BotSpawn

Moved

Total Downloads: 11,686 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. quick notice. I see in your post Long range attack distance user customisable - Default = 55m. My file is by default to 120. which is best (and up to date)? :p
     
  2. Oops. Thanks, FireBurst. :)
     
  3. mine too
     
  4. 55 was what Rust had as default.
    That meant that at 60m a Scientist would see you and react to you, but refused to fire.
    Instead he'd try to move closer.

    The way I've done it should also mean that murderers with guns will return fire at long range (anything between 55m and your setting), instead of just running at you as you gun them down.

    Set it to whatever suits or feels right. :)

    Also, I found a few mistakes with the peacekeeper stuff.
    I'll wait and see if anything else shows itself before updating again (end of tonight).
     
  5. Testing new version, 1.6.3, I have deleted everything and reinstalled the .cs file with new config. Set up Airdrops to test them, I'm not seeing Scientists spawn with airdrops. I don't think I've done anything different than the "bot prefix" and "bot names" LOL

    Code:
      "Options": {
        "NoBotsVBots": false,
        "Ignore_Animals": true,
        "APC_Safe": true,
        "Turret_Safe": true,
        "Animal_Safe": false,
        "Supply_Enabled": true,
        "Remove_BackPacks": true,
        "Ignore_HumanNPC": true,
        "Pve_Safe": true,
        "Corpse_Duration": 60
      },
    

    Code:
      "Zones": {
        "AirDrop": {
          "Activate": true,
          "Murderer": false,
          "Bots": 5,
          "BotHealth": 100,
          "Radius": 100,
          "Kit": ["loot1"],
          "BotNamePrefix": "NPC",
          "BotNames": ["Bob","Dillan","John","William"],
          "Bot_Accuracy": 4,
          "Bot_Damage": 0.8,
          "Disable_Radio": false,
          "Roam_Range": 40,
          "Peace_Keeper": true,
          "Peace_Keeper_Cool_Down": 30,
          "Weapon_Drop": false,
          "Keep_Default_Loadout": true,
          "Wipe_Belt": true,
          "Wipe_Clothing": true,
          "Allow_Rust_Loot": true,
          "Suicide_Timer": 300,
          "Chute": false,
          "Long_Attack_Distance": 120
        },
     
  6. Shit. lol. ^^ Noted.
     
  7. tested with various config options true/false, modified/default... no luck. LOL Thanks

    I suppose there's no issue spawning on monuments, which I haven't tried LOL but I haven't seen anyone posting about either.
    [DOUBLEPOST=1527870967][/DOUBLEPOST]
    So I looked over at RCON and saw this, even though I didn't see them, They were spawned ? LOL

    Code:
    (09:34:06) | tyisha[28646535/7722778] was killed by Explosion
    (09:34:07) | patria[28646641/851077] was killed by Explosion
    (09:34:08) | kandy[28646559/3281487] was killed by Explosion
    (09:34:08) | sofia[28646737/5179814] was killed by Explosion
    (09:34:09) | ferne[28646629/2378020] was killed by Explosion
    (09:34:09) | marcelo[28646725/8412772] was killed by Explosion
    (09:34:10) | gala[28646547/7382746] was killed by Explosion
    (09:34:10) | dione[28646617/6550509] was killed by Explosion
    (09:34:10) | elizebeth[28646653/7902053] was killed by Explosion
    (09:34:10) | lita[28646701/637979] was killed by Explosion
    (09:34:10) | nakisha[28646749/1510477] was killed by Explosion
    (09:34:11) | alix[28646713/3860766] was killed by Explosion
    (09:34:12) | alta[28646511/1921741] was killed by Explosion
    (09:34:13) | kasie[28646523/1722897] was killed by Explosion
    (09:34:13) | tambra[28646605/6679920] was killed by Explosion
     
    Last edited by a moderator: Jun 1, 2018
  8. Yeah, just not where you think. :p
    Found it and fixed it, thanks!

    Are those bots from a previous spawn, before you set names+prefixes?
    Please say yes!
     
  9. those were after I reset everything back to default to see if that was the issue.

    Might want to note too, that although, they spawn at monuments, these aren't moving like they were before. Now they just stand still and fire.
    heres what I have set in the config, doesn't seem to matter what I change anything to though. Airfield is the only one I have active at this point, for testing purposes.

    Code:
        "Airfield": {
          "Activate": true,
          "Murderer": false,
          "Bots": 3,
          "BotHealth": 100,
          "Radius": 30,
          "Kit": ["loot1"],
          "BotNamePrefix": "NPC",
          "BotNames": ["Scientist"],
          "Bot_Accuracy": 4,
          "Bot_Damage": 0.8,
          "Respawn_Timer": 0,
          "Disable_Radio": true,
          "Roam_Range": 40,
          "Peace_Keeper": true,
          "Peace_Keeper_Cool_Down": 60,
          "Weapon_Drop": true,
          "Keep_Default_Loadout": true,
          "Wipe_Belt": true,
          "Wipe_Clothing": true,
          "Allow_Rust_Loot": true,
          "Suicide_Timer": 300,
          "Chute": false,
          "Long_Attack_Distance": 0
        },
    
     
  10. Not having a good day, amigo.
    Another found and fixed...^. Thanks again. ;)
     
  11. Thank you for all your hard work.
     
  12. I will check later
     
  13. Steenamaroo updated BotSpawn with a new update entry:

    1.6.4

     
  14. After updating this plugin, I now get sequential numbers constantly scrolling up the screen in my server console. Any idea what is causing this and how to fix it?

    Thanks in advance.
     
  15. Everytime I try to do this
    "BotNames": ["Scientists"],

    It turns into this and the in game name is the default NPC Scientist
    "BotNames": [
    "Scientists"
    ],
     
  16. Might be a useless suggestion but try ["Scientist"], you never know ,
     
  17. Do you think you could add another kit section to the config that sets what the bots can drop as loot, so that you can make them have a chance to drop different types of custom loot?
     
  18. Just make additional kits with the same weapon/clothing but different loot no? It supports multiple kits after all.
    [DOUBLEPOST=1527936650][/DOUBLEPOST]
    Getting the same, they're still spawning ok but it's spamming console.
     
  19. Steenamaroo updated BotSpawn with a new update entry:

    1.6.5

     
  20. Hi it's possible to considerate "Long_Attack_Distance" only after aggro ?