With Multiplay i have to ask them to wipe blueprints, been told by them that its a different set of files that i dont have access.
BlueprintManager
Moved
Total Downloads: 5,652 - First Release: Oct 6, 2017 - Last Update: Feb 19, 2018
- 5/5, 23 likes
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how would i reset all blueprints for players please also
do we have a list of blueprint names so i can ad them to the loot spawns ?Last edited by a moderator: Nov 2, 2017 -
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pls make it possible to delete all blueprints of all Players at same time
best regards -
Can someone verify this works? And if not, please add this ability to the plugin. This is really what most people want to do is reset blueprints and it seems like a major challenge nowadays. -
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resetting one individual player worked perfectly fine, no worries.
but to reset all players, we have to do a reset for each individual player - a resetall for everyone on the server would be so valuable!
the reset command also seems to only want a player name, not an id - which sucks, because I have all of the ID's in other plugin data files ;(
i could do a /blueprint resetall 76561234567890 for everyone quite easily
let me know if i'm missing something in regards to resetting for an ID, otherswise, reset for all would be greatly appreciated! -
Hi, i have tried every posible way to do the permissions but can't get it to work, some help please?
Permissions
This plugin uses Oxide's permission system. To assign a permission, use grant user <nameOrID> <permission>. To remove a permission, use revoke user <nameOrID> <permission>.
- blueprintmanager.admin (access to the /blueprint command)
Ex. grant user Wulf blueprintmanager.admin
Ex. revoke user Wulf blueprintmanager.admin
Ex. grant group moderator blueprintmanager.admin
- blueprintmanager.all (grants access to all blueprints)
- blueprintmanager.config (grants access to all blueprints specified in the configuration file)
- blueprintmanager.noworkbench (removes the need for a workbench)
- blueprintmanager.admin (access to the /blueprint command)
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perm.grant group admin blueprintmanager.all
server.wrtitecfg
oxide.reload BlueprintManager
/blueprint unlock playername Thompson
not workedLast edited by a moderator: Nov 5, 2017 -
Does this allow you to edit the actual default blueprints so that they can be customized? If not, that would be a great feature.
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Please add:
Code:[Oxide.Core.Plugins.HookMethod("UnlockAllBPForPlayer")] private void UnlockAllBPForPlayerHm(BasePlayer player) { player.UnlockAll(); }[Oxide.Core.Plugins.HookMethod("ResetAllBPForPlayer")] private void ResetAllBPForPlayerHm(BasePlayer player) { player.ResetAll(); }
Or something similar please. -
Great plugin! I was wondering if granting the permission blueprintmanager.config overrides the default plugins provided by Rust itself.
In other words, does granting a group permission to access the plugin's default blueprint list override the vanilla default blueprints?Last edited by a moderator: Nov 14, 2017 -
FYI, it appears after some research, deleting the folder server/xxx/user will wipe blueprints. I haven't tested it yet.
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How to give everyone all items no workbench required and no bp's?