hey that has worked really well but now you are standing and not moving around, please help me have delita everything and no one happens,
Stands still and does not go
sorry for bad english
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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dont understand it all im sorry im not used to english
can you do it for me
i have 3 kits bot1 bot2 bot3
thanks in advance for help -
Hi,
There's a number of reasons they might not move. They're all detailed (over and over) in this thread, and in the FAQ.
If you're stuck do come back, but give the available material a read first.
[DOUBLEPOST=1512341149][/DOUBLEPOST]
If you want, say, five different kits in one area, you'll need five different custom profiles in that area. -
'/botspawn add customname' - Adds a custom profile at your location** u mean this will create a new list ?
[DOUBLEPOST=1512341309][/DOUBLEPOST]oki i get it thanks
[DOUBLEPOST=1512341370][/DOUBLEPOST]do i need to stand in the middle of the monuments? -
(00:29:24) | Unloaded plugin BotSpawn v1.3.0 by Steenamaroo
(00:29:24) | Calling 'OnServerInitialized' on 'BotSpawn v1.3.0' took 727ms
(00:29:24) | Loaded plugin BotSpawn v1.3.0 by Steenamaroo
(00:29:27) | NullReferenceException: Object reference not set to an instance of an object
(00:29:29) | NullReferenceException: Object reference not set to an instance of an object
[DOUBLEPOST=1512343953][/DOUBLEPOST]i get this when i set a location on the ground for them to spawn
they will spawn naked and unarmed...
i did /botspawn add bot2 and bot3 at two diff location on the ground and put bot1 in the json instead of default
what am i doing wrong?
[DOUBLEPOST=1512344003][/DOUBLEPOST]i did put only a gun in the belt and some food in the invetory and clothes on me
[DOUBLEPOST=1512344062][/DOUBLEPOST]when i did create the kit bot1 2 and 3 with mp5 pistol and shotgun pump
[DOUBLEPOST=1512344110][/DOUBLEPOST]one of them have the hazmat as clothes
[DOUBLEPOST=1512344552][/DOUBLEPOST]i could be simpler for us (newbies) to have default 1 default 2 or default 3 kit choice made by you
such as full geared /middle geared/ low geard and we would choose to put the one we want -
Code:
{ "CustomProfiles": { "bot2": { "Activate": true, "Murderer": false, "Bots": 1, "BotHealth": 50, "Radius": 100, "Kit": "bot2", "BotName": "randomname", "Bot_Firing_Range": 20, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "Spawn_Height": 100, "Respawn_Timer": 300, "Disable_Radio": false, "LocationX": 1187.87842, "LocationY": 27.1753674, "LocationZ": -1256.63684 }, "bot3": { "Activate": true, "Murderer": false, "Bots": 1, "BotHealth": 50, "Radius": 100, "Kit": "bot3", "BotName": "randomname", "Bot_Firing_Range": 20, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "Spawn_Height": 100, "Respawn_Timer": 60, "Disable_Radio": false, "LocationX": 1244.10352, "LocationY": 27.1013775, "LocationZ": -1279.51306 } } }
Last edited by a moderator: Dec 7, 2017 -
Sounds like your kit is empty.
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how empty? i dress in hazmat or poor clothes and one weapon in tool bar
no vanish and no noclip -
[DOUBLEPOST=1512473852][/DOUBLEPOST]hey guys how do i add more then 1 custom npc spawn location, i got one made then i go to save another spawn point but it doesnt come up int he data/config section how would i write the script to add another spawn point other then then first in custom npc spawns thanks! maybe a config file i can see to compare and know what to do -
Hi,
The bots spawn at random positions within a set radius, around a chosen centrepoint. There are no spawn points per-bot.
Just type /botspawn add NEWLOCATION
then adjust the parameters the are created in the data file, and reload plugin. -
yes i do /kit add bot1 authlevel 2 hide TRUE npconly TRUE items to create my kit dressed like i said before just shitty clothe and a weapon in my belt no ammo
[DOUBLEPOST=1512502411][/DOUBLEPOST]for me multiples location works it write it in the file -
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Without that, the kit is empty.
Also, redeeming the kit personally is a good way to troubleshoot.
I'll add an empty-check for next version. -
i thought if i do the entire quote like absolut said in the video it will work but thanks i will try with my line plus /kit items
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Oh, just noticed 'items' is in your single-line command. Sorry.
Well, still....May as well do /kit items separately, or redeem it to confirm, just in case.
As far as I know BotSpawn will tell you if the kit doesn't exist or if there's no weapon, but will simply error if the kit is empty. -
I have no trouble with kits for my bots, i create a "coloured" kit for each of the bot type, (i have them as different types of "security patrol") so i create the kit and as it is hidden the only other options i use are name, description and items , dont need a cool-down and i "skin" the articles for the colours i want and add the weapon (assault rifle) don't have to add ammo , then i check it by emptying my inventory and redeeming it, i just assign the kit "colour" name to the bot, So "Navy patrol" will be "blue" etc
Last edited by a moderator: Dec 5, 2017 -
I built a few villages to place bots there, but they teleport to the outside
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i did it thanks guys
u need to d oit step by step
/kit add bot1 enter
/kit authlevel 2 enter
etc etc and finish by /kit items
absolut was not so clear as i remember in his video -
why is botspawn bots being recognized as a player? https://cdn.discordapp.com/attachme...88165650662555649/zombiefreshspawnCapture.PNG
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It would need to add additional checks to rule out NPCPlayerApex.