Build

Build, spawn, plant, upgrade, deploy anything the way that you want it.

Total Downloads: 21,184 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018

4.9/5, 50 likes
  1. Yes it works, I built this town with the plugin and it works :) Rustyville
     
  2. Anything special or particular post I have to go to for a working version? I know I had to dig for Airdrop Extended (and it still doesn't work right)
     
  3. Always read the overview of all plugins you install as some need you to add permissions to groups for them to work
     
  4. also; how do I turn off build xD
     
  5. Read what I said above
     
  6. I'm having a bit of trouble getting a full asset list, am I doing something wrong? It will only output a chunk of the assets in the console. Is there a full asset list somewhere else?
     
  7. Sorry, user error ignore me
     
    Last edited by a moderator: Jun 6, 2016
  8. Is it possible to place trees, barrels, prefab buildings (like the shacks/shipping containers)?

    Seems you can, but I have to guess on the asset list, since it doesn't display all of the items. Just the last 50 or so.
     
    Last edited by a moderator: Jun 6, 2016
  9. I forgot to turn off {/deploy auto turret} and aimed at a player.It spawned several of them there and lagged us both out. I had to get another admin

    to tp and kill me to get back on. Now no one can go to that part of the map without lagging out "object reference". I am updated on all plugins, oxide and

    server. Has anyone else experienced this? Is there a way to remove all auto turrets from the map? I tried object remover, but it says auto turrets are not

    supported. I can work with code text a little but i haven't had to do anything like that.
     
  10. SOLVED! I used "Clean Up and Count Informations for Rust" to remove all auto turrets from the map. Now I have to hear "Where did my turrets go?" for a few days, but much better than a server wipe!

    Hope this helps someone as who has a lapse in brain function like I did today!
     
  11. Do animals spawned by this plugin respawn on the same location when killed or not?
     
  12. Animals

    0. bear.prefab
    1. boar.prefab
    2. chicken.prefab
    3. horse.prefab
    4. stag.prefab
    5. wolf.prefab

    Collectible

    6. corn-collectable.prefab
    7. hemp-collectable.prefab
    8. mushroom-cluster-1.prefab
    9. mushroom-cluster-2.prefab
    10. mushroom-cluster-3.prefab
    11. mushroom-cluster-4.prefab
    12. mushroom-cluster-5.prefab
    13. mushroom-cluster-6.prefab
    14. pumpkin-collectible.prefab
    15. metal-collectible.prefab
    16. stone-collectible.prefab
    17. sulfur-collectible.prefab
    18. wood-collectible.prefab

    Beach

    19. deadtree-1.prefab
    20. deadtree-2.prefab
    21. field-bare-1.prefab
    22. field-bare-2.prefab
    23. field-bare-3.prefab
    24. palm-1.prefab
    25. palm-2.prefab
    26. palm-3.prefab
    27. douglas-fir-1.prefab
    28. douglas-fir-2.prefab

    Arctic Field

    29. pinesnow-1.prefab
    30. pinesnow-2.prefab
    31. pinesnowtall-1.prefab

    Arid Field

    32. palm-1.prefab
    33. palm-2.prefab
    34. palm-3.prefab

    Temperate Field

    35. field-1.prefab
    36. field-2.prefab
    37. field-3.prefab
    38. field-4.prefab
    39. field-5.prefab

    Tundra Field

    40. deadtree-3.prefab
    41. deadtree-4.prefab
    42. field-bare-1.prefab
    43. field-bare-2.prefab
    44. field-bare-3.prefab

    Arctic Forest

    45. pinesnow-1.prefab
    46. pinesnow-2.prefab
    47. pinesnowtall-1.prefab

    Arid Forest

    48. douglas-fir-1.prefab
    49. douglas-fir-2.prefab

    Temperate Forest

    50. oak-1.prefab
    51. oak-2.prefab

    Tundra Forest

    52. pine-1.prefab
    53. pine-2.prefab
    54. pine-3.prefab
    55. pine-4.prefab
    56. pinebare-1.prefab
    57. pinebare-2.prefab
    58. pinetall-1.prefab
    59. pinetall-2.prefab
    60. pinetall-3.prefab

