Good evening, I have a problem, here is my configuration, I would like zombies.
Nevertheless, I have scientists, who appear, equipped with LR-300, I would like them not to be present.
When I close BotSpawn, they disappear, so they are well linked to this plugin.
Thank you for helping me.
Exemple to my config:
"Dome": {
"AutoSpawn": true,
"Murderer": true,
"Bots": 15,
"BotHealth": 200,
"Radius": 150,
"Kit": [],
"BotNamePrefix": "",
"BotNames": [
"Zombie"
],
"Bot_Accuracy": 4,
"Bot_Damage": 0.4,
"Disable_Radio": true,
"Roam_Range": 40,
"Peace_Keeper": false,
"Peace_Keeper_Cool_Down": 5,
"Weapon_Drop": false,
"Keep_Default_Loadout": false,
"Wipe_Belt": true,
"Wipe_Clothing": true,
"Allow_Rust_Loot": true,
"Suicide_Timer": 300,
"Chute": false,
"Long_Attack_Distance": 120,
"Respawn_Timer": 300
},
BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
-
Set the Dome profile to false and reload.
If they still spawn, they're probably coming from a custom profile in your /data/BotSpawn.json -
I just tried your manipulation.
This removes the zombies.
I also have no more scientists.
My only config is in / config / botspawn.
There is nothing in the BotSpawn file in / data.
Also, zombies do not regroup hordes, so I have defined a number of 20 on a radius of 200. -
Damn, that's a strange one!
I have no answer for you but I have a good bit of work to do so, hopefully, if there's an issue there I'll get it!
Thanks for the msg. -
FWIW, the military tunnel scientists also do not respect the vanish plugin...
-
Is there some kind of problem with navmesh ? , So far I have killed bots (all now murderers) that are completely out of place , I have killed up to 5 types of bot in one area, I was outside Launchsite and was attacked by bots from other side of map and top of map, As well as that the monument radiation is completely out of wack , with nothing matching up to monuments, you can see a monument in the distance and suddenly you are in a radiation zone ?
Murderers are back to running up close and shooting but "game" scientists will shoot you from a distance , it certainly keeps you on your toes -
I'll check it and see what's up tomorrow.
-
If you kill a zombie, the outpost will be mad for 30 minutes. Is this easy to fix?
Is it possible to disable aggro from killing NPCs of all kind? -
Confirmed intermittent RPC ERROR is when shooting npcs at CLOSE RANGE
-
Is anyone having the same RPC with CLProject thing when you shoot murderers at close and mid range
-
Some of the bots actually unequip their own weapons and this causes them to not fire their weapons anymore, why is this?
Last edited by a moderator: Jun 10, 2018 -
You will get less problems if you shoot them long rangeLast edited by a moderator: Jun 10, 2018 -
I tested for a while and got kicked roughly 1 in 10, with close headshots.
Haven't been kicked longer range, so far.
So...You can have Scientists that won't play by the rules, for now, or Murderers that might kick you off the server. -
here again maybe some one can work with it
Code:[Oxide] 00:00 [Info] [Notifier] PlayerName left the server (Reason: Kicked: RPC Error in CLProject)(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)NullReferenceException: Object reference not set to an instance of an object at NPCPlayerApex.UpdateTargetMemory (BaseEntity target, System.Single dmg, UnityEngine.Vector3 lastKnownPosition, Rust.Ai.Memory+ExtendedInfo& extendedInfo) [0x00033] in <550e75dcbcde4035ad90c94f03c37726>:0 at NPCPlayerApex.OnSenseGunshot (Rust.Ai.Sensation sensation) [0x00093] in <550e75dcbcde4035ad90c94f03c37726>:0 at NPCPlayerApex.OnSensation (Rust.Ai.Sensation sensation) [0x00037] in <550e75dcbcde4035ad90c94f03c37726>:0 at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0007b] in <550e75dcbcde4035ad90c94f03c37726>:0 at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00412] in <550e75dcbcde4035ad90c94f03c37726>:0 at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e0] in <550e75dcbcde4035ad90c94f03c37726>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()(Filename: <550e75dcbcde4035ad90c94f03c37726> Line: 0)
-
Same error here :/
-
I didn't check every single one but the LaunchSite was one I did check and it was perfect. -
next time i kill 5 bots from different parts of the map i will take a screen shot,
(01:04:00) | [Death Notes] acebaby12 shot a Mall Guard using their M249 (Weapon flashlight) over a distance of 9.7 meters.
(01:04:00) | Mall Guard[1227910/236390] was killed by acebaby12[1324925/76561198143461934]
(01:04:14) | [Death Notes] acebaby12 shot a Warehouse Security using their M249 (Weapon flashlight) over a distance of 2.3 meters.
(01:04:15) | Warehouse Security[1227402/3069845] was killed by acebaby12[1324925/76561198143461934]
(01:04:31) | cathi[1479502/5229457] was killed by [1529182/8683625]
(01:04:39) | [Death Notes] acebaby12 shot a Comm Security using their M249 (Weapon flashlight) over a distance of 5 meters.
(01:04:39) | Comm Security[1227381/6915075] was killed by acebaby12[1324925/76561198143461934]
(01:04:41) | [Death Notes] acebaby12 shot a Snow Patrol using their M249 (Weapon flashlight) over a distance of 12.1 meters.
(01:04:41) | Snow Patrol[1231003/4414665] was killed by acebaby12[1324925/76561198143461934]
all these are from different monumentsLast edited by a moderator: Jun 10, 2018 -
-
Ah, got it; Thanks.
Looks like murderers are going out of their roam range.
Fixed now. -
Discovered a problem with chute zombies not going dormant after landing. Every single zombie that landed with chute continues to walk around and some walk in the air with their parachutes on. Only ever seen that at gas stations and supermarkets
[DOUBLEPOST=1528654193][/DOUBLEPOST]When you get kicked for shooting zombies, it no longer shows the RPC error, it just disconnects you right away, and I can't find anything in my logs. So weird.
[DOUBLEPOST=1528654401][/DOUBLEPOST]I spoke too soon, but still nothing in my logs regarding this
Last edited by a moderator: Jun 10, 2018