BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. I had. Ty ^^
    [DOUBLEPOST=1513297869][/DOUBLEPOST]Anyone else have problem with Botspawn not working any longer after patch?
     
  2. Yup.....getting this error:
    Error while compiling: BotSpawn.cs(71,25): error CS0117: `NPCMurderer' does not contain a definition for `Population'
     
  3. Same here. But they are still in rust. They can be spawned in. So not all hope is lost :)
     
  4. Sad this is broken - set it up today and not half a day later it's gone from my server...
     
  5. Great plugin, works as intended. Was just wondering if there's a way to spawn the bots underground ie military tunnel/sewers? I've setup a custom spawn point properly and also messed with "Spawn_Height", but to no avail, they just spawn above ground.

    Also, just a suggestion to add to later releases, maybe multiple kit setups that vary from one another randomly on spawn? Decent work around for the lack of loot table editing available.
     
  6. As far as I know the AI can't handle the caves and tunnels yet. I have on a rare occasion seen one in the military tunnels by the entrance. But not much further in than that.

    Also how did you get the plugin to load?
     
  7. yea mines messed up too. same error as the others
     
  8. Error while compiling: BotSpawn.cs(71,25): error CS0117: `NPCMurderer' does not contain a definition for `Population'
     
  9. BotSpawn.cs(71,25): error CS0117
     
  10. ah I figured with the new navmesh updates the AI would be able to figure it out... I guess not.

    Also for those of you saying it doesn't work it's because Rust just updated with an updated animal AI, which seems to have broke the plugin. Just wait for the author to update it, it's worth the wait.

    Devblog 190
     
    Last edited by a moderator: Dec 15, 2017
  11. Error while compiling: BotSpawn.cs(66,27): error CS0117: `NPCPlayerApex' does not contain a definition for `Population'
     
  12. Error while compiling: BotSpawn.cs(71,25): error CS0117: `NPCMurderer' does not contain a definition for `Population'

    LOOL
     
  13. Sort of temp fix???

    Delete or comment out these lines

    Code:
     if (configData.Options.Cull_Default_Population)
                {
                 NPCPlayerApex.Population = 0;
                 NPCMurderer.Population = 0;
                }
    Of course then they don't have the loot kit you specify... and maybe not the spawn points... but hey, there's bots on my map again!

    Looking into if I can nail down a better fix...
     
  14. Awesome! Can you provide the file?
     
    Last edited by a moderator: Dec 15, 2017
  15. Worked perfect!!!! You're the man, thank you so much
    [DOUBLEPOST=1513309837][/DOUBLEPOST]
    Edit the BotSpawn.cs File in your plugins folder. Use Ctrl+f to search for "if (configData.Options.Cull_Default_Population)" and either add "//" infront of each line of code in Kittys post or delete it.

    IE:
    Code:
    //    if (configData.Options.Cull_Default_Population)
    //    {
    //    NPCPlayerApex.Population = 0;
    //    NPCMurderer.Population = 0;
    //    }
     
    Last edited by a moderator: Dec 15, 2017
  16. Thank you! works now!
     
  17. do they use kits? with this work around?
     
  18. Nope, this won't use kits if you negate the lines above.
     
  19. bots no longer spawning after todays patch
     
  20. Answer was in the post you're referring to