    Road Loot

    61. loot-barrel-1.prefab
    62. loot-barrel-2.prefab
    63. trash-pile-1.prefab

    Resource Nodes

    64. metal-ore.prefab
    65. stone-ore.prefab
    66. sulfur-ore.prefab

    Roadside Folliage

    67. hollywood-juniper-1.prefab
    68. hollywood-juniper-2.prefab

    Fire Animation

    69. fireball.prefab
    70. fireball_small.prefab
    71. napalm.prefab
    72. oilfireballsmall.prefab

    Dungeon Loot

    73. crate_normal.prefab
    74. crate_normal_2.prefab
    75. crate_normal_2_food.prefab
    76. crate_normal_2_medical.prefab
    77. dm ammo.prefab
    78. dm c4.prefab
    79. dm construction resources.prefab
    80. dm construction tools.prefab
    81. dm food.prefab
    82. dm medical.prefab
    83. dm tier1 lootbox.prefab
    84. dm tier2 lootbox.prefab
    85. dm tier3 lootbox.prefab
    86. loot_barrel_1.prefab
    87. loot_barrel_2.prefab
    88. loot_trash.prefab
    89. oil_barrel.prefab

    Static (Indestructible/Dungeon) Constructed

    90. campfire_static.prefab
    91. door_test_static.prefab
    92. furnace_static.prefab
    93. miningquarry_static.prefab (Perfect: Stone, Sulfur, High Quality, and Metal Ore)
    94. pumpjack-static.prefab (Unedited version, maximum crude return)
    95. repairbench_static.prefab
    96. researchtable_static.prefab
    97. small_refinery_static.prefab

    Server [Unspawnables]

    98. net_env.prefab
    99. community.prefab
    100. resourcedepositmanager.prefab

    Weapon Launch

    101. flare.weapon.prefab (unremovable)
    102. arrow.prefab
    103. rocket_basic.prefab
    104. rocket_fire.prefab
    105. rocket_hv.prefab
    106. rocket_smoke.prefab

