BetterLoot
Moved
Total Downloads: 42,624 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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Code:"_comment_Weapons_": 0
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Anyone have a .json files with items rarity increased? when i enable the plugins its appear 12 rockets or something similar, its very hardcore
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@Pingamisil It will be best to edit this plugin for YOUR server. But here is what I did for my server (A 5x gather server)
Find your BetterLoot.json in your oxide config folder.
Lines 9-11 say:
"Chances": {
"baseItemRarity": 2
},
Change it to:
"Chances": {
"baseItemRarity": 3
},
Next starting at line 36 starts to manually affect the rarity of items depending on how you rate them. 0 being very common and 3 being very rare.
Here is what I use for my components and rad suit parts:
"gears": 1,
"gunpowder": 2,
"hazmat.boots": 0, <---- VERY Common
"hazmat.gloves": 0, <--- VERY Common
"hazmat.helmet": 3, <--- VERY Rare
"hazmat.jacket": 2, <--- RARE
"hazmat.pants": 1, <--- COMMON
"metalblade": 0,
"metalpipe": 2,
"metalspring": 1,
"propanetank": 0,
"riflebody": 2,
"roadsigns": 1,
"rope": 0,
"sewingkit": 1,
"smgbody": 2,
"tarp": 1,
"techparts": 2
Remember to NOT put a , after the last item in the list! -
Ty mate, and i need to change "pluginEnabled": false, to "pluginEnabled": true,
right?, i dont need to change something more no? only that you said last post? -
Hy,
i would like to change the items in SupplyDrop. But when i reload it will come a error:
Code:Oxide] 21:49 [Error] Failed to call hook 'OnServerInitialized' on plugin 'BetterLoot v2.10.0' (JsonReaderException: Invalid character after parsing property name. Expected ':' but got: 4. Path 'ItemList['pistol.eoka']', line 49, position 24.) [Oxide] 21:49 [Debug] at Newtonsoft.Json.JsonTextReader.ParseProperty () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ParseObject () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0
How add i new items right? When they are not in the LootTable.json? -
who can send me a config for betterloot in barrels and airdrop i have no loot on barrels and the plugin work fine no erro
pleas help us out -
How to add "Semi Automatic Body" ?
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Personally I wish the new stuff would just auto add itself to loot table so you dont have to go find it. Obviously if you delete your loot table file it would recreate with the new stuff and show up but then you'd lose your custom stuff like removing all burned and spoiled meat.
Don't forget to add semibody as wellLast edited by a moderator: Nov 10, 2016 -
is anybody else having the issue of loot crates no spawning at all in the towns? Iv been around every one on my server and nothing spawns in at all.. Not even around them.. Crates are there around the map etc though.
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Hello, I'm new to configuring this plugin. Is there a default config file? The barrels and crates are dropping cctv cam's and stuff and vanilla is dropping mostly components. I would like to multiply the default values of vanilla, but not the loot dropped. Is there default code I can reference to?
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hello all me better loot plugin does not work quite tasty now is my question of someone config for better loot with more items for airdrop and barrels we get quite a lot of junk items so who can help me through my server just anything better to do, I ask this not from myself, but on behalf of my members
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How do people increase the number of loot placements on their maps, without using custom loot spawns? it's all stock, but it's increased seed. Any ideas how? I thought this plugin would help, but can't find it in here anywhere.
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roadsigns not drop!
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How i can manage "nothing" chance?
I am want up nothing chance (empty crate) 50% / 50% -
Is there any way to let it work together with fancydrop? I have no clue how and its not described here.
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did this plugin break with the new update as of today ?
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Indeed. With today's Rust optional update, the plugin broke.
Code:(18:17:11) | [Oxide] 18:17 [Error] Error while compiling BetterLoot.cs(1114,26): error CS0246: The type or namespace name `Rarity' could not be found. Are you missing an assembly reference?
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[11/12/2016 03:00:34] [Oxide] 03:00 [Error] Error while compiling BetterLoot.cs(1114,26): error CS0246: The type or namespace name `Rarity' could not be found. Are you missing an assembly reference?