BotSpawn

Moved

Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Nice touch, huh? :p

    Edit:
    Wait, what? They should target you whether you fire or not, as long as you have a weapon out.
    Maybe not at long range, though. Is that what you mean?
     
  2. Any ideas? Even after update/wipe

    Code:
    Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
    .
    Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
    .
    Failed to create agent because there is no valid NavMesh
    Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
    .
    Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
    .
    Failed to create agent because there is no valid NavMesh
    Failed to create agent because there is no valid NavMesh
    Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
    .
    Failed to create agent because there is no valid NavMesh
    Failed to create agent because there is no valid NavMesh
    Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
    .
    Failed to create agent because there is no valid NavMesh
    Failed to create agent because there is no valid NavMesh
    Failed to create agent because there is no valid NavMesh
    Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
    .
    Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
    .
    Failed to create agent because there is no valid NavMesh
    Failed to create agent because there is no valid NavMesh
    Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
    .
    Failed to create agent because there is no valid NavMesh
    Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh
    .
     
    Last edited by a moderator: Jun 12, 2018
  3. How many bots are you trying to spawn, and where?
    Biome, custom, or regular monument?

    If any of them are meant to spawn near edge of map, is the radius large?
     
  4. I'm gonna try some things
     
  5. Do we need to delete any configs? Myself and my players still got kicked for shooting zombies with the same RPC error
     
  6. Oxide version?
     
  7. Nevermind, gameservers.com did not update their oxide yet

    [Oxide] 11:39
    [Info] Protocol: 2094.164.1
    Build Date: 06/11/2018 07:27:36
    Unity Version: 2018.1.0f2
    Changeset: 27259
    Branch: release
    Oxide.Rust Version: 2.0.3962
    [DOUBLEPOST=1528818642][/DOUBLEPOST]Never, nevermind. Gameservers.com tech support says I do have the latest oxide which matches Release build changelog

    but we're still getting RPC kicks from shooting zombies
     
    Last edited by a moderator: Jun 12, 2018
  8. Great. :(
    Since I'm not getting it, I guess there's merit in some troubleshooting. Maybe try them without kits, first?
     
  9. I don't use any kits. Just tried again and got kicked after killing several dozen zombies.

    Also just confirmed that it doesn't have to be headshots
     
    Last edited by a moderator: Jun 12, 2018
  10. Scientists AND Murderers are not taking melee damage.
     
  11. My bots at the airfield are not set to peacekeeper mode. In the past, say before the wipe, they would generally stay on their side of the yard even when being shot at. Rarely if ever would they run across the yard to get me. Long attack distance is set to 60 and roam range 10.
     
  12. Melee works on mine
    [DOUBLEPOST=1528820774][/DOUBLEPOST]Scientists don't even shoot you anymore. You have to shoot them first and all peacekeeper modes are off.
    scinoagro.jpg
     
  13. I feel like maybe you have other issues on your server.
    Is anyone else seeing this behaviour?
    I tested for Scientist responses and RPC error pretty heavily last night.
     
  14. hello i am on the last oxide version and BotSpwn and see again this error :(
    we use only murderer

    Build Date: 06/11/2018 13:27:36
    Unity Version: 2018.1.0f2
    Changeset: 27259
    Branch: release
    Oxide.Rust Version: 2.0.3962

    "BotSpawn" (1.6.9) by Steenamaroo (4.47s) - BotSpawn.cs
    Code:
    [Oxide] 17:40 [Info] [Notifier] PlayerName left the server (Reason: Kicked: RPC Error in CLProject)
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)NullReferenceException: Object reference not set to an instance of an object
      at NPCPlayerApex.UpdateTargetMemory (BaseEntity target, System.Single dmg, UnityEngine.Vector3 lastKnownPosition, Rust.Ai.Memory+ExtendedInfo& extendedInfo) [0x00033] in <d0b13463f2da4b51a744d3d898556a53>:0
      at NPCPlayerApex.OnSenseGunshot (Rust.Ai.Sensation sensation) [0x000bf] in <d0b13463f2da4b51a744d3d898556a53>:0
      at NPCPlayerApex.OnSensation (Rust.Ai.Sensation sensation) [0x00037] in <d0b13463f2da4b51a744d3d898556a53>:0
      at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0007b] in <d0b13463f2da4b51a744d3d898556a53>:0
      at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00412] in <d0b13463f2da4b51a744d3d898556a53>:0
      at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e0] in <d0b13463f2da4b51a744d3d898556a53>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message)
    BaseEntity:SV_RPCMessage(UInt32, Message)
    ServerMgr:OnRPCMessage(Message)
    ServerMgr:OnNetworkMessage(Message)
    Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
    Facepunch.Network.Raknet.Server:Cycle()
    ServerMgr:Update()
     
