BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Ok sorry about posting that updated version of BotSpawn well if anyone wants a copy of the version that has junkyards and mining quarry spawn sites message me till they update it and fix it!!
     
  2. ok I don't know what I'm doing wrong here..

    I setup the json with low values for radius and respawn times to test.
    I'm just going for zombie types that spawn at monuments. the default setting
    yet spawn.count is returning 0 in console.. I'm not sure what to do from here?
     
  3. Did you set them to "Activate": true,
     
  4. yes I went thru the json and set them to true
     
  5. ok I got it working , its when murderer is set to true that it doesn't work
     
  6. Oh. Good to know. I was planning on having some gas station zombies at some point. It will most likely work if you do a custom spawn point. And just turn off that location in the config.
    [DOUBLEPOST=1513042415][/DOUBLEPOST]Sorry. My wording was sloppy there. If you do a /botspawn add (whatever) at the monument you want and set it to murderer in the data folder and then turn off that monument in the config folder. Unless you want bots and zombies :) Extra brutal.
     
  7. it works but what you got a do is use a non murderer bot and then make a melee kit for him and whala zombies :) the murderer true does not work tho
     
  8. Hi Again:

    Thank you Steenamarroo and thepircedwierdo for taking the time to answer my question! We will continue to run BotSpawn on the server since our players enjoy it so much, thanks again for creating this plugin and your great support efforts!
     
  9. Based on something I'm trying to do, I would really really really love to see the bots use flashlights automatically at night :)
     
  10. No, right now global options are just that.
    I may migrate some of them out to per-profile, though. Peacekeeper in particular makes sense.
    Thanks.

    Yeah, that was mentioned a while back and was forgotten about, but it would be really cool.
    Might take a look at it soon.
     
  11. This would be awesome. I would love the scientists to be in Peacekeeper mode but to do that the murderers would also have to be and Peacekeeper mode just doesn't fit the zombie/murderer feel. To be able to toggle them individually would be amazing. It's really my only Christmas wish. XD
     
  12. How to change what the Murderers drop after they die? I think the loot they drop atm, is kinda OP
     
  13. I don't think you can , what I did is I didn't use the murderer I used custom kits. that way you can control exactly what they drop by what they have on them
     
  14. Do they act same as the murderer does? in IQ?
     
  15. Hey there I love the Pluggin, And sorry if this was answered already, I'm wondering what loot table you draw from as a murderer? as I want to change a few things. Thanks For any Help you can Give.
     
  16. With the murderers you can't alter the loot. You can change what they look like. But no mater what you put into their inventory, it gets replaced by the default in game.
     
  17. Ok thank you for the help.
     
  18. For some how i cannot dmg murderers with melee attacks?
     
  19. as far as I can tell they are the same
     
  20. Do you have peacekeeper enabled?