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Release build changelog

Discussion in 'What's New?' started by Wulf, May 19, 2016.

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  1. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Oxide.CSharp 2.0.3880
    • Added additional PATH/LD_LIBRARY_PATH settings for compiler
    • Added additional check and warnings if compiler closes unexpectedly
    • Change library paths to avoid conflict with pre-installs of Mono on system, thanks @DikkatDeli for testing
    Oxide.Rust 2.0.3964
    • Added "fix" for NPC murderers to no longer trigger via gunshots to avoid RPC error and kick
    • Updated to include latest Oxide.CSharp changes for plugin compiler
    Oxide.Hurtworld 2.0.3843
    • Updated to include latest Oxide.CSharp changes for plugin compiler
     
  2. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Oxide.CSharp 2.0.3882
    • Removed additional PATH settings for compiler on Windows that appears to be causing issues
    Oxide.Rust 2.0.3965
    • Updated to include latest Oxide.CSharp changes for plugin compiler
    Oxide.Hurtworld 2.0.3844
    • Updated to include latest Oxide.CSharp changes for plugin compiler
     
    yurka6600, Ryrzy, GhostPLKR and 2 others like this.
  3. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Oxide.TheForest 2.0.3813
    • Patched for VR beta patch 3 update
    • Renamed CSharpCompiler to Compiler (.exe for Windows, .x86 or .x86_64 for Linux)
    Oxide.Unturned 2.0.3764
    • Patched for version 3.24.2.0 update
    • Renamed CSharpCompiler to Compiler (.exe for Windows, .x86 or .x86_64 for Linux)
     
    GhostPLKR likes this.
  4. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Oxide.Rust 2.0.3969
    • Fixed incorrect OffsetMax in CUI helper
    • Fixed some issues with NPC targeting and aggression
    • Added more default UnityEngine references for plugins
     
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