    (Filename: <d0b13463f2da4b51a744d3d898556a53> Line: 0)
    around in 1h 9 times 5 diverend players but better as yesterday
     
  15. Hm...Well, that's not good news then. :(

    I guess just run with Scientists for now, then.
     
  16. Good evening, can you enlighten me on this:
    What does this mean exactly?

    "NPCs_Attack_BotSpawn": false,
    "BotSpawn_Attacks_NPCs": false,
    "BotSpawn_Attacks_BotSpawn": false,
     
  17. @WesleyEng_com @trixxxi - Could you let me know how this goes, please?

    With luck the RPC Error should be fixed, but Murderers will not react to gunshot sounds.
     
  18. Is it possible to change the speed of bots ?
     
  19. Not at present, no.
     
  20. No RPC disconnects after killing hundreds of zombies, but now one of my player's can't kill anything using bullets, but can using melee

    Also the new oxide fails to compile plugins on restart. I have to readd all my plugins manually to load them
    Code:
    [Oxide] 16:25 [Info] Listing 73 plugins:
      01 AutomatedSearchlights - Failed to compile: compiler v1.0.0.94 disconnected
      02 BanditHide - Failed to compile: compiler v1.0.0.94 disconnected
      03 BetterChat - Failed to compile: compiler v1.0.0.94 disconnected
      04 BetterChatMentions - Failed to compile: compiler v1.0.0.94 disconnected
      05 BoatCommander - Failed to compile: compiler v1.0.0.94 disconnected
      06 BotSpawn - Failed to compile: compiler v1.0.0.94 disconnected
      07 BuildingGrades - Failed to compile: compiler v1.0.0.94 disconnected
      08 BuildingRestrictor - Failed to compile: compiler v1.0.0.94 disconnected
      09 CapsNoCaps - Failed to compile: compiler v1.0.0.94 disconnected
      10 CarCommander - Failed to compile: compiler v1.0.0.94 disconnected
      11 Christmas - Failed to compile: compiler v1.0.0.94 disconnected
      12 ChristmasTreePresents - Failed to compile: compiler v1.0.0.94 disconnected
      13 CompoundOptions - Failed to compile: compiler v1.0.0.94 disconnected
      14 ConnectMessages - Failed to compile: compiler v1.0.0.94 disconnected
      15 CopyPaste - Failed to compile: compiler v1.0.0.94 disconnected
      16 CovertAdmin - Failed to compile: compiler v1.0.0.94 disconnected
      17 CustomSpawnPoints - Failed to compile: compiler v1.0.0.94 disconnected
      18 DeathMarker - Failed to compile: compiler v1.0.0.94 disconnected
      19 DeathNotes - Failed to compile: compiler v1.0.0.94 disconnected
      20 DeepWater - Failed to compile: compiler v1.0.0.94 disconnected
      21 DynamicPVP - Failed to compile: compiler v1.0.0.94 disconnected
      22 Earthquake - Failed to compile: compiler v1.0.0.94 disconnected
      23 EnhancedHammer - Failed to compile: compiler v1.0.0.94 disconnected
      24 Fishing - Failed to compile: compiler v1.0.0.94 disconnected
      25 FlareGun - Failed to compile: compiler v1.0.0.94 disconnected
      26 FurnaceSplitter - Failed to compile: compiler v1.0.0.94 disconnected
      27 Giveaways - Failed to compile: compiler v1.0.0.94 disconnected
      28 HeliControl - Failed to compile: compiler v1.0.0.94 disconnected
      29 HeliRide - Failed to compile: compiler v1.0.0.94 disconnected
      30 HomeRecycler - Failed to compile: compiler v1.0.0.94 disconnected
