab
44. field-bare-3.prefab
Arctic Forest
45. pinesnow-1.prefab
46. pinesnow-2.prefab
47. pinesnowtall-1.prefab
Arid Forest
48. douglas-fir-1.prefab
49. douglas-fir-2.prefab
Temperate Forest
50. oak-1.prefab
51. oak-2.prefab
Tundra Forest
52. pine-1.prefab
53. pine-2.prefab
54. pine-3.prefab
55. pine-4.prefab
56. pinebare-1.prefab
57. pinebare-2.prefab
58. pinetall-1.prefab
59. pinetall-2.prefab
60. pinetall-3.prefab
Road Loot
61. loot-barrel-1.prefab
62. loot-barrel-2.prefab
63. trash-pile-1.prefab
Resource Nodes
64. metal-ore.prefab
65. stone-ore.prefab
66. sulfur-ore.prefab
Roadside Folliage
67. hollywood-juniper-1.prefab
68. hollywood-juniper-2.prefab
Fire Animation
69. fireball.prefab
70. fireball_small.prefab
71. napalm.prefab
72. oilfireballsmall.prefab
Dungeon Loot
73. crate_normal.prefab
74. crate_normal_2.prefab
75. crate_normal_2_food.prefab
76. crate_normal_2_medical.prefab
77. dm ammo.prefab
78. dm c4.prefab
79. dm construction resources.prefab
80. dm construction tools.prefab
81. dm food.prefab
82. dm medical.prefab
83. dm tier1 lootbox.prefab
84. dm tier2 lootbox.prefab
85. dm tier3 lootbox.prefab
86. loot_barrel_1.prefab
87. loot_barrel_2.prefab
88. loot_trash.prefab
89. oil_barrel.prefab
Static (Indestructible/Dungeon) Constructed
90. campfire_static.prefab
91. door_test_static.prefab
92. furnace_static.prefab
93. miningquarry_static.prefab (Perfect: Stone, Sulfur, High Quality, and Metal Ore)
94. pumpjack-static.prefab (Unedited version, maximum crude return)
95. repairbench_static.prefab
96. researchtable_static.prefab
97. small_refinery_static.prefab
Server [Unspawnables]
98. net_env.prefab
99. community.prefab
100. resourcedepositmanager.prefab
Weapon Launch
101. flare.weapon.prefab (unremovable)
102. arrow.prefab
103. rocket_basic.prefab
104. rocket_fire.prefab
105. rocket_hv.prefab
106. rocket_smoke.prefab
Construction, Structure and Deployables
107. floor.frame.prefab
108. floor.triangle.prefab
109. floor.prefab
110. foundation.steps.prefab
111. foundation.triangle.prefab
112. foundation.prefab
113. pillar.prefab
114. roof.prefab
115. block.stair.lshape.prefab
116. block.stair.ushape.prefab
117. wall.doorway.prefab
118. wall.frame.prefab
119. wall.low.prefab
120. wall.window.prefab
121. wall.prefab
122. door.double.hinged.metal.prefab
123. door.double.hinged.toptier.prefab
124. door.double.hinged.wood.prefab
125. door.hinged.metal.prefab
126. door.hinged.toptier.prefab
127. door.hinged.wood.prefab
128. floor.grill.prefab
129. floor.ladder.hatch.prefab
130. gates.external.high.stone.prefab
131. gates.external.high.wood.prefab
132. ladder.wooden.wall.prefab
133. wall.external.high.stone.prefab
134. wall.external.high.wood.prefab
135. wall.frame.cell.gate.prefab
136. wall.frame.cell.prefab
137. wall.frame.fence.gate.prefab
138. wall.frame.fence.prefab
139. wall.frame.shopfront.prefab
140. wall.window.bars.metal.prefab
141. wall.window.bars.toptier.prefab
142. wall.window.bars.wood.prefab
143. shutter.metal.embrasure.a.prefab
144. shutter.metal.embrasure.b.prefab
145. shutter.wood.a.prefab
146. barricade.concrete.prefab
147. barricade.metal.prefab
148. barricade.sandbags.prefab
149. barricade.stone.prefab
150. barricade.wood.prefab
151. barricade.woodwire.prefab
152. beartrap.prefab
153. bed_deployed.prefab
154. campfire.prefab
155. ceilinglight.deployed.prefab
156. spikes.floor.prefab
157. furnace.large.prefab
158. furnace.prefab
159. jackolantern.angry.prefab
160. jackolantern.happy.prefab
