BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Bummer.....I was going to wreck the players that use the tunnels :)
     
  2. I'll have to come up with a solution to this at some point. Never really considered it before but, because position is random within a radius, it's tricky.
    Maybe I'll come up with a way if I have a think about it but, at very least, I could code it such that bots will spawn at existing objects (loot crates, barrels) within a sphere, if they exist.

    Any overflow would default back to finding a surface location but it would be better than nothing, I guess.
    Idk...something to play with. Thanks for asking. :)
     
  3. Hi,
    I love this plugin, there's always a great use for it. Just one problem though... I don't think i've missed anything anywhere, but the bots won't attack me if they have a melee weapon out. For example a bot had a spear, it came up to me and then started going back and forth as if I wasn't there.
    Any ideas? maybe an update broke it or something, I don't think it was happening the other day.

    Thanks
     
  4. Hey,
    I'm not sure, to be honest. I've noticed the same thing.
    I'm not sure if that's down to changes from FP or some other variable but, to be blunt, haven't given it much thought.

    Either way, it's not something I've attempted to be in control of - They do whatever FP have told them to do. :)

    I think melee results were better using 'murderer' prefab, but that might be coincidence or just BS.
     
  5. Thanks for the swift reply. Do you mean I should set the '"Murderer": false,' to true? Or should I use the other Murderers plugin with BotSpawn
     
  6. I just noticed a crazy quantity of bots on my server. Anyone else having this issue? They are ignoring the config settings I had. I guess I'll try deleting the config, and starting over. I've been running this plugin for some time, never had this happen. I have 20 bots where the config say 2 lol. Fun, but not good for performance.
     
  7. Hi,
    I saw someone else reporting this recently but no follow up, so please keep me up to date on it.
    I don't know the cause but presumably something's wrong, somewhere.


    I just meant murderer true within this plugin although, as I say, there's nothing conclusive here. :)
     
  8. Is there a control for how far the bots move? For some reason I spawn them at Dome and they just roam all over the place. I think maybe they see another player and go after them.
    [DOUBLEPOST=1512241814][/DOUBLEPOST]Also, is there a way to make them unlootable upon death? I think some players will exploit killing them for easy guns/armor
     
  9. @Steenamaroo That fixed my problem, thanks for your help.

    EDIT: Now I have another problem, not that YOU can fix it within BotSpawn but, you can't change the loot tables for the murderers. So it's not the best fix, but it does do the job.
     
  10. I fixed the massive bot population issue by deleting the config, and reloading the plugin. All is well.
     
  11. Read overview and FAQ.

    Ah yes, of course. I should add an inv-wipe option for the main container, maybe.
    I only cover belt right now.

    Good to know, although worrying that such a bug is possible.
    At least I'll know what to tell anyone else who has this; Thanks.
     
  12. Some bots are invincible. 100 shots of explosive 556 and still standing o_O
     
  13. I haven't experienced this yet. Do you have an PVE or other plugins which my be conflicting?
     
  14. Muffin Stuffer if you use PVE plugin you have to change this line "members": "NPCPlayerApex, BradleyAPC", for this one "members": "NPCPlayerApex, BradleyAPC, NPCMurderer, murderer", in your PVE plugin config folder.
     
  15. i would like to add few kits for my bot to randomly change i would like to put bot1 bot2 and bot3 kits
    "Kit": "default", when i change default for bot1 it works but whe nim adding ,"bot2","bot3", or without , it doesnt work
    how do i chnge this line? please help show me an example
     
  16. Hello. I don't know if anyone wrote about this problem, but bots don't shoot at anyone who is in the house watching them through the window, so the bots are easy pickings(
     
  17. I updated, works fine now sorry
     
  18. Hi,
    That's all it's meant to do.

    For multiple kits in one location, you'll need to use several custom profiles in that location.
     
  19. u mean i need to copy paste the entire setting group for each monument and each time i want a kit
    for example 3 times like this ? with bot1 bot2 and bot3 on each?
    "Airfield": {
    "Activate": true,
    "Bot_Accuracy": 4,
    "Bot_Damage": 0.4,
    "Bot_Firing_Range": 20,
    "BotHealth": 50,
    "BotName": "randomname",
    "Bots": 2,
    "Disable_Radio": false,
    "Kit": "bot1",
    "Murderer": false,
    "Radius": 100,
    "Respawn_Timer": 600
    },
    "Airfield": {
    "Activate": true,
    "Bot_Accuracy": 4,
    "Bot_Damage": 0.4,
    "Bot_Firing_Range": 20,
    "BotHealth": 50,
    "BotName": "randomname",
    "Bots": 2,
    "Disable_Radio": false,
    "Kit": "bot2",
    "Murderer": false,
    "Radius": 100,
    "Respawn_Timer": 600
    },
    "Airfield": {
    "Activate": true,
    "Bot_Accuracy": 4,
    "Bot_Damage": 0.4,
    "Bot_Firing_Range": 20,
    "BotHealth": 50,
    "BotName": "randomname",
    "Bots": 2,
    "Disable_Radio": false,
    "Kit": "bot3",
    "Murderer": false,
    "Radius": 100,
    "Respawn_Timer": 600
    },
     
  20. No, Don't copy/paste. Use the commands listed in the overview.