BotSpawn

Moved

Total Downloads: 11,686 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. There's no option right now but the next version will have user-adjustable long range targeting limit.
    Not quite aggro-range, but at least they won't fire beyond that setting.

    Thanks; I noticed this earlier and was thinking about writing some line-of-sight code, but I think there's been a lot of work on ai senses so I'll check out staging first.
    If it's no better, I'll work on something. :)
     
  2. Awesome because your npc plugin is my favorite. im just editing some lines to work with my other plugins. I wish there was a magical merge between scripts so when you update I can just paste your fixes without having to check your changed lines one by one :'( keep up the good work I love it
     
  3. Ha! So glad I don't maintain custom Vs of plugins anymore. Don't miss it!!
    Thank you. :)
     
  4. I just threw the .cs in and it reloaded fine, 30 +mins later, I'm getting random timer errors: Is that a suicide timer ? (runSuicide)

    Code:
    (20:51:37) | [Oxide] 22:51 [Error] Failed to run a 2402.00 timer in 'BotSpawn v1.6.2' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.BotSpawn+<runSuicide>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    (20:51:39) | [Oxide] 22:51 [Error] Failed to run a 2404.00 timer in 'BotSpawn v1.6.2' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.BotSpawn+<runSuicide>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    (20:51:41) | [Oxide] 22:51 [Error] Failed to run a 2406.00 timer in 'BotSpawn v1.6.2' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.BotSpawn+<runSuicide>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    (20:51:42) | [Oxide] 22:51 [Error] Failed to run a 2407.00 timer in 'BotSpawn v1.6.2' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.BotSpawn+<runSuicide>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  5. I have set all my Bots as Murderer- false and they are working beautifully, just got caught in a three bot long range crossfire at military tunnel, They patrol, move around and react to attack or "invasion" of their space as they used to do,
    They still wear the kits assigned and game loot, i dont equip with chutes so sorry cant help with that
     
  6. Error while compiling: BotSpawn.cs(1534,25): error CS1061: Type `NPCPlayerApex' does not contain a definition for `utilityAiComponent' and no extension method `utilityAiComponent' of type `NPCPlayerApex' could be found. Are you missing an assembly reference?
     
  7. Update oxide.^^
    [DOUBLEPOST=1527853491][/DOUBLEPOST]
    Thanks, @Krazy J. I got a fix in for that last night; Will be pushing another update today.
    [DOUBLEPOST=1527854495][/DOUBLEPOST]Hey @VinylFresh : I'm looking into your problem.
    Strangely, it's not happening on my server.

    Taking the airfield, the bots land and most lose their chutes immediately.
    Some (the ones who don't hit "terrain") jump around for a few steps until they do, and then they lose their chutes.

    I've spawned 10 about 10 times now and none got stuck with chutes. One or two bots couldn't shake their chutes for maybe 10-15 seconds, though,
    so I'll sort out better checks and update later.
     
  8. Console getting spammed with this and I updated oxide already
    Code:
    [Oxide] 08:21 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:22 [Info] [BotSpawn] Building Static Object[Oxide] 08:24 [Info] [BotSpawn] Building Static Object[Oxide] 08:24 [Info] [BotSpawn] Building Static Object[Oxide] 08:24 [Info] [BotSpawn] Building Static Object[Oxide] 08:24 [Info] [BotSpawn] Building Static Object[Oxide] 08:24 [Info] [BotSpawn] Building Static Object[Oxide] 08:24 [Info] [BotSpawn] Building Static Object
     
  9. I got the same. What to do?? - I changed it to murdere. then it works better.... but do they attack? NO!
     
    Last edited by a moderator: Jun 1, 2018
  10. Steenamaroo updated BotSpawn with a new update entry:

    1.6.3


    [DOUBLEPOST=1527863891][/DOUBLEPOST]
    They're not doing it on my server so I'm not sure what the problem is yet.
    Update above improves ground checks in general, so it might help, but there's clearly something else going on.

    @WesleyEng_com
    Are you still having the stuck-chutes issue too?
     
    Last edited by a moderator: Jun 1, 2018
  11. Unfortunately
    chutedsaf.jpg
     
  12. Ok, @WesleyEng_com @VinylFresh @PlayerKnownAsRay

    Would you chaps mind PMing me a list of your running plugins?

    If any of you have a server where it's feasible to unload all plugins, then load BotSpawn+Kits only and test again, could you do that, please?
    If you have high pop and don't want to dick around unloading stuff, don't worry about it.

    If any of you have multiple servers, is this problem happening on all of them?

    Thanks.
     
  13. List sent. It's really not a big deal. I can live without parachutes
     
  14. Thank you, Sir.
     
  15. Would have been nice to have a note saying that bot names at monuments would have to be redone. what is the prefix for ? it it in response to request to put "bot" in front of name ? (just curious)
    Have no problems with bots (murderer = false) with kits prior to this update , as stated before,
     
  16. It's right there in the update notes.

    Exactly so ^^. :)
     
  17. Got fixed when i used own "kit" - not default
     
  18. Attached Files:

    Last edited by a moderator: Jun 1, 2018