turkeynecks LOL
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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how they look? how did you dress them and what weapons?on every monuments?
can you share your file so i look how its build.... -
Question about Bot vs Animal AI.
Hi great plugin, we are having a lot of fun with it on our server. I had a question that perhaps the group could answer:
Problem:
Animals and Bots killing each other constantly.
For example:
(13:27:34) | [Death Notes] A Wolf followed louisa until it finally caught him.
(13:27:34) | louisa[2430158/76561190005029377] was killed by wolf (Wolf)
(13:27:47) | [Death Notes] A Bear followed lowell until it finally caught him.
Plugins:
CustomAI and BotSpawn
Settings:
Settings in the plugins appear to be correct in order for bots and animals NOT to attack each other:
From CustomAI--
"MainSettings": {
"Sleep at night": true,
"Sleep start time": 23,
"Sleep end time": 7,
"Passive animals run away when they take damage": true,
"Radius to find target": 20,
"Remove all scientists": false,
"ConfigVersion": "1.1.3"
},
"AnimalsSettings": {
"Bear": {
"speed": 0.6,
"boostSpeed": 1.4,
"health": 400.0,
"armor": 0.0,
"damage": 25.0,
"agressive": true,
"attackAnimals": true,
"attackRange": 2.5
},
3 of the animals will attack other animals, the Bear, Wolf and Boar.
From BotSpawn:
{
"Options": {
"Animal_Safe": true,
"APC_Safe": true,
"Bots_Drop_Weapons": true,
"Cull_Default_Population": true,
"Ignore_Animals": true,
"Ignore_HumanNPC": true,
"NPC_Retaliate": false,
"Peace_Keeper": true,
"Remove_BackPacks": true,
"Reset": true,
"Reset_Timer": 300,
"Suicide_Timer": 300,
"Supply_Enabled": true,
"Turret_Safe": true
Suggestions:
Would anyone have any suggestions for what I am missing here, are there other file locations that could control the Bot vs Animal agression?
Do we need to change something in the above settings?
Any help would be appriciated
Thanks in advance.
FrO -
so error after update
Code:(20:10:38) | Failed to run a 600.00 timer in 'BotSpawn v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) (20:10:39) | at Oxide.Plugins.BotSpawn.FindMonuments () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.cmdBotRespawn () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.<Loaded>m__1 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
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Wipe config, if so. -
i got that error too.. same map tho.. no change in anything heres mine
Failed to run a 2.00 timer in 'BotSpawn v1.3.2' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in :0 at Oxide.Plugins.BotSpawn+c__AnonStorey6.<>m__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in :0 -
Probably trying to spawn at a monument that's no longer there or something.
Try with blank config before anything else.
[DOUBLEPOST=1512698572][/DOUBLEPOST]
If it's broke, it will soon be fixed. -
When i changes "Murderer": false, til "Murderer": true, zombies can't be killed.
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Hello. I am having a problem with the bots not moving around or the kits not being added to the NPCs. not sure if i am missing something or what but i've added the customAI plugin and that got the animals moving but the player bots still do not move. they seem to sit in the locations i've chosen naked and comatose. is there something i am missing in the config?
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If so, read back a page or two. Someone had the same issue (I think) and it was addressed.
Redeem it (using the name you specified in config) to test.
Re not moving, please see FAQ. The answer should be in there. -
any chance of the new sites being added to config soon
, apart from that everything seems to be working fine
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No worries, pookins.
Not sure when I'll get to it, but I'll get to it soon.
Thanks for posting. -
@Steenamaroo Hey, quick question my dude. My AI don't stick to the town LOL! They will team up and run across the entire map now and hunt people down. Is it the new update that caused it? Other than that this is a PERFECT addition to my servers!
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Is there a way to enable killing NPCs with melees?
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Hi:
perhaps my last post was too much data for you, so here is quick version.
This is still happening after the update.
running BotSpawn and CustomAI
Animals are attacking the bots and bots are attacking animals even tho according to the settings this should not happen. Would anyone have a clue how to fix this . Look up about 11 posts to see my configs etc.
Thanks -
If they aren't distracted by something they all just head off in the same direction.
In the absence of greater control, I've just added a global reset (like plugin reload) timer, to put them back where they are meant to be.
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Last I knew CustomAI nullified Animal_Safe
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I would like to know whats the value about;
Bots dps; 0.1 = low and 10 = high
Bots accuracy: 1 = low and 10 = high
I'm asking because on some other kind of plugin lower value equal higher damage or quantities.
thanks for your help -
Is it possible to spawn different types of NPC´s with one config? For example at some monuments NPC´ in peacekeeper mode and at some other monuments without peacekeeper?
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with fresh load of plugin im getting the following in console
Code:Failed to call hook 'OnServerInitialized' on plugin 'BotSpawn v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) (13:48:34) | at Oxide.Plugins.BotSpawn.FindMonuments () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0