    Construction, Structure and Deployables

    107. floor.frame.prefab
    108. floor.triangle.prefab
    109. floor.prefab
    110. foundation.steps.prefab
    111. foundation.triangle.prefab
    112. foundation.prefab
    113. pillar.prefab
    114. roof.prefab
    115. block.stair.lshape.prefab
    116. block.stair.ushape.prefab
    117. wall.doorway.prefab
    118. wall.frame.prefab
    119. wall.low.prefab
    120. wall.window.prefab
    121. wall.prefab
    122. door.double.hinged.metal.prefab
    123. door.double.hinged.toptier.prefab
    124. door.double.hinged.wood.prefab
    125. door.hinged.metal.prefab
    126. door.hinged.toptier.prefab
    127. door.hinged.wood.prefab
    128. floor.grill.prefab
    129. floor.ladder.hatch.prefab
    130. gates.external.high.stone.prefab
    131. gates.external.high.wood.prefab
    132. ladder.wooden.wall.prefab
    133. wall.external.high.stone.prefab
    134. wall.external.high.wood.prefab
    135. wall.frame.cell.gate.prefab
    136. wall.frame.cell.prefab
    137. wall.frame.fence.gate.prefab
    138. wall.frame.fence.prefab
    139. wall.frame.shopfront.prefab
    140. wall.window.bars.metal.prefab
    141. wall.window.bars.toptier.prefab
    142. wall.window.bars.wood.prefab
    143. shutter.metal.embrasure.a.prefab
    144. shutter.metal.embrasure.b.prefab
    145. shutter.wood.a.prefab
    146. barricade.concrete.prefab
    147. barricade.metal.prefab
    148. barricade.sandbags.prefab
    149. barricade.stone.prefab
    150. barricade.wood.prefab
    151. barricade.woodwire.prefab
    152. beartrap.prefab
    153. bed_deployed.prefab
    154. campfire.prefab
    155. ceilinglight.deployed.prefab
    156. spikes.floor.prefab
    157. furnace.large.prefab
    158. furnace.prefab
    159. jackolantern.angry.prefab
    160. jackolantern.happy.prefab
    161. landmine.prefab
    162. lantern.deployed.prefab
    163. box.wooden.large.prefab
    164. waterbarrel.prefab
    165. crudeoutput.prefab (The invisible hopper on a Pump Jack)
    166. engineswitch.prefab (Invisible, switch actuator for Pump Jack)
    167. fuelstorage.prefab (Invisible, fuel inventory for Pump Jack)
    168. mining.pumpjack.prefab (Developer version of Pump Jack, reduced output, destructible)
    169. refinery_small_deployed.prefab
    170. engineswitch.prefab (Invisible, switch actuator for Mining Quarry)
    171. fuelstorage.prefab (Invisible, fuel inventory for Mining Quarry)
    172. hopperoutput.prefab (The invisible hopper on a Mining Quarry)
    173. mining_quarry.prefab (Produces what's in area)
    174. reactivetarget_deployed.prefab
    175. repairbench_deployed.prefab
    176. researchtable_deployed.prefab
    177. shelves.prefab
    178. sign.hanging.banner.large.prefab
    179. sign.hanging.ornate.prefab
    180. sign.hanging.prefab
    181. sign.huge.wood.prefab
    182. sign.large.wood.prefab
    183. sign.medium.wood.prefab
    184. sign.pictureframe.landscape.prefab
    185. sign.pictureframe.portrait.prefab
    186. sign.pictureframe.tall.prefab
    187. sign.pictureframe.xl.prefab
    188. sign.pictureframe.xxl.prefab
    189. sign.pole.banner.large.prefab
    190. sign.post.double.prefab
    191. sign.post.single.prefab
    192. sign.post.town.prefab
    193. sign.post.town.roof.prefab
    194. sign.small.wood.prefab
    195. sleepingbag_leather_deployed.prefab
    196. small_stash_deployed.prefab
    197. survivalfishtrap.deployed.prefab
    198. cupboard.tool.deployed.prefab
    199. water_catcher_large.prefab
    200. water_catcher_small.prefab
    201. waterpurifier.deployed.prefab
    202. waterstorage.prefab
    203. generator.wind.scrap.prefab (Unremovable image)
    204. woodbox_deployed.prefab
    205. bota_bag.entity.prefab
    206. guitar.weapon.prefab
    207. lock.key.prefab
    208. lock.code.prefab
    209. generic_world.prefab (Burlap sack, unremovable image)
    210. parachute.prefab (Unremovable image)
    211. supply_drop.prefab (Generates Supply Drop with random loot)
    212. giftbox_loot.prefab (Surrounded by snow falling, loot barrel present)
    213. pookie_deployed.prefab
    214. stocking_large_deployed.prefab
    215. stocking_small_deployed.prefab
    216. xmasrefill.prefab (Refills Christmas stockings globally, plays jingle near them)
    217. autoturret_deployed.prefab
    218. bear_corpse.prefab
    219. boar_corpse.prefab
    220. cargo_plane.prefab (Spawns a plane in a random location)
    221. chicken_corpse.prefab
    222. horse_corpse.prefab
    223. heli_crate.prefab
    224. patrolhelicopter.prefab (Spawns a Patrol Helicopter in a random location)
    225. rocket_heli.prefab (This lags your server incredibly, generates a rocket animation)
    226. rocket_heli_airburst.prefab (Causes lag, animation for air burst)
    227. rocket_heli_napalm
    228. servergibs_patrolhelicopter.prefab (Not plantable)
    229. stag_corpse.prefab
    230. wolf_corpse.prefab

    Incidentals (Unremovable images mostly, or not plantable, unless otherwise noted)