      31 ImageLibrary - Failed to compile: compiler v1.0.0.94 disconnected
      32 InventoryCleaner - Failed to compile: compiler v1.0.0.94 disconnected
      33 ItemSkinRandomizer - Failed to compile: compiler v1.0.0.94 disconnected
      34 LockOnRockets - Failed to compile: compiler v1.0.0.94 disconnected
      35 NeonSkins - Failed to compile: compiler v1.0.0.94 disconnected
      36 NightLantern - Failed to compile: compiler v1.0.0.94 disconnected
      37 NoGiveNotices - Failed to compile: compiler v1.0.0.94 disconnected
      38 NPCFix - Failed to compile: compiler v1.0.0.94 disconnected
      39 OfflineDoors - Failed to compile: compiler v1.0.0.94 disconnected
      40 PatrolBoat - Failed to compile: compiler v1.0.0.94 disconnected
      41 PilotEject - Failed to compile: compiler v1.0.0.94 disconnected
      42 PlaneCrash - Failed to compile: compiler v1.0.0.94 disconnected
      43 PlayerList - Failed to compile: compiler v1.0.0.94 disconnected
      44 PlayerRanks - Failed to compile: compiler v1.0.0.94 disconnected
      45 PrivateMessage - Failed to compile: compiler v1.0.0.94 disconnected
      46 Prod - Failed to compile: compiler v1.0.0.94 disconnected
      47 RemoverTool - Failed to compile: compiler v1.0.0.94 disconnected
      48 Rename - Failed to compile: compiler v1.0.0.94 disconnected
      49 RotatingPickups - Failed to compile: compiler v1.0.0.94 disconnected
      50 RustNET - Failed to compile: compiler v1.0.0.94 disconnected
      51 ServerInfo - Failed to compile: compiler v1.0.0.94 disconnected
      52 SignArtist - Failed to compile: compiler v1.0.0.94 disconnected
      53 SkinBox - Failed to compile: compiler v1.0.0.94 disconnected
      54 SkipNightUI - Failed to compile: compiler v1.0.0.94 disconnected
      55 SleeperGuard - Failed to compile: compiler v1.0.0.94 disconnected
      56 Spawns - Failed to compile: compiler v1.0.0.94 disconnected
      57 Spectate - Failed to compile: compiler v1.0.0.94 disconnected
      58 StackSizeController - Failed to compile: compiler v1.0.0.94 disconnected
      59 TimedExecute - Failed to compile: compiler v1.0.0.94 disconnected
      60 TracerRockets - Failed to compile: compiler v1.0.0.94 disconnected
      61 TruePVE - Failed to compile: compiler v1.0.0.94 disconnected
      62 TsunHorse - Failed to compile: compiler v1.0.0.94 disconnected
      63 TurretConfig - Failed to compile: compiler v1.0.0.94 disconnected
      64 UiPlus - Failed to compile: compiler v1.0.0.94 disconnected
      65 Vanish - Failed to compile: compiler v1.0.0.94 disconnected
      66 WelcomeMessages - Failed to compile: compiler v1.0.0.94 disconnected
      67 WellFed - Failed to compile: compiler v1.0.0.94 disconnected
      68 WheresMyCorpse - Failed to compile: compiler v1.0.0.94 disconnected
      69 Wizardry - Failed to compile: compiler v1.0.0.94 disconnected
      70 WoundedScreams - Failed to compile: compiler v1.0.0.94 disconnected
      71 ZLevelsRemastered - Failed to compile: compiler v1.0.0.94 disconnected
      72 ZombieHorde - Failed to compile: compiler v1.0.0.94 disconnected
      73 ZoneManager - Failed to compile: compiler v1.0.0.94 disconnected
     
    Last edited by a moderator: Jun 12, 2018