BotSpawn

Moved

Total Downloads: 11,686 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. no problem i appreciate all that you and other plugin devs do
     
  2. alas even changing the life value of the bots they are still stuck at 150
    thank you for your work: D
     
  3. Hold up, do you have something giving you a visual display of their health?

    If so, that's always going to say 150 (or whatever) because BotSpawn doesn't actually change their health; It applies a damage modifier.

    I should revisit that. ^^
     
  4. sorry Botspawn works ... indeed only the preview is incorrect.
    thanks again
     
  5. No probs. I couldn't find a way to override MaxHealth in the past - Seems to be hardcoded.
     
  6. On the other hand it is true that if you have the opportunity to add parameter of range firing it would be beautiful:) it deserves a kisses mouahhaha
     
  7. I'll add that and a few other small things soon. Thanks!
     
  8. Yes parachutes DONT detatch from bots on landing - Sometimes they cant land at all and just kind of float at ground level for ever - on flat surfaces they eventually start walking about but still with parachute attached above them - looks ridiculous :)
     
  9. Are you up to date on oxide, @VinylFresh ?
    2.0.3929
     
  10. yes got that last night.
     
  11. Shit. lol.
    Ok, tell me more.

    Is this happening everywhere or in a particular area?
    Do any of them lose their chutes, or are they all stuck with them?

    Do they make any effort to get to proper terrain? They should detect if they land on a building/tree/whatever and try to 'kick' their way off it.
     
  12. If the ground is flat i.e airfield they land and the parachute sticks for like 10 - 20 secs then they start walking normally and working properly but the parachute is still attached to them permanent - if they land at water treatment in the v shaped ditches they never really land and just stay hovering in the ditch forever. Not sure if they are kicking off off buildings etc as they just seem to be floating on chute ..they ALL keep their parachute also too ...hope this helps man
     
  13. Thanks man. I'll test them out in a bunch of different areas.
    Just to be sure, if you spawn one on regular terrain does he work fine?
     
  14. If i dont apply a chute they work perfectly
     
  15. With chutes, I mean; Are they working as intended on normal terrain, away from monuments?
     
  16. Never tried that have to be tomorrow now sorry
     
  17. kk, no probs.
    Thanks.
     
  18. I'd like to suggest adding an option to choose gunner_scientists since they carry machineguns
     
  19. Thanks @WesleyEng_com

    Are you still having the stuck-chutes issue too, or was your oxide out of date?
     
  20. didn't read the posts but how can we set the aggro range of each spawn groups? :) also the option to set true or false if the groups can aggro even when player is not visible to them. I think right now they just scan and jump the players wether they are visible or not.

    I think it would be awesome to have scientists/murderers only see and aggro players if they are in front of them (cone visibility), so you can follow them sneaky or avoid them by walking on their backs but they will start shooting you if they got you in their eyes
     
    Last edited by a moderator: Jun 1, 2018