161. landmine.prefab
162. lantern.deployed.prefab
163. box.wooden.large.prefab
164. waterbarrel.prefab
165. crudeoutput.prefab (The invisible hopper on a Pump Jack)
166. engineswitch.prefab (Invisible, switch actuator for Pump Jack)
167. fuelstorage.prefab (Invisible, fuel inventory for Pump Jack)
168. mining.pumpjack.prefab (Developer version of Pump Jack, reduced output, destructible)
169. refinery_small_deployed.prefab
170. engineswitch.prefab (Invisible, switch actuator for Mining Quarry)
171. fuelstorage.prefab (Invisible, fuel inventory for Mining Quarry)
172. hopperoutput.prefab (The invisible hopper on a Mining Quarry)
173. mining_quarry.prefab (Produces what's in area)
174. reactivetarget_deployed.prefab
175. repairbench_deployed.prefab
176. researchtable_deployed.prefab
177. shelves.prefab
178. sign.hanging.banner.large.prefab
179. sign.hanging.ornate.prefab
180. sign.hanging.prefab
181. sign.huge.wood.prefab
182. sign.large.wood.prefab
183. sign.medium.wood.prefab
184. sign.pictureframe.landscape.prefab
185. sign.pictureframe.portrait.prefab
186. sign.pictureframe.tall.prefab
187. sign.pictureframe.xl.prefab
188. sign.pictureframe.xxl.prefab
189. sign.pole.banner.large.prefab
190. sign.post.double.prefab
191. sign.post.single.prefab
192. sign.post.town.prefab
193. sign.post.town.roof.prefab
194. sign.small.wood.prefab
195. sleepingbag_leather_deployed.prefab
196. small_stash_deployed.prefab
197. survivalfishtrap.deployed.prefab
198. cupboard.tool.deployed.prefab
199. water_catcher_large.prefab
200. water_catcher_small.prefab
201. waterpurifier.deployed.prefab
202. waterstorage.prefab
203. generator.wind.scrap.prefab (Unremovable image)
204. woodbox_deployed.prefab
205. bota_bag.entity.prefab
206. guitar.weapon.prefab
207. lock.key.prefab
208. lock.code.prefab
209. generic_world.prefab (Burlap sack, unremovable image)
210. parachute.prefab (Unremovable image)
211. supply_drop.prefab (Generates Supply Drop with random loot)
212. giftbox_loot.prefab (Surrounded by snow falling, loot barrel present)
213. pookie_deployed.prefab
214. stocking_large_deployed.prefab
215. stocking_small_deployed.prefab
216. xmasrefill.prefab (Refills Christmas stockings globally, plays jingle near them)
217. autoturret_deployed.prefab
218. bear_corpse.prefab
219. boar_corpse.prefab
220. cargo_plane.prefab (Spawns a plane in a random location)
221. chicken_corpse.prefab
222. horse_corpse.prefab
223. heli_crate.prefab
224. patrolhelicopter.prefab (Spawns a Patrol Helicopter in a random location)
225. rocket_heli.prefab (This lags your server incredibly, generates a rocket animation)
226. rocket_heli_airburst.prefab (Causes lag, animation for air burst)
227. rocket_heli_napalm
228. servergibs_patrolhelicopter.prefab (Not plantable)
229. stag_corpse.prefab
230. wolf_corpse.prefab
Incidentals (Unremovable images mostly, or not plantable, unless otherwise noted)
231. corn.entity.prefab
232. hemp.entity.prefab
233. pumpkin.entity.prefab
234. player.prefab (Generates "Blaster," random sex, gender)
235. player.corpse (Invisible corpse)
236. explosive.timed.deployed.prefab
237. explosive.timed.entity.prefab
238. tool_camera.prefab
239. generic_deploy.prefab
240. flashlight.weapon.prefab
241. map.prefab
242. syringe_medical.entity.prefab
243. planner.prefab
244. grenade.smoke.deployed.prefab
245. smoke_grenade.weapon.prefab
246. survey_charge.deployed.prefab
247. survey_charge.prefab
248. survey_crater.prefab
249. survey_crater_oil.prefab
