Sorry, Slaughter. Not sure what's happening then.
Although the last guy who was on 'the most recent' version of rust wasn't so please do check.
Build Date 07/27/2017 20:30:25
Oxide Version 2.0.3384
BotSpawn
Moved
Total Downloads: 11,681 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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@Steenamaroo bot killing bot =)
Attached Files:
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lol. nice.
All you can really do for now is widen the radius.
[DOUBLEPOST=1501519054][/DOUBLEPOST]Guys, I just tested a kit using mp5. There's no issue with it.
All I can suggest is making your kit bare bones - 1 gun and basic clothes.
Make sure the gun is the only thing in the belt.
I'm guessing maybe there's some kit item causing an issue? Don't give them two guns or any ammo.
Also, please make sure Kits is up to date.Last edited by a moderator: Jul 31, 2017 -
removed. New V coming shortly....Having a problem
Last edited by a moderator: Jul 31, 2017 -
Alright no problemCool plugin btw
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Calling 'OnServerInitialized' on 'BotSpawn v1.0.3' took 774ms
(19:51:34) | Calling 'OnServerInitialized' on 'BotSpawn v1.0.3' took 1334ms [GARBAGE COLLECT]Last edited by a moderator: Jul 31, 2017 -
You just need to unload the plugin, delete the data file, then reload.
I'll fix in next V.
[DOUBLEPOST=1501523646][/DOUBLEPOST]
All the heavy work is done OnServerInitialized();.Last edited by a moderator: Jul 31, 2017 -
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Good, add and hapis.
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You do have to enable each monument in your config, though. Have you done that? -
[DOUBLEPOST=1501526283][/DOUBLEPOST] -
working, but can you make them not chase deer and horses and shit? lol
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LOL. Unfortunately I'm not sure that I can.
I'm looking into it (still pretty fresh to this stuff) but, in the mean time, it is what it is. -
Also needed:
- Config option for how long until bots respawn.
- Ability to assign multiple kits to an area so not every npc is gear the same.
good first draft though.
[DOUBLEPOST=1501526707][/DOUBLEPOST]The bots are also still attacking animals after they're dead.
[DOUBLEPOST=1501527226][/DOUBLEPOST]They also don't seem to folow terrain when spawning lol Gyazo - 44ab7a0c94c1aeeb34662c51a6462b71.gif -
A plugin which looks like it has a lot of potential. Although I will wait for further updates.
Things I'd like to see:
Allowing custom spawnpoints.
Allowing custom waypoints - if possible.
At the moment they currently don't use melee weapons which is kind of annoying, but like you said - the NPC all bottles down to what FP do with them.
Cool plugin regardless. -
works great now thank you , 1 problem tho they fall through hills see photo
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Thanks people.
WAPO, I know they fall through hills. It's an AI in development, but I'm not developing it. Facepunch are.
It'll get better as they work on it.
Thanks for the thoughts on the Heli, though. There might be useful info in there for me.
[DOUBLEPOST=1501530804][/DOUBLEPOST]*****DEATH NOTES USERS*****
If you want to temporarily silence notifications about NPCPlayers, you can add two lines in DeathNotes.cs, as below.
Black text is context. Red text is what you add in.
Line 1010 ish
void OnEntityDeath(BaseCombatEntity victim, HitInfo info)
{
if (victim == null)
return;
if (victim is NPCPlayer) return;
var corpse = victim as BaseCorpse;
if (corpse != null)
return;
Line 1070 ish
if (data.attacker.entity is NPCPlayer) return;
NoticeDeath(data);Last edited by a moderator: Jul 31, 2017