BotSpawn

Moved

Total Downloads: 11,686 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. LS site work

    no error in console or log...
     
  2. i had the weapon loaded with fuel but they wouldnt shoot. didnt try giving them extra fuel, it probably dont work :( thanks for the reply
     
  3. Really nice plugin, seem to work well.
    How resource hungry is this plugin on the server? Are some settings harder than other? (obv more bots = more bad)
    I'm interested in running this as lightweight as possible while still being fun.
     
  4. Hi,
    Thanks @kektus
    I'm not sure there's really much you can do inside the plugin to manage how hungry it is other than, as you say, changing the number of bots.
    Whether ai_dormant is true or false on your server could make a huge difference, depending on no. of bots and server pop.

    The only times I've ever heard of people having serious performance issues, it turned out they had hundreds of bots.
     
  5. Steenamaroo updated BotSpawn with a new update entry:

    1.6.2

     
    Last edited by a moderator: May 31, 2018
  6. Bots spawn by parachuting down, but the chutes don't go away after they land
    chu.jpg
     
  7. lol. Leave it with me. ;)
    [DOUBLEPOST=1527794573][/DOUBLEPOST]oh...update oxide. I added that to the update notes.
     
    Last edited by a moderator: May 31, 2018
  8. Removed. Dumb question.

    Actual question. Does this require a config/data wipe or are the lines added automatically?
     
  9. No, just install the .cs and make sure oxide is up to date. :)
     
  10. Code:
    NullReferenceException
      at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
      at Oxide.Plugins.BotSpawn+botData.Update () [0x00000] in <filename unknown>:0
     
    (Filename:  Line: -1)NullReferenceException
      at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
      at Oxide.Plugins.BotSpawn+botData.Update () [0x00000] in <filename unknown>:0
     
    (Filename:  Line: -1)NullReferenceException
      at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
      at Oxide.Plugins.BotSpawn+botData.Update () [0x00000] in <filename unknown>:0
     
    (Filename:  Line: -1)NullReferenceException
      at
     
  11. 15:33:15) | Error while compiling: BotSpawn.cs(1546,25): error CS1061: Type `NPCPlayerApex' does not contain a definition for `utilityAiComponent' and no extension method `utilityAiComponent' of type `NPCPlayerApex' could be found. Are you missing an assembly reference?
     
  12. Update oxide.
     
  13. Thanks. I didn't realize they updated unless a monthly Rust update broke or changed things.
     
  14. Hello, the config NPC is no longer supported since the update.
    indeed the npc have 150Pv instead of 100.
    Plus, they all shoot more than 200 meters once they spot you.
    and this is only the main problems encountered.
    Yet everything worked well before :)

    Update oxide Ok
    No error in console
     

    Attached Files:

  15. Hello i am getting this spamed in console
    (17:24:07) | [BotSpawn] Building Static Object

    (17:24:07) | [BotSpawn] Building Static Object

    (17:24:12) | [BotSpawn] Building Static Object

    (17:24:14) | [BotSpawn] Building Static Object

    (17:24:16) | [BotSpawn] Building Static Object

    (17:24:17) | [BotSpawn] Building Static Object

    (17:24:18) | [BotSpawn] Building Static Object

    (17:24:22) | [BotSpawn] Building Static Object

    (17:24:25) | [BotSpawn] Building Static Object

    (17:24:26) | [BotSpawn] Building Static Object

    (17:24:27) | [BotSpawn] Building Static Object

    (17:24:29) | [BotSpawn] Building Static Object

    (17:24:30) | [BotSpawn] Building Static Object

    (17:24:31) | BotSpawn was compiled successfully in 2874ms

    (17:24:32) | Calling 'Unload' on 'BotSpawn v1.6.2' took 139ms

    (17:24:32) | Unloaded plugin BotSpawn v1.6.2 by Steenamaroo

    (17:24:35) | Calling 'OnServerInitialized' on 'BotSpawn v1.6.2' took 2584ms

    (17:24:35) | Loaded plugin BotSpawn v1.6.2 by Steenamaroo

    (17:24:35) | [BotSpawn] Building Static Object

    (17:24:35) | [BotSpawn] Building Static Object

    (17:24:42) | Calling 'OnNpcPlayerTarget' on 'BotSpawn v1.6.2' took average 2621ms

    (17:24:43) | [BotSpawn] Building Static Object

    (17:24:44) | [BotSpawn] Building Static Object

    (17:24:44) | [BotSpawn] Building Static Object

    (17:24:45) | [BotSpawn] Building Static Object

    (17:24:45) | [BotSpawn] Building Static Object

    (17:24:46) | [BotSpawn] Building Static Object

    (17:24:46) | [BotSpawn] Building Static Object

    (17:24:47) | [BotSpawn] Building Static Object

    (17:24:47) | [BotSpawn] Building Static Object

    (17:24:48) | [BotSpawn] Building Static Object

    (17:24:48) | [BotSpawn] Building Static Object

    (17:24:49) | [BotSpawn] Building Static Object

    (17:24:49) | [BotSpawn] Building Static Object

    (17:24:50) | [BotSpawn] Building Static Object

    (17:24:50) | [BotSpawn] Building Static Object

    (17:24:51) | [BotSpawn] Building Static Object

    (17:24:51) | [BotSpawn] Building Static Object

    (17:24:52) | [BotSpawn] Building Static Object

    (17:24:52) | [BotSpawn] Building Static Object

    (17:24:53) | [BotSpawn] Building Static Object

    (17:24:53) | [BotSpawn] Building Static Object

    (17:24:54) | [BotSpawn] Building Static Object

    (17:24:54) | [BotSpawn] Building Static Object

    (17:24:55) | [BotSpawn] Building Static Object

    (17:24:55) | [Death Notes] ReaperDan had no chance against the Helicopter.

    (17:24:55) | [Where's My Corpse] Player death info: 76561198125487081 at (-595, 15, -1141)

    (17:24:55) | ReaperDan[446538/76561198125487081] was killed by patrolhelicopter (entity)

    (17:24:56) | [BotSpawn] Building Static Object

    (17:24:56) | [BotSpawn] Building Static Object

    (17:24:57) | [BotSpawn] Building Static Object

    (17:24:57) | [BotSpawn] Building Static Object
    i also got this error i have updated oxide as well and have attached file

    16:45 [Error] Failed to call hook 'OnEntitySpawned' on plugin 'BotSpawn v1.6.2' (KeyNotFoundException: The given key was not present in the dictionary.)
    at System.Collections.Generic.Dictionary`2[System.String,Oxide.Plugins.BotSpawn+MonumentSettings].get_Item (System.String key) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BotSpawn.OnEntitySpawned (.BaseEntity entity) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown
     

    Attached Files:

  16. Steenamaroo updated BotSpawn with a new update entry:

    1.6.2


    [DOUBLEPOST=1527802917][/DOUBLEPOST]@willj86 - fixed it. Same version number. ^^
     
  17. always the same problem even with basic config.
     
  18. Scientist default health (by Rust) is 150 and murderer is 100.
    The BotSpawn figure is effectively percentage. I'll make sure the overview states that.

    Long range is, indeed, now 200. It was 55 before which is just silly.
    I might make it user customisable or set it at 200 for scoped weapons and maybe 100 for assault etc.
     
  19. thank you Steenamaroo
     
  20. No worries. Sorry about that! :p