    231. corn.entity.prefab
    232. hemp.entity.prefab
    233. pumpkin.entity.prefab
    234. player.prefab (Generates "Blaster :D," random sex, gender)
    235. player.corpse (Invisible corpse)
    236. explosive.timed.deployed.prefab
    237. explosive.timed.entity.prefab
    238. tool_camera.prefab
    239. generic_deploy.prefab
    240. flashlight.weapon.prefab
    241. map.prefab
    242. syringe_medical.entity.prefab
    243. planner.prefab
    244. grenade.smoke.deployed.prefab
    245. smoke_grenade.weapon.prefab
    246. survey_charge.deployed.prefab
    247. survey_charge.prefab
    248. survey_crater.prefab
    249. survey_crater_oil.prefab
    250. sphere.prefab
    251. flashlight.entity.prefab
    252. flashlight.vm.attachment.prefab
    253. holosight.entity.prefab
    254. holosight.vm.attachment.prefab
    255. lasersight.entity.prefab
    256. lasersight.vm.attachment.prefab
    257. muzzleboost.entity.prefab
    258. muzzlebreak.entity.prefab
    259. silencer.entity.prefab
    260. smallscope.entity.prefab
    261. smallscope.vm.attachment.prefab
    262. ak47u.entity.prefab
    263. bandage.entit.prefab
    264. grenade.beancan.deployed.prefab (Does deploy exploding grenade)
    265. grenade.beancan.entity.prefab
    266. bolt_rifle.entity.prefab
    267. bone_club.entity.prefab
    268. knife_bone.entity.prefab
    269. bow_hunting.entity.prefab
    270. salvaged_cleaver.entity.prefab
    271. crossbow.entity.prefab
    272. pistol_eoka.entity.prefab
    273. grenade.f1.deployed.prefab (Does deploy exploding grenade)
    274. grenade.f1.entity.prefab
    275. flamethrower.entity.prefab
    276. flamethrower_fireball.prefab (Does deploy fire)
    277. hacksaw.weapon.prefab
    278. hammer.entity.prefab
    279. hatchet.entity.prefab
    280. m249.entity.prefab
    281. mace.entity.prefab
    282. machete.weapon.prefab
    283. pickaxe.entity.prefab
    284. shotgun_waterpipe.entity.prefab
    285. pistol_revolver.entity.prefab
    286. rock.entity.prefab
    287. rocket_launcher.entity.prefab
    288. axe_salvaged.entity.prefab
    289. hammer_salvaged.entity.prefab
    290. icepick_salvaged.entity.prefab
    291. shotgun_pump.entity.prefab
    292. pistol_semiauto.entity.prefab
    293. semi_auto_rifle.entity.prefab
    294. smg.entity.prefab
    295. stonehatchet.entity.prefab
    296. stone_pickaxe.entity.prefab
    297. spear_stone.entity.prefab
    298. longsword.entity.prefab
    299. salvaged_sword.entity.prefab
    300. thompson.entity.prefab
    301. torch.entity.prefab
    302. waterball.prefab (Water animation)
    303. waterbucket.entity.prefab
    304. spear_wooden.entity.prefab
     

    Attached Files:

    Last edited by a moderator: Jun 21, 2016
  13. I can't /build foundation.steps on foundations, any clue for a workaround other than to use /spawn?
     
  14. Use /plant 109
     
  15. how do i deactivate the builder??
     
  16. It toggles, so, /build with stop the GUI at the top of the screen.
     
  17. Can not understand. There is an element of a flashing red dot under the plane? What number? Please help
     
  18. I have problem with pillars, they place on the corners. How can i fix it?

    Ok, I have solved. Another problem is that sometimes overlap more blocks of the structure. Is there any way to solve?
     
    Last edited by a moderator: Jun 12, 2016
  19. There are players complaining that they are 100% privilege to build anywhere on the map. I had a complaint prior to this to ban them, went to them, and they explained that they didn't realize it was some glitch in Rust currently. 6/4/2016 I deleted them with the Builder plugin, using /erase. After relogging, their "ability" was gone. This was currently the only way to stop it. This issue has been intermittent with what players are targeted, and has been recurring many times.

    Not sure if this is an on-going issue, after scrounging I saw that most players in the past - especially admin, had an issue with being building blocked everywhere. This was the opposite, and it's scary because it was three regular players. I assure you, they were not hacking. I was informed by FacePunch Studios to let some of the plugin designers that affect building privileges know of this issue, hopefully someone has this problem as well, or the developers can help, thank you!
     
  20. use /authclean <player> from the EntityOwner plugin, has always fixed that issue. Some point to teleport plugins as the cause, still not sure.