Nice touch, huh?
Edit:
Wait, what? They should target you whether you fire or not, as long as you have a weapon out.
Maybe not at long range, though. Is that what you mean?
BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Any ideas? Even after update/wipe
Code:Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh . Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh . Failed to create agent because there is no valid NavMesh Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh . Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh . Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh . Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh . Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh . Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh . Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh . Failed to create agent because there is no valid NavMesh Failed to spawn assets/prefabs/npc/scientist/scientist.prefab on a valid navmesh .
Last edited by a moderator: Jun 12, 2018 -
How many bots are you trying to spawn, and where?
Biome, custom, or regular monument?
If any of them are meant to spawn near edge of map, is the radius large? -
I'm gonna try some things
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Do we need to delete any configs? Myself and my players still got kicked for shooting zombies with the same RPC error
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Oxide version?
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Nevermind, gameservers.com did not update their oxide yet
[Oxide] 11:39
[Info] Protocol: 2094.164.1
Build Date: 06/11/2018 07:27:36
Unity Version: 2018.1.0f2
Changeset: 27259
Branch: release
Oxide.Rust Version: 2.0.3962
[DOUBLEPOST=1528818642][/DOUBLEPOST]Never, nevermind. Gameservers.com tech support says I do have the latest oxide which matches Release build changelog
but we're still getting RPC kicks from shooting zombiesLast edited by a moderator: Jun 12, 2018 -
Great.
Since I'm not getting it, I guess there's merit in some troubleshooting. Maybe try them without kits, first? -
Also just confirmed that it doesn't have to be headshotsLast edited by a moderator: Jun 12, 2018 -
Scientists AND Murderers are not taking melee damage.
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My bots at the airfield are not set to peacekeeper mode. In the past, say before the wipe, they would generally stay on their side of the yard even when being shot at. Rarely if ever would they run across the yard to get me. Long attack distance is set to 60 and roam range 10.
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[DOUBLEPOST=1528820774][/DOUBLEPOST]Scientists don't even shoot you anymore. You have to shoot them first and all peacekeeper modes are off.
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I feel like maybe you have other issues on your server.
Is anyone else seeing this behaviour?
I tested for Scientist responses and RPC error pretty heavily last night. -
hello i am on the last oxide version and BotSpwn and see again this error
we use only murderer
Build Date: 06/11/2018 13:27:36
Unity Version: 2018.1.0f2
Changeset: 27259
Branch: release
Oxide.Rust Version: 2.0.3962
"BotSpawn" (1.6.9) by Steenamaroo (4.47s) - BotSpawn.cs
Code:[Oxide] 17:40 [Info] [Notifier] PlayerName left the server (Reason: Kicked: RPC Error in CLProject) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)NullReferenceException: Object reference not set to an instance of an object at NPCPlayerApex.UpdateTargetMemory (BaseEntity target, System.Single dmg, UnityEngine.Vector3 lastKnownPosition, Rust.Ai.Memory+ExtendedInfo& extendedInfo) [0x00033] in <d0b13463f2da4b51a744d3d898556a53>:0 at NPCPlayerApex.OnSenseGunshot (Rust.Ai.Sensation sensation) [0x000bf] in <d0b13463f2da4b51a744d3d898556a53>:0 at NPCPlayerApex.OnSensation (Rust.Ai.Sensation sensation) [0x00037] in <d0b13463f2da4b51a744d3d898556a53>:0 at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0007b] in <d0b13463f2da4b51a744d3d898556a53>:0 at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00412] in <d0b13463f2da4b51a744d3d898556a53>:0 at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e0] in <d0b13463f2da4b51a744d3d898556a53>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update() (Filename: <d0b13463f2da4b51a744d3d898556a53> Line: 0)
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Hm...Well, that's not good news then.
I guess just run with Scientists for now, then. -
Good evening, can you enlighten me on this:
What does this mean exactly?
"NPCs_Attack_BotSpawn": false,
"BotSpawn_Attacks_NPCs": false,
"BotSpawn_Attacks_BotSpawn": false, -
@WesleyEng_com @trixxxi - Could you let me know how this goes, please?
With luck the RPC Error should be fixed, but Murderers will not react to gunshot sounds. -
Is it possible to change the speed of bots ?
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Not at present, no.
