BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. very first time i spawned in the bots they worked perfectly. second time, they all disappear within 5 seconds. and now they just disappear within 5 secs. is something wrong? thanks.
     
  2. Hey guys - quick question. I set the bot respawn_timer to 1600, but I swear they keep popping up every 2-3 minutes. Any ideas?
    Code:
    {
      "Options": {
        "Animal_Safe": true,
        "APC_Safe": true,
        "Bots_Drop_Weapons": true,
        "Cull_Default_Population": true,
        "Ignore_Animals": false,
        "Ignore_HumanNPC": true,
        "NPC_Retaliate": false,
        "Peace_Keeper": false,
        "Remove_BackPacks": false,
        "Reset": true,
        "Reset_Timer": 300,
        "Suicide_Timer": 900,
        "Supply_Enabled": true,
        "Turret_Safe": true
      },
      "Zones": {
        "AirDrop": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Air Supply Guardian",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100
        },
        "Airfield": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Airfield Guard",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Dome": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Dome Camper",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "GasStation": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "GasMann",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "GasStation1": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "gAssMan",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Harbor1": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "BayWatcher",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Harbor2": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "BayWatcher",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Launchsite": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "North Korean Lauch Site Guard",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Lighthouse": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Light House Hoe",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Lighthouse1": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Light House Drug House Guy",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Lighthouse2": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Light House Pimp",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "MilitaryTunnel": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Sgt. Greg",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Powerplant": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "North Korean Coal Worker",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Radtown": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Crack House Guy",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Satellite": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Sputnick",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "SuperMarket": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "SpermKet Guard",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "SuperMarket1": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "SpermKet Hobo",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Trainyard": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Train Yard Guard",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Warehouse": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Warehouse Hobo",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Warehouse1": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "North Korean Hobo",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Warehouse2": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "SoupKitchen Hoe",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        },
        "Watertreatment": {
          "Activate": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 0.8,
          "Bot_Firing_Range": 40,
          "BotHealth": 100,
          "BotName": "Water Treatment Guard",
          "Bots": 1,
          "Disable_Radio": false,
          "Kit": "bots",
          "Murderer": false,
          "Radius": 100,
          "Respawn_Timer": 1600,
          "Spawn_Height": 100
        }
      }
    }
     
  3. .if you put custom kits on your bots and have murder set as true, ( in my case i make them look like zombies and name them zombies ) when a player kills them ( and i have bodies to bags plugin ) the loot changes to the default facepunch loot. Regardless if u have bodies to bags plugin or not........BUT when you change the murders to false in config, then the same bots / my zombies drop the custom loot / kit that i assign them. So what gives to that? I dont want the bot to be a scientist , i want to be able to spawn the murders but them drop the custom loot / kit i assign them. Help please?

    also the murders with a melee weapon don't slash if u set them to false in config....so i cant make this work........i want to spawn murders with melee weapons that drop the custom loot i put on them with kits. but again if i do this....they wont slash players ..they just raise there weapon in air.

    [DOUBLEPOST=1511994776][/DOUBLEPOST]
    [DOUBLEPOST=1511994870][/DOUBLEPOST]
    see above in caps
     
    Last edited by a moderator: Nov 29, 2017
  4. Replied last time.
     
  5. I am so confused... FunkyRusty, was I supposed to take something from your bold text? I see your observation, and your recommendation
    , but I don't see anything that explains the re-spawn timer not responding to changes.

    BBUK - thoughts?
     
  6. Global reset should be equal to, or greater than, respawn timer.
     
  7. set your reset timer higher or set reset to false
     
  8. Have same problem here. Every time bot spawns with custom kit, i get"NullReferenceException: Object reference not set to an instance of an object".
    Kit is not empty. Npc will spawn as a full naked with my kit.
     

    Attached Files:

  9. The bot needs to be given a weapon in the belt/hotbar.
     
  10. Alredy fixed. Ty for quick reply.
     
  11. Hi guys..great job here..congrats!
     
  12. Why aren't they moving??
     
  13. Based on the information provided I can say with absolute certainty, I don't know.
    [DOUBLEPOST=1512166165][/DOUBLEPOST]Any issues with weapon drop or airdops/supply signals over the last few updates, anyone?
     
  14. Is it possible to have custom spawn points but have that group of bots be set to peacekeeper mode?

    I would like to add some NPC bots to guard a spot but only if someone pulls out a weapon.
     
    Last edited by a moderator: Dec 1, 2017
  15. Hi,
    Yes, that's possible, although peacekeeper is a global option.
    You can't have it enabled for one group but not for another.

    If it makes more sense to have it as a per-group setting I can switch it over some time soon.
     
  16. Nop and my animals don't move n'either
     
  17. Hi yes that would be awesome if we could set it per group. I have some market places set up that I want the npcs to patrol and attack people if they have weapons drawn.
     
  18. Cool. I'll pop it on the to-do list. :)
     
  19. Howdy....I'd like to add custom spawn points in the tunnels or the AB and Military tunnels. I tried to add one under the Airbase, but it's not spawning.
    Here is the custom location
    Code:
    {
      "CustomProfiles": {
        "ABT1": {
          "Activate": true,
          "Murderer": false,
          "Bots": 1,
          "BotHealth": 150,
          "Radius": 100,
          "Kit": "sbot",
          "BotName": "randomname",
          "Bot_Firing_Range": 10,
          "Bot_Accuracy": 4,
          "Bot_Damage": 0.4,
          "Spawn_Height": 100,
          "Respawn_Timer": 900,
          "Disable_Radio": false,
          "LocationX": 1021.03894,
          "LocationY": 3.36037564,
          "LocationZ": -99.95714
        }
      }
    }
    What am I doing wrong?
     
  20. Hey,
    Spawn points, for now, work from bird's eye view.
    In a building = on top of a building.
    In a cave = ground above the cave.

    Sorry. :p