250. sphere.prefab
251. flashlight.entity.prefab
252. flashlight.vm.attachment.prefab
253. holosight.entity.prefab
254. holosight.vm.attachment.prefab
255. lasersight.entity.prefab
256. lasersight.vm.attachment.prefab
257. muzzleboost.entity.prefab
258. muzzlebreak.entity.prefab
259. silencer.entity.prefab
260. smallscope.entity.prefab
261. smallscope.vm.attachment.prefab
262. ak47u.entity.prefab
263. bandage.entit.prefab
264. grenade.beancan.deployed.prefab (Does deploy exploding grenade)
265. grenade.beancan.entity.prefab
266. bolt_rifle.entity.prefab
267. bone_club.entity.prefab
268. knife_bone.entity.prefab
269. bow_hunting.entity.prefab
270. salvaged_cleaver.entity.prefab
271. crossbow.entity.prefab
272. pistol_eoka.entity.prefab
273. grenade.f1.deployed.prefab (Does deploy exploding grenade)
274. grenade.f1.entity.prefab
275. flamethrower.entity.prefab
276. flamethrower_fireball.prefab (Does deploy fire)
277. hacksaw.weapon.prefab
278. hammer.entity.prefab
279. hatchet.entity.prefab
280. m249.entity.prefab
281. mace.entity.prefab
282. machete.weapon.prefab
283. pickaxe.entity.prefab
284. shotgun_waterpipe.entity.prefab
285. pistol_revolver.entity.prefab
286. rock.entity.prefab
287. rocket_launcher.entity.prefab
288. axe_salvaged.entity.prefab
289. hammer_salvaged.entity.prefab
290. icepick_salvaged.entity.prefab
291. shotgun_pump.entity.prefab
292. pistol_semiauto.entity.prefab
293. semi_auto_rifle.entity.prefab
294. smg.entity.prefab
295. stonehatchet.entity.prefab
296. stone_pickaxe.entity.prefab
297. spear_stone.entity.prefab
298. longsword.entity.prefab
299. salvaged_sword.entity.prefab
300. thompson.entity.prefab
301. torch.entity.prefab
302. waterball.prefab (Water animation)
303. waterbucket.entity.prefab
304. spear_wooden.entity.prefabAttached Files:
Last edited by a moderator: Jun 21, 2016 -
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I can't /build foundation.steps on foundations, any clue for a workaround other than to use /spawn?
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how do i deactivate the builder??
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Can not understand. There is an element of a flashing red dot under the plane? What number? Please help
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I have problem with pillars, they place on the corners. How can i fix it?
Ok, I have solved. Another problem is that sometimes overlap more blocks of the structure. Is there any way to solve?Last edited by a moderator: Jun 12, 2016 -
There are players complaining that they are 100% privilege to build anywhere on the map. I had a complaint prior to this to ban them, went to them, and they explained that they didn't realize it was some glitch in Rust currently. 6/4/2016 I deleted them with the Builder plugin, using /erase. After relogging, their "ability" was gone. This was currently the only way to stop it. This issue has been intermittent with what players are targeted, and has been recurring many times.
Not sure if this is an on-going issue, after scrounging I saw that most players in the past - especially admin, had an issue with being building blocked everywhere. This was the opposite, and it's scary because it was three regular players. I assure you, they were not hacking. I was informed by FacePunch Studios to let some of the plugin designers that affect building privileges know of this issue, hopefully someone has this problem as well, or the developers can help, thank you! -