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Also the new oxide fails to compile plugins on restart. I have to readd all my plugins manually to load them
Code:[Oxide] 16:25 [Info] Listing 73 plugins: 01 AutomatedSearchlights - Failed to compile: compiler v1.0.0.94 disconnected 02 BanditHide - Failed to compile: compiler v1.0.0.94 disconnected 03 BetterChat - Failed to compile: compiler v1.0.0.94 disconnected 04 BetterChatMentions - Failed to compile: compiler v1.0.0.94 disconnected 05 BoatCommander - Failed to compile: compiler v1.0.0.94 disconnected 06 BotSpawn - Failed to compile: compiler v1.0.0.94 disconnected 07 BuildingGrades - Failed to compile: compiler v1.0.0.94 disconnected 08 BuildingRestrictor - Failed to compile: compiler v1.0.0.94 disconnected 09 CapsNoCaps - Failed to compile: compiler v1.0.0.94 disconnected 10 CarCommander - Failed to compile: compiler v1.0.0.94 disconnected 11 Christmas - Failed to compile: compiler v1.0.0.94 disconnected 12 ChristmasTreePresents - Failed to compile: compiler v1.0.0.94 disconnected 13 CompoundOptions - Failed to compile: compiler v1.0.0.94 disconnected 14 ConnectMessages - Failed to compile: compiler v1.0.0.94 disconnected 15 CopyPaste - Failed to compile: compiler v1.0.0.94 disconnected 16 CovertAdmin - Failed to compile: compiler v1.0.0.94 disconnected 17 CustomSpawnPoints - Failed to compile: compiler v1.0.0.94 disconnected 18 DeathMarker - Failed to compile: compiler v1.0.0.94 disconnected 19 DeathNotes - Failed to compile: compiler v1.0.0.94 disconnected 20 DeepWater - Failed to compile: compiler v1.0.0.94 disconnected 21 DynamicPVP - Failed to compile: compiler v1.0.0.94 disconnected 22 Earthquake - Failed to compile: compiler v1.0.0.94 disconnected 23 EnhancedHammer - Failed to compile: compiler v1.0.0.94 disconnected 24 Fishing - Failed to compile: compiler v1.0.0.94 disconnected 25 FlareGun - Failed to compile: compiler v1.0.0.94 disconnected 26 FurnaceSplitter - Failed to compile: compiler v1.0.0.94 disconnected 27 Giveaways - Failed to compile: compiler v1.0.0.94 disconnected 28 HeliControl - Failed to compile: compiler v1.0.0.94 disconnected 29 HeliRide - Failed to compile: compiler v1.0.0.94 disconnected 30 HomeRecycler - Failed to compile: compiler v1.0.0.94 disconnected 31 ImageLibrary - Failed to compile: compiler v1.0.0.94 disconnected 32 InventoryCleaner - Failed to compile: compiler v1.0.0.94 disconnected 33 ItemSkinRandomizer - Failed to compile: compiler v1.0.0.94 disconnected 34 LockOnRockets - Failed to compile: compiler v1.0.0.94 disconnected 35 NeonSkins - Failed to compile: compiler v1.0.0.94 disconnected 36 NightLantern - Failed to compile: compiler v1.0.0.94 disconnected 37 NoGiveNotices - Failed to compile: compiler v1.0.0.94 disconnected 38 NPCFix - Failed to compile: compiler v1.0.0.94 disconnected 39 OfflineDoors - Failed to compile: compiler v1.0.0.94 disconnected 40 PatrolBoat - Failed to compile: compiler v1.0.0.94 disconnected 41 PilotEject - Failed to compile: compiler v1.0.0.94 disconnected 42 PlaneCrash - Failed to compile: compiler v1.0.0.94 disconnected 43 PlayerList - Failed to compile: compiler v1.0.0.94 disconnected 44 PlayerRanks - Failed to compile: compiler v1.0.0.94 disconnected 45 PrivateMessage - Failed to compile: compiler v1.0.0.94 disconnected 46 Prod - Failed to compile: compiler v1.0.0.94 disconnected 47 RemoverTool - Failed to compile: compiler v1.0.0.94 disconnected 48 Rename - Failed to compile: compiler v1.0.0.94 disconnected 49 RotatingPickups - Failed to compile: compiler v1.0.0.94 disconnected 50 RustNET - Failed to compile: compiler v1.0.0.94 disconnected 51 ServerInfo - Failed to compile: compiler v1.0.0.94 disconnected 52 SignArtist - Failed to compile: compiler v1.0.0.94 disconnected 53 SkinBox - Failed to compile: compiler v1.0.0.94 disconnected 54 SkipNightUI - Failed to compile: compiler v1.0.0.94 disconnected 55 SleeperGuard - Failed to compile: compiler v1.0.0.94 disconnected 56 Spawns - Failed to compile: compiler v1.0.0.94 disconnected 57 Spectate - Failed to compile: compiler v1.0.0.94 disconnected 58 StackSizeController - Failed to compile: compiler v1.0.0.94 disconnected 59 TimedExecute - Failed to compile: compiler v1.0.0.94 disconnected 60 TracerRockets - Failed to compile: compiler v1.0.0.94 disconnected 61 TruePVE - Failed to compile: compiler v1.0.0.94 disconnected 62 TsunHorse - Failed to compile: compiler v1.0.0.94 disconnected 63 TurretConfig - Failed to compile: compiler v1.0.0.94 disconnected 64 UiPlus - Failed to compile: compiler v1.0.0.94 disconnected 65 Vanish - Failed to compile: compiler v1.0.0.94 disconnected 66 WelcomeMessages - Failed to compile: compiler v1.0.0.94 disconnected 67 WellFed - Failed to compile: compiler v1.0.0.94 disconnected 68 WheresMyCorpse - Failed to compile: compiler v1.0.0.94 disconnected 69 Wizardry - Failed to compile: compiler v1.0.0.94 disconnected 70 WoundedScreams - Failed to compile: compiler v1.0.0.94 disconnected 71 ZLevelsRemastered - Failed to compile: compiler v1.0.0.94 disconnected 72 ZombieHorde - Failed to compile: compiler v1.0.0.94 disconnected 73 ZoneManager - Failed to compile: compiler v1.0.0.94 disconnected
Last edited by a moderator: Jun 12, 2018