very first time i spawned in the bots they worked perfectly. second time, they all disappear within 5 seconds. and now they just disappear within 5 secs. is something wrong? thanks.
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Hey guys - quick question. I set the bot respawn_timer to 1600, but I swear they keep popping up every 2-3 minutes. Any ideas?
Code:{ "Options": { "Animal_Safe": true, "APC_Safe": true, "Bots_Drop_Weapons": true, "Cull_Default_Population": true, "Ignore_Animals": false, "Ignore_HumanNPC": true, "NPC_Retaliate": false, "Peace_Keeper": false, "Remove_BackPacks": false, "Reset": true, "Reset_Timer": 300, "Suicide_Timer": 900, "Supply_Enabled": true, "Turret_Safe": true }, "Zones": { "AirDrop": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Air Supply Guardian", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100 }, "Airfield": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Airfield Guard", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Dome": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Dome Camper", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "GasStation": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "GasMann", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "GasStation1": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "gAssMan", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Harbor1": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "BayWatcher", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Harbor2": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "BayWatcher", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Launchsite": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "North Korean Lauch Site Guard", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Lighthouse": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Light House Hoe", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Lighthouse1": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Light House Drug House Guy", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Lighthouse2": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Light House Pimp", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "MilitaryTunnel": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Sgt. Greg", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Powerplant": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "North Korean Coal Worker", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Radtown": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Crack House Guy", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Satellite": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Sputnick", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "SuperMarket": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "SpermKet Guard", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "SuperMarket1": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "SpermKet Hobo", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Trainyard": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Train Yard Guard", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Warehouse": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Warehouse Hobo", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Warehouse1": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "North Korean Hobo", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Warehouse2": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "SoupKitchen Hoe", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 }, "Watertreatment": { "Activate": true, "Bot_Accuracy": 3, "Bot_Damage": 0.8, "Bot_Firing_Range": 40, "BotHealth": 100, "BotName": "Water Treatment Guard", "Bots": 1, "Disable_Radio": false, "Kit": "bots", "Murderer": false, "Radius": 100, "Respawn_Timer": 1600, "Spawn_Height": 100 } } }
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.if you put custom kits on your bots and have murder set as true, ( in my case i make them look like zombies and name them zombies ) when a player kills them ( and i have bodies to bags plugin ) the loot changes to the default facepunch loot. Regardless if u have bodies to bags plugin or not........BUT when you change the murders to false in config, then the same bots / my zombies drop the custom loot / kit that i assign them. So what gives to that? I dont want the bot to be a scientist , i want to be able to spawn the murders but them drop the custom loot / kit i assign them. Help please?
also the murders with a melee weapon don't slash if u set them to false in config....so i cant make this work........i want to spawn murders with melee weapons that drop the custom loot i put on them with kits. but again if i do this....they wont slash players ..they just raise there weapon in air.
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[DOUBLEPOST=1511994870][/DOUBLEPOST]Last edited by a moderator: Nov 29, 2017 -
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I am so confused... FunkyRusty, was I supposed to take something from your bold text? I see your observation, and your recommendation
BBUK - thoughts? -
Global reset should be equal to, or greater than, respawn timer.
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Kit is not empty. Npc will spawn as a full naked with my kit.Attached Files:
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The bot needs to be given a weapon in the belt/hotbar.
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Hi guys..great job here..congrats!
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Why aren't they moving??
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Based on the information provided I can say with absolute certainty, I don't know.
[DOUBLEPOST=1512166165][/DOUBLEPOST]Any issues with weapon drop or airdops/supply signals over the last few updates, anyone? -
Is it possible to have custom spawn points but have that group of bots be set to peacekeeper mode?
I would like to add some NPC bots to guard a spot but only if someone pulls out a weapon.Last edited by a moderator: Dec 1, 2017 -
Hi,
Yes, that's possible, although peacekeeper is a global option.
You can't have it enabled for one group but not for another.
If it makes more sense to have it as a per-group setting I can switch it over some time soon. -
Nop and my animals don't move n'either
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Cool. I'll pop it on the to-do list.
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Howdy....I'd like to add custom spawn points in the tunnels or the AB and Military tunnels. I tried to add one under the Airbase, but it's not spawning.
Here is the custom location
Code:{ "CustomProfiles": { "ABT1": { "Activate": true, "Murderer": false, "Bots": 1, "BotHealth": 150, "Radius": 100, "Kit": "sbot", "BotName": "randomname", "Bot_Firing_Range": 10, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "Spawn_Height": 100, "Respawn_Timer": 900, "Disable_Radio": false, "LocationX": 1021.03894, "LocationY": 3.36037564, "LocationZ": -99.95714 } } }
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Hey,
Spawn points, for now, work from bird's eye view.
In a building = on top of a building.
In a cave = ground above the cave.
Sorry.