BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Wondering what I have done wrong in my Config. to get this message below?.....Thanks for any insight to this.
ExType: JsonSerializationException
Failed to initialize plugin 'BotSpawn v1.6.9' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.String].) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <8fe7f8665ff548909c2f26d557e5093a>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <8fe7f8665ff548909c2f26d557e5093a>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <8fe7f8665ff548909c2f26d557e5093a>:0
Unloaded plugin BotSpawn v1.6.9 by Steenamaroo
Previous version of plugin failed to load: BotSpawnAttached Files:
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You've removed the correct formatting for kits and botnames.
See overview for details. -
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I had just about everyone crashing a little while after shooting zombies. Mostly on head shots, some on body shots. RPC_ERROR. I can't crash myself on them.
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@Steenamaroo can you please send me 1.6.8 ? The current scientists are way too passive and run away if you even shoot them. I run a pve server so I don't mind if scientists chase you across the entire map
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Old versions are available in the 'Version History' tab,
but there should be no behavioural differences between those versions. -
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2.0.3965 is latest. It should fix this issue.
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Can you test a guy on proper terrain?
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Ok. On my server rust-spawned scientists will stand still like that but BotSpawn spawned ones run around like crazy (need to fix that).
I set a few flags on-spawn to make them move although I think they eventually stand still again. Didn't get much time to look into it further.
They all fire the instant I draw a weapon, if peacekeeper is enabled.
Without PK they just fire regardless, as they should. -
That the scientists don't attack, is that a new bug with the oxide update? I unloaded botspawn. Newly spawned scientists in military tunnels still don't attack unless you shoot them.
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