i dont have crying players and i did apply your fix.. it did load and generate a new config which was good.
then i reloaded it after editing the top part and turning on the zones and generated this error.
edit: by the by all this error posting here in this forum helps the dev follow the issue.. so the more we post the more info that gets out there.. how is that a bad thing?Code:Failed to run a 2.00 timer in 'BotSpawn v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in :0 at Oxide.Plugins.BotSpawn+c__AnonStorey6.<>m__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in :0
BotSpawn
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Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
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So after spawning a couple scientists. I think things may be kinda borked for a while here. The scientists don't drop weapons. Their loot is random. And their clothing is no longer lootable. It appears FP has made some changes to the scientist that has put them on the same page as the murderer. So we may just have what we have.
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They can't be killed. And I have changed nothing in the config file. -
Yeah im have this working but sadly they only drop random loot not the loot i want them to drop if anyone has a fix for this please let me know
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If you put all spawns to murderers it should be good. -
Code:
118 BotSpawn - Failed to compile: BotSpawn.cs(71,25): error CS0117: `NPCMurderer' does not contain a definition for `Population'
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Here is my config file.......and yes I'm using TruePvE.....so we now need to add another listing to npcs Entity Group?.......NPCBots?......Bots?.....BotSpawn?.......Scientists maybe?
Attached Files:
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Code:"name": "npcs", "members": "NPCPlayerApex, BradleyAPC, NPCMurderer, murderer, NPCScientist, scientist", "exclusions": ""
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Thanks -
Please help, after Devblog 190 stopped working BotSpawn:
Error while compiling: BotSpawn.cs (71,25): error CS0117: "NPCMurderer" does not contain a definition for "Population" -
Error while compiling: BotSpawn.cs(71,25): error CS0117: `NPCMurderer' does not contain a definition for `Population'
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The same here:
Error while compiling: BotSpawn.cs(71,25): error CS0117: `NPCMurderer' does not contain a definition for `Population'
Is there a fix?
[DOUBLEPOST=1513422560][/DOUBLEPOST]Okay.. i have fixed that -
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Hello After this last Christmas update I am getting command unknown botspawn when I type any /botspawn command and none of my bots are spawning. I delete the cs file and redownloaded it too is there something I need to do to fix it?
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The suggested workaround will allow Rust to spawn default bots.
These won't be governed by the plugin, so it's not really a fix.
I haven't replied to any of your questions because I wasn't notified of them. gg oxidemod.org.
Will release an update soon. -
I am a bit new to using mods so bare with the noobsness.
When I start up the server with the botmod I get the error:
Error while compiling:BotSpawn.cs(71,25): error CS0117: "NPCMurderer" does not have a definition for "Population"
What must I do to fix this?
Thanks <3 -
Look up.
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