BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Yes. It's just an option to extend the default.
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npcs not spawning with the second new oxide update. haven't redid any of the files though either... not sure that's the issue yet,.
EDIT: wait, a seen the word "rollback" did the config rreset ? LOL ill check that, maybe they aren't activated
Edit2: they were unactivated. but what does this mean again ?
Code:(17:31:16) | [Oxide] 19:31 [Info] [BotSpawn] Failed to find spawnpoints in BiomeArid. (17:31:16) | [Oxide] 19:31 [Info] [BotSpawn] Failed to find spawnpoints in BiomeTemperate. (17:31:16) | [Oxide] 19:31 [Info] [BotSpawn] Failed to find spawnpoints in BiomeArctic.
Last edited by a moderator: Jun 9, 2018 -
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If you're backpedalling Murderers don't hit you (or running). When they get within a certain distance they stop and don't hit you, unless you stop completely.
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hello someone knows what this could be ? player is shooting with pistol on BotSpawn murderer and sometimes get this:
Code:[Oxide] 02:04 [Info] [Notifier] PlayerName left the server (Reason: Kicked: RPC Error in CLProject) NullReferenceException: Object reference not set to an instance of an object at NPCPlayerApex.UpdateTargetMemory (BaseEntity target, System.Single dmg, UnityEngine.Vector3 lastKnownPosition, Rust.Ai.Memory+ExtendedInfo& extendedInfo) [0x00033] in <550e75dcbcde4035ad90c94f03c37726>:0 at NPCPlayerApex.OnSenseGunshot (Rust.Ai.Sensation sensation) [0x00093] in <550e75dcbcde4035ad90c94f03c37726>:0 at NPCPlayerApex.OnSensation (Rust.Ai.Sensation sensation) [0x00037] in <550e75dcbcde4035ad90c94f03c37726>:0 at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0007b] in <550e75dcbcde4035ad90c94f03c37726>:0 at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x00412] in <550e75dcbcde4035ad90c94f03c37726>:0 at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000e0] in <550e75dcbcde4035ad90c94f03c37726>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()
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Just got on a server, finally.
Targeting method seems to have changed for Scientists so it's not just peacekeeper that won't work; It's anything to do with targeting.
Damage amount, peacekeeper, weapon selection, flashlight use, animal ignore, honouring vanish, etc.
I'd use murderer only, until that's rectified.Last edited by a moderator: Jun 9, 2018 -
So I made 2 kits for them and made them murderers and now this. They spawned in fine with their kits and as murderers, its just spamming the console now though
(21:31:20) | NullReferenceException: Object reference not set to an instance of an object
(21:31:20) | NullReferenceException: Object reference not set to an instance of an object
(21:31:20) | NullReferenceException: Object reference not set to an instance of an object
(21:31:20) | NullReferenceException: Object reference not set to an instance of an object
(21:31:20) | NullReferenceException: Object reference not set to an instance of an object
(21:31:20) | NullReferenceException: Object reference not set to an instance of an object
(21:31:20) | NullReferenceException: Object reference not set to an instance of an object
(21:31:21) | NullReferenceException: Object reference not set to an instance of an object
(21:31:21) | NullReferenceE -
Steenamaroo updated BotSpawn with a new update entry:
1.6.8
[DOUBLEPOST=1528508292][/DOUBLEPOST]I got that too, @MuffinStuffer
You'll need a server restart to shake it.
If 1.6.8 doesn't sort that out, probably best to unload until I get a better look. -
omg my name is in the update! (star struck!)
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Do you still suggest using them as murderers?
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Yeah; I've had a few things going on tonight so you're not getting my full attention,
but it looks like maybe using Murderers on 1.6.8 should be fine...ish...maybe? <hides>
[DOUBLEPOST=1528509021][/DOUBLEPOST] -
Notice this when they attack other animals and NPCs as well. -
Least of the worries, for now, I'm thinking.
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So far I am working with the airfield bots. They are extra aggressive now, targeting me from across the yard and eventually roaming across and evening opening doors. Other than defaults, I have not changed my settings from the previous versions.
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mine are hunting me down but are all over the place, got three lots of bots in one place and their "spawn" areas are not even in that part of the map ? , but will enjoy them anyway, have a good weekend and worry next week
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Not sure if this is botspawn related, but myself and one other player kept getting kicked with RPC ERROR IN CLPROJECT whenver shooting at npcs and KEYCARDS
Last edited by a moderator: Jun 9, 2018 -
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Is there a way to replace the updated plug-in with